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Everything posted by memeconnoiseur
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also, could you please direct me to where I can find the Rafale IVA, I would greatly appreciate it
- 233 replies
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- aoa technologies
- plane parts
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I'm just trying to make a set of smooth, low part fighters and the stock cockpits just don't work for me
- 233 replies
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- aoa technologies
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Can you please make a cockpit based of the ADF-01 Falken from the ace combat series I know you already have a drone core called the Falken but you could call it something else this is what it looks like: also, could you recolour the control surfaces to be more stock-like please?
- 233 replies
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
thanks! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
I have a problem where when I put a robotic part on two sides of a craft in mirror mode they move in opposite directions. does anyone know how to fix this? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
I have also been trying to use the GN drive mod to try and make an "alpha test" Gundam, but I am extremely bad at controlling it. If you don't know the mod here's the link to the thread: -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
I have seen all of your KSP design videos, you have really inspired me to build things! Though right now I am not such a good designer outside planes and tanks so this might take a while to figure out -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
Nevermind, I figured it out. Now to building a walking tank! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
memeconnoiseur replied to sirkut's topic in KSP1 Mod Releases
how do you add the rework parts to the majic industries folder? I've had this problem for a long time and have found little help Can someone please explain how to do it? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
thanks for the info! I'll be waiting for the dedicated parts for this mod though because I need my planes to have the same texture style throughout otherwise I hate the design -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
BTW can you make a set of 2.5m fuselages for the 2.5m cockpits? I really want to make a plane with a 2.5m cockpit and a 2.5m fuselage size. If so, thanks! -
I don't have an Imgur account so I don't really have a way to put pictures in my posts
- 218 replies
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- mass driver
- magnetic propulsion
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My system is sort of only one-time use as of this moment, so I use a loading mechanism inside a cargo bay underneath the mass driver array. I also use hyper edit because it is too big to fit on a rocket.
- 218 replies
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- mass driver
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Yeah, I've been playing around with a mass driver orbital ordnance delivery system and I have to say this mod is great! If I wasn't so bad at predicting where the payload will hit, kerbin would already be in the palm of my hand!
- 218 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
thx. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
Thanks! Can i use both the legacy and the current versions together? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
where can i find it? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
memeconnoiseur replied to K.Yeon's topic in KSP1 Mod Releases
BY the way, whatever happened to the ramjet in this mod, it would go really well with my pygmy valkyrie SSTO. Sorry, I know it's off-topic and the answer's probably somewhere in the previous posts, but i cannot be bothered trying to look for the answer there. -
i've found something. I belive that the VLS cells can be blocked by sinking them into a superstructure and due to their size also glitch into the hull. I experienced this problem when I tried to install some vls cells onto the second level of my Fast attack craft.