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James M

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Everything posted by James M

  1. "Hm, looks like my transfer window to Duna wont come for another 3 months. Guess I gotta timewarp..." Timewarps. - There was a fail with relay antenna 3 on Relay 37. There was a failure with battery pack 8 on Station 4. There was a failure with engine 3 in Starship 8's engine cluster.... "Guess Duna will have to wait." That would be my fear. I get it would be more realistic, but we are only one space program.
  2. I dunno about you but I feel that cargo logistics should be mostly optional. For example, while I love the idea of Konstruction that 1.11 added, it also brought forth the issue of managing what items kerbals were bringing along as cargo and their exact weight (such as parachutes). While this isn't such a big deal really, to newer players it might be overwhelming to think about. The best solution in my opinion? Parachutes for kerbals if nothing else should be mandatory. Yes I realize you might have a mun base and the kerbals will never use it there, but on the off chance you're screaming through some other celestial body's atmosphere with your ship quickly falling apart, and desperately want your kerbal to survive, a parachute might just be your last and best option.
  3. Haha I was explaining what you were doing to the confused people. I understand what you were doing xD He was trying to use it for a battery holder/ladder/temporary airlock.
  4. He was using the tube as a placeholder location to hold a kerbal so he could swap two kerbals between a command pod and a crew cabin. Ex. You have a Mk1 command pod on top of a crew cabin and a total of three kerbals thus all seats are filled. How do you swap a kerbal from the crew cabin into the pod and visa-versa? "Swapsies". He gets a kerbal out of the cabin and puts them in a tube with a lid lol then transfers the kerbal from the pod into the cabin. After this he transfers the kerbal he wants from the cabin into the pod then returns the tubed kerbal to the cabin. Perhaps it would behoove you to add excess crew capacity? Also, I'm not sure if you knew this, but when a kerbal gets inside a crew pod/cabin, their rcs monoprop for their jetpack gets refilled. Monoprop in the ship however is limited (As it should be). The nice thing is though that kerbals use separate monoprop than the ship's so you don't have to worry about them draining the ship empty after flying around with your jetpack xD
  5. You had a hatch on your tube? How'd you manage that? xD Hinges and metal plates?
  6. Yes. but also No. Why are you playing ksp if you have no interest in orbital mechanics or even somewhat realistic rocket physics? Might as well go play a different space game like Eve online or something. (No offense to the other space games. I play them all.)
  7. Question here! Could you lay out some idea of your infrastructure for your mining systems? I tried setting one up with a mining platform on Minmus, a refinery in orbit, and a ore transport piloted by a kerbal engineer, but failed because I couldn't stick the landings. (may have to learn kOS 0.o ) I'd be interested to learn what I could have done better.
  8. If it makes you feel better, I thought what you did was cool. And made sense. Which does matter!
  9. yeah no I totally understand, but rcs is how everything moves in space without an engine so therefore it's worth learning. Tbh, I would recommend checking out the missions in the Ksp main menu screen. There's one where they literally dump you in space with a kerbal and a spacecraft and you have to rcs him back. I would try doing that if you can a couple times until you can get him back in his pod within like 1 minute or so. If you get confused with the controls, check out the kspedia. In there you'll find all sorts of useful info including rcs controls in the flight section. In all honesty, everything I learned about ksp was through the kspedia and the training missions. By the time I learned about this forum and the subreddits, I had already landed on Minmus and Mun multiple times and made many space stations. I could even dock! I guess the point I'm trying to make is, all the answers you're looking for are there, you just need to know where to look.
  10. I get what you're saying but, just remember you can't timewarp unless all of your kerbals are inside a dedicated crew/command module/part. You know, a thing dedicated to holding people and has literal seats on the inside with windows and the whole shibang. No structural tubes xD
  11. I'm glad to see you got your kerbals back home, but from what I just read really quickly (heading to lunch at work in a second), you had some serious design issues that were even more pressing than your rendezvous issues. You don't necessarily have to take my advice, but I would seriously suggest you look into basic rocket construction tips. elsewise I hope you've learned at least not to put kerbals in tubes then timewarp or try grabbing onto backwards batteries xD None of those things work let alone lead to something good. If you need any more help let me know. I'd be willing to talk you through the game if that's something you need.
  12. Like I said earlier. While having RCS isn't technically mandatory, it would certainly make things easier. It's only really used however during the 'docking' portion of your missions so it's not at all necessary if all you intend to do is rendezvous. Also yes. You could rely on mechjeb again technically until the two craft intercept, but that's of course if you understand how to rendezvous first before you try programming it to do so. All is for naught however if you lack the prerequisite knowledge.
