Jump to content

MonoLyth

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I noticed when I was stuffing around also with better burn times that it will give you the node burn based on max value until you fire the engines. Once it has data points it will adjust the burn time from there. Oddly enough it doesn't seem to have any real issues when using a slow throttle up engine like the solid core NTR, it's just the variable thrust engines that give it issues.
  2. Sounds like a good starting point. Would it be possible to then get an advanced version that can operate like it's own warp buoy and when it drops out of warp it matches orbit velocity with target relative to distance?
  3. FreeThinker sir can we please have a warp drive that will decelerate the vessel to stable orbit velocity of closest major stellar object pretty please? While I love what you have done with the warp drive in it's current state, for us mere mortals of stellar travel, calculating velocity with respect to our current object vs target requires a fair bit of processing power on the fly.
  4. On further testing with the Open Cycle Gas Core Reactor it's buoyancy effect starts @ 0.5g and throttