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Everything posted by whale_2
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
whale_2 replied to Theysen's topic in KSP1 Mod Releases
It could happen if the part just in front of the Raptors has incorrect drag cubes. I have few space planes with Raptors that could re-enter without any serious problem and once I had that engine overheat issue, but the reason was as I said before - incorrectly set part drag cubes.- 2,179 replies
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- realism overhaul
- rss
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Most likely yes - AFAIK, changes between 1.6 and 1.7 were minor.
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@gilflo Indeed, as @kcs123 said - it's unlikely that bounce is related to WS. WS completely stops messing with the craft few seconds after the scene is loaded. I suggest trying to adjust spring/damper values or try adding KSPWheel mod - it changes wheel behaviour so can have some positive effect on this.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
whale_2 replied to Theysen's topic in KSP1 Mod Releases
@DRVeyl?- 2,179 replies
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- realism overhaul
- rss
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
whale_2 replied to Thomas P.'s topic in KSP1 Mod Releases
1.8 was mod-breaking release mostly because of the new Unity version. 1.9 is not anticipated to have such big differences. -
TBH, I didn't update this mod as apparently not a lot of people are interested in it. I tried to make paragliding contracts when 1.4 came out with EVA parachutes, it didn't work (kerbals just smashed into the ground, I later guessed due to excess horizontal speed) and I started doing something else. Sure, KerbalFSM could have changed in later versions, I will look into it, thanks for the PR. And maybe finally fix paragliding.
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
whale_2 replied to Dizor's topic in KSP1 Mod Releases
Good to now, I'll review the exclusion logic for kerbals. Thanks- 114 replies
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- eva
- kerbal control
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[1.10.x] EasyBoard v1.10 : Board key works as a toggle
whale_2 replied to Dizor's topic in KSP1 Mod Releases
Kerbals normally are not "stabilized", unless this option tweaked in config file.- 114 replies
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- eva
- kerbal control
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Hopefully, all the problems mentioned above have been fixed: "Don't Break the Ground" Bugfix Release Changes: - Excludes for Parts and PartModules are now configurable (and ground experiments are excluded from stabilization; hope they can survive on their own) - Minor stabilization logic tweak helped for that strange case with Mk1 capsule and Level 1-2 launchpad TBH, I can't grasp what I have to do with unBlur mod. Also, kindly asking to elaborate on that KSP-AVC stuff. Thanks.
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The fix was integrated into RSS itself. https://github.com/KSP-RO/RealSolarSystem/releases/tag/v16.4
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Try this - https://forum.kerbalspaceprogram.com/index.php?/topic/186244-wip-rss-runway-fix/
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Oh, that's nice. No more guessing
- 1,631 replies
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Totally up for it.