  13. Thank you c: In that picture, you would need to burn prograde and slightly anti normal to get the orange indicators closer to one another.
  14. You've got enough to go all the way to minmus, orbit, and come back. You don't need the cheat. Can you show me a picture of the orbits of both crafts you're trying to rendezvous? I'll see what I can do to help you.
  15. Sorry I had a thing. I'm back now. Delta V left?
  16. Firstly, RCS isn't mandatory, it's just nice to have. Secondly, you say you're having trouble rendezvousing, or docking? I gave instructions for both. Other than that, all anyone can do for you is try to fix MJ. If that's what you need I can't really help you there I've never needed it. Post question: Is the crewed ship that's DOING the rendezvousing already in orbit?
  17. So it's a crewed resupply to a station, with no RCS, and you ALSO have a second segment in the VAB?
  18. So first off, let's learn how to rendevous and dock before we start using automatic tools. Assuming you know how to orbit already, position your first segment in a large orbit to give yourself wiggle room when trying to rendezvous later. (recommend 85-100km orbit) Now, when launching your second segment, timewarp on the pad (Preferably connected to a launch clamp to keep power flowing to your rocket) until your first segment is flying above the KSC in space, then launch your segment on the pad into an orbit with your Apoapsis (AP) up at the altitude your first segment is at then circularize once you get there. Once there, set Segment one as your target in the map screen. Now that you're on the same plane as your first segment, all you need to do is figure out, "Do I need to catch up to it because it's in front of me or fall back because it's behind me?" Once that question is answered then you do this... Plot a maneuver node that has you either accelerate prograde to slow down and let segment one catch up to you (As you'll be further from Kerbin therefore slower) OR accelerate retrograde (AKA deaccelerate so you're closer to Kerbin and moving faster relatively to segment one). It's at this point you need to be paying attention to the orange markers on the orbital line as these will tell you how far you will be (Relative distance) and how fast you will be moving (relative velocity) relative to segment one. If all goes well, you'll get the two orange markers lined up veeery closely, and you can of course take extra time and make extra maneuvers to get them closer. (In other words getting relative distance lower and velocity lower). Tbh Distance is more important than velocity as you can slow down quickly once you get to segment one, but closing distance will always happen over time because.. Orbital Mechanics just works like that. Once you execute the maneuver, and get segments one and two close together, this is when RCS comes into play. Using all your tools available, you'll want to position the docking ports pointed toward each other and then target the segments docking port you want to connect to. At the same time, you'll want to right click the docking port on the segment you're flying and select "Control from here". This will alter your navball to show it's perspective. Now we're on to docking. Accelerate slowly in the direction of the docking port (Even if your docking port isn't pointed directly at it) as what you really need is for the prograde marker to line up with the target marker. Remember, Prograde is where you are going, and you want to go to the target. So as long as the prograde marker is on top of the target indicator, then you're going to your target. Even if it takes a little while. If you take your time and keep the indicators aligned, you should dock and you will be free to breathe again. Good luck!
  19. Once you exit Muns SOI, you are in a highly eccentric orbit. Compare that to the "High altitude circular orbit" you mentioned earlier, and you have your answer. Post edit: This depends of course on which direction you exit from the moon... Exiting in it's prograde direction would put you in a high circular orbit about Kerbin I believe, making your returning situation worse.
  20. If we're analyzing atmospheric properties of planets/moons, I'd like it to be so you have to measure each layer of the atmosphere for one to gain relative data. Like if you dive into only the upper atmo, then you'll only know about the upper atmo. Or if you land on a mountain to save delta v on ascent, then you wont know about sea level atmospheric effects. I'd also like a tab somewhere where all this data is permanently available for one's viewing pleasure lol (Unlike the barometer we have now which only feeds data in real time)
  21. I finally made my first DSN Network but due to only using the RA-2 Antenna's, they won't actually connect to each other. Sort of a bummer, but live and learn I guess. I'll probably send another batch out between Kerbin and Eve, but using the larger RA-15's and see if they remedy the issue a little. (Maybe I'll even throw on a few Sentinals because I can xD )
  22. If you choose to cross train, the max rank of each type would be locked from that Kerbal. For example, a pilot kerbal who cross-trains to also become a scientist can no longer become a commander (Or whatever the max rank of scientist is)
  23. I'd prefer for them to fix/update the console port of the game before worrying about modding...
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