Ty Tan Tu

  • Content Count

  • Joined

  • Last visited

Community Reputation

367 Excellent


About Ty Tan Tu

  • Rank
    Sr. Spacecraft Engineer

Profile Information

  • Interests Poor Louie, God bless him... he's not with us anymore.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ty Tan Tu

    Thinking of picking the game up, how is it?

    "WOW, I actually did that!" That is the additive part of this game. I love it. It is a problem solving game at its core, but it is an open world game where you decide what the problem is. There are no scripted runes you need to solve to open a locked door. You are instead faced with an indifferent universe that does not care whether you succeed or not, and you do have to obey the universe's Newtonian physics rules - or you fail - or even die. But you have a huge tool box to solve your problems. How you use it is totally up to you. You have command pods, fuel tanks, engines, and a lot more stuff. There are no icons clues that guide you through climbing to the top of a mountain. It is up to you to craft a solution. But when you do finally craft that solution and land a Kerbal on Mun, it was YOUR solution - nobody else's . That is when you get that "WOW, I actually did that!" moment.
  2. Ty Tan Tu

    1.4.2 is awesome...

    It's astounding; Time is fleeting; Madness takes its toll But listen closely... Not for very much longer I've got to keep control I remember doing the time-warp Drinking those moments when The Blackness would hit me And the void would be calling... Let's do the time-warp again Let's do the time-warp again It's just a jump to the left And then a step to the right
  3. Well you can get Blender for Macs to make your 3D models for free. https://www.blender.org/download/ And Unity is free for Macs also. https://unity3d.com/get-unity/download That is really the only tools you will need to get started since Unity has a C# compiler built in.
  4. Ty Tan Tu

    Lowest & Highest Points of Celestial Bodies

    Great stuff. I am probably just missing something obvious, but Eeloo is missing and Gilly's number seem off. Even the lowest point is larger than the diameter of the tiny moon.
  5. Ty Tan Tu


    Apparently the logic goes that since we know that the Earth is flat it only makes sense that Kerbin is also flat. The idea is of course naïve. I have launched ships high enough above the surface of Kerbin to know for a fact that Kerbin is more frisbie shaped. It is higher in the center and tappers off as you head toward the edges.
  6. Ty Tan Tu

    Let's talk about Easter Eggs!

    I hope this is not to far of topic, but I have started work on a mission with the ambition of telling a story. There is at least one Easter Egg that would really help to get the story. In fact, it is what made me think of the story. But I am not sure if that is Kosher or not. Would it be bad form to lead players to an Easter Egg in a mission?
  7. Ty Tan Tu

    Ready Player One Thread

    After I thought about it, I think Spielberg was right in some of his decisions. Would a theater audience really be willing to sit through 5 minutes of Wade playing Joust? But what I find funny is the fact that Spielberg, by adding some much detail to every scene, has managed to create actual real life Gunters. Google 'qqsqqqrtvsqq' and you will see what I mean.
  8. Ty Tan Tu

    Loading Screen Easter egg?

    It is truly amazing that they were able to tell such an epic story in so brief of time.
  9. Ty Tan Tu

    Your First KSP Image (When did you take it)

    My very first attempt to land on Mun did not go exactly as planed. After the spectacular explosion, I was was shocked to find that Valentina had survived - and my reaction wheel still functional. After rolling the command pod over so that she could get out, I decided to stand it up straight so she could have some shade.
  10. Ty Tan Tu

    Jeb's Life: A Kerbal Novel

    I figured it out. I was actually walking down the line greeting my well wishers when I decide to just get on the dang rover and get to the jet. But somehow I did not put Jeb on the rover or into the jet, it was someone else. If the wrong Kerbalnaut gets into the jet, there is no way to get him out. Even though I did hit the Esc key to restart the mission, that dang interloper was still in the cockpit. Perhaps it is a bit of a bug with Making History, but I doubt it is one that will come up often. I am not an ordinary idiot - I am a special kind of an idiot.
  11. Ty Tan Tu

    Jeb's Life: A Kerbal Novel

    How do you board the jet? I get to the top of the ladder, but there is no "B" to board...
  12. Ty Tan Tu

    Jeb's Life: A Kerbal Novel

    After having played with the scenario maker for about a week now, chapters are definitely the way to go . If you fail in a scenario the player is forced to start from the beginning, which really does impede the flow of a story. I am struggling with how long a 'chapter' should be. I want it to be challenging enough that the reader is jazzed when they complete the chapter and can't wait to continue the story. But I do not want to make it so hard longthat the reader has to keep starting again at the beginning of the chapter multiple times. Every chapter is of course gong to be different, and I suppose that is were the art of story tell lays. I am not sure how many missions a chapter should have. One mission seems to short to tell the story, but five might be too long to keep the reader engaged. I have an idea loosely based on H. P. Lovecraft stories. Gene Kerman, I am thinking, is my best narrator. He is the only Kerbin with different colored hair (there is a mystery there). He befriends his young protegee, i.e. you the player. In the first chapter, Gene tells you that a very small object has been found in a low Kerbin orbit, but it is dead. He orders you to rendezvous with the object, dock with it and re-energize the alien craft. Once energy is restored, it tells a cryptic bit of the big story, along with coordinates to the next mission. Next Gene sends you to the newly discovered coordinates, which are located on a remote spot on Kerbin itself, with the stipulation that a scientist must be included in the mission . When completed, the mission discovers hieroglyphs of a clearly alien origin with unsettling hints at the bigger story and the path to the next mission. I am thinking of stopping the first chapter there. Is that too short?
  13. There wasn't much for the SSTO and planes community in this DLC. I think they should expand that part of the game. I am bad at names but maybe something like Flights of Fancy. Along with new plane parts for the Space Plane Hanger, they could add more landing strips around Kerbin, and maybe even ways to build landing strips.
  14. Well, I had to work today and just installed Making History. I have not played with it much yet. I did run into that issue others are reporting with the scenarios. In the very first scenario, I put a chute on the east side of my rocket so it would naturally lean into an trajectory towards the east toward the island. I got to the 5000 easily, and about within 15 km of the old launch site on the island in my very first mission. I did get credit for it, but I thought I could do better. I had deployed my chute too early (so I thought). I can nail this!. So I decided I would start over - but then the scenario became unresponsive, and I had to just close the program. So, I went into a sandbox and launched Jeb up in a KV1 to about 3000, and then went EVA and on the way down opened Jeb's chute. The chutes are a lot more maneuverable than planes. I was able to circle around the KSC and enjoy the view for quite a while before landing on the run way.. Maybe a few bugs just yet, but I can see where this will be a lot of fun
  15. Ty Tan Tu

    Making HYPE-story TRAIN thread.

    The Mission UI is going to be in Latin? I suppose it is my own fault, I should have learned Latin by now, but nobody told that.