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Comrade FalcoN

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About Comrade FalcoN

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  1. I've had my eye on this mod for quite a long time, however I have been reluctant to use it so far particularly because of the current absence of this feature. I was wondering if it there's any chance that it would be implemented in the next months, or before 2019. I understand that if it could have been done in little time, this feature would have been present by now, but I'm still asking to see if I should get my hopes up for this in the more or less near future.
  2. I really felt the need to bump this thread just in the hope of getting at least one or two more votes...I did read the guidelines, which are against "Any variation on the type of message that is used to needlessly bump threads"...The thing is this bump isn't exactly made "needlessly", at least from my perspective... Anyway, this is the only time I'll do it for this thread, and if this truly is an error then I'm sorry.
  3. Thank you! Your banner is very intriguing lol, I'm too used to good ol' round planets. Love it
  4. I know this has nothing to do with ksp but that's what the lounge is for, right... So, I just need to collect data about this. Sorry if my tone sounds, idk, dry or something The question is: does the music (The White River by Jeremy Soule) work with the clip in the video below (the intro of Shadow of the Colossus) Note that it is normal for the video to have no audio except for the soundtrack. Also sorry for the somewhat the low resolution... Visualize it once without thinking too much, then watch a second time and take more attention to the details in the relation between the m
  5. O_O You are absolutely right Theysen! I've just tried what you said to do and it works...Negative values make my ship go backwards. I should have known, stupid me Well, so the feature is already there lol. Still would be useful to have a secondary boost setting, but with negative boost working anyway, I guess I'll be ok.
  6. Understood Ezriilc. Well, if you ever find such a mod or get to develop a similar feature after all, do let me know by PM please I do have another request that should be in the scope of Hyper Edit: is it possible to make a secondary "Reverse Boost" option? The Boost function in Misc Tools is extremely useful for me, and I often use it as a sort of "Hyperdrive" to travel the Kerbol System. After a while, I realized it would be very convenient to be able to boost backwards when approaching a planet, moon or station, instead of having to turn around the whole ship each time I need to slow do
  7. I have a request for a feature: would it be possible to have a slider to decrease or increase fuel consumption of all engines (at once or independently), and also be able to adjust the thrust of each engine (without affecting the fuel consumption), and be able save the settings to a config file? You could put those features in a new category called "Edit Engines" or something, with a list of the engines available. The idea comes from this old mod (but it ain't really the same. I don't really care about FAR/etc, just the fuel consumption/thrust): If the suggestion above is a bit
  8. Got ninja'd So anyway, the Ship Lander works now. I've deleted the old version of HyperEdit and installed the 1.1.3 version, that fixed the problem.
  9. I think I have the same problem as Whalesharks Kerman. Basically I open the Ship Lander and click on the "Landing" button: the button lits up and a yellow text is inserted below the it, saying "Use K,I,J,L to fine-tune landing coordinates". And that's it. Pressing the "Landing" button again removes the text and deactivates the button's light. I've just remembered that I forgot to update HyperEdit to 1.1.3 though, so that's probably why it doesn't work. Will edit post after testing. EDIT: Ship Lander works properly now that I've updated HyperEdit!
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