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Everything posted by James M
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
James M replied to nightingale's topic in KSP1 Mod Releases
https://imgur.com/xNi1Ar6 Is it just me or is the "Adds $100,000 to launch costs" in Media Circus kind of an exploit? Launch a $1 procedural battery and boom. Free money. Also in that same strategy, I know it says it adds reputation for upgrading buildings, but I think it may actually be subtracting it. I'm sure this is all old news, but I really figured I should say something just in case. -
Always great to see new staff brought in ^-^ Welcome!
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Sky Cranes and Rovers
James M replied to rben13's topic in Prelaunch KSP2 Suggestions & Development Discussion
The way I see it Moar Parts = Moar Opportunities for creative construction and design and stuff -
I was just talking about the people arguing in the thread. Not on the internet itself. I know there are sources to cite. They just weren't posting those sources until I said something.
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See was that so hard ^-^ Post Edit: That's pretty cool data btw
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I see no cited sources from anyone.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
James M replied to nightingale's topic in KSP1 Mod Releases
So maybe this is a question I shouldn't ask but I'm curious. Since 1.12 is the last official update to ksp 1, will there be a final version update to Strategia sometime in the future? I know the compatibility with 1.11 has been said to have been a little inconsistent from what I can see, and I've been wanting to play with Strategia again, but have been nervous to try it with any update past 1.10 since that's what its listed for in Ckan. -
That 12 m/s kills me. Especially when large struts have 60m/s!
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- ksp
- kerbal space program
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I said that too!
- 78 replies
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- kerbal space program
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Any tips/guides for Early Career Mode Probes?
James M replied to Slyguy3129's topic in KSP1 Discussion
yup. -
Autonomous Kerbals
James M replied to Nirgal's topic in Prelaunch KSP2 Suggestions & Development Discussion
Could do queue orders like drones have in Surviving Mars? "Okay Bob, I need you to check that goo, run that materials test, and double check our temperature before returning to the hab... and in the meantime I'm gonna go rove around here with Bill and Jeb :D" -
I think it should be called The Kandle? (Latest words of Jeb) "Lets light this Kandle!"
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Launching a 44t payload
James M replied to Anonymous49's topic in KSP1 Gameplay Questions and Tutorials
Well there you go. The boosters you're currently using are the same cost with approximately one third of the power. -
Launching a 44t payload
James M replied to Anonymous49's topic in KSP1 Gameplay Questions and Tutorials
Sorry I'm jumping on the bandwagon late, but judging by the convo I thought I'd chime in. This^ would be a good habit to break. If you're bound determined to play a career save, nothing will save you more money than abandoning asparagus staging and liquid fuel boosters wherever possible. Both are very efficient yes, but also extremely expensive and unnecessary (except once already in orbit). Where a quad skipper booster set linked through asparagus staging might cost 100k kerbucks, you'd get even more lift power from say 4 Pollux's pricing out at only 24k kerbucks. I didn't see if anyone else mentioned it already but you can also set the thrust limiters on solids to more or less get an asparagus style boost profile where as you ascend you drop boosters. The downsides would be the lack of crossfeed but the upsides would include dropping dead weight and gaining better control authority of your craft as there'd be less overall mass. -
Launching a 44t payload
James M replied to Anonymous49's topic in KSP1 Gameplay Questions and Tutorials
Did someone say big-block V8?! Lol as a fan of drifting I related all to well with your post xD -
On Resilience Space Station - Module 2, you should think about putting a nose cone or fairing upside down on the bottom of your first stage fuel tank. The very bottom of it is just flat and that creates drag (believe it or not)
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Helium - the result of fusion of hydrogen in stars
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No picture for CZ-1, both station modules are in fairings so we have no idea what they look like, and you used real photos for the Atlas Saturn rockets?
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It's a bug for sure. I built my own Duna satellite launcher the other day that housed 8 satellites neatly packed on engine mounts and placed into a payload fairing. Once i got there to deploy, same issue for all of them. I'd hit space, they'd just sit there, I'd switch to them and "nan" errors would display, and if I timewarped they'd disappear. Needless to say, I was a little frustrated after that. I think it had something to do with either the engine mounts I used to pack them, the microgirders used to give them space from the mounts, or the micro decouplers.
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Lists of things that SHOULD NOT BE ADDED IN KSP2
James M replied to Lo.M's topic in Prelaunch KSP2 Discussion
Because 200m long ladders on Eve is totally practical. Oh. I get it now. yeah no. No "Space Elevators". It's not possible. We already know that. -
And some have erratic sleep patterns . Some of us... cough.... Have both....
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We don't have limited oxygen/air supplies in the stock game so I find this unlikely.
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How do you want docking to work in KSP2?
James M replied to InfernoSD's topic in Prelaunch KSP2 Discussion
All I know is I want male and female docking ports plus alignment requirements for some if not all ports. (At least as an option)