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Piatzin

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Everything posted by Piatzin

  1. What mod did you use for the propeller?
  2. Hey all, I've been working on some vehicles for my submission, and I'd like some feedback So first of all, I have Paladin: (There are three in the photo. Obviously..) I've set myself a budget of 30 parts max, since my computer isn't much more than a noisy fan with an internet connection. (30 parts max for rovers). Unfortunately, this means that infinite electricity has to be activated, because these things have zero batteries. They can, however, reach a top speed of 50 m/s with the wheels, and 120 m/s with the afterburner: Maneuverability is decent (some skidding) but the vehicle frame/chassis is a little too low, so there may be explosions in bumpy areas... Secondly, I have Barracuda: This one's a little tougher than Paladin, as it can withstand a direct hydra rocket (to the flank, mind you). I see her more as a pursuit vehicle than one designed for direct assaults though. Maneuverability is quite good - low turn rate at high speeds, but no unwanted flips. Optimal performance in flat areas: Hope you take the time to read this and give feedback
  3. I love that gif. I find it occasionally annoying when the engines rise out of the water and cause all that spray though (my corvette has that problem lol). Do you usually try to avoid that? I'm experimenting with underwater engines, but the intakes seem to break when I hit speeds above 50 m/s
  4. So this is my first post (Hi!!) and I decided to make it about (water-based) ships, which have been a slight obsession of mine for the past, well, since I saw one. I finally tried my hand at building a few in KSP, but there are still some things that I need to work on. Basically, I'd like to see some ship designs from you all, and otherwise just exchange ideas for the best hull shapes, engine placement, etc. Here's the best ship I've built so far: The name at the moment is simply 'Corvette.' Her top speed is 67 m/s, and she's also quite stable when making tight turns: Part count is 50.
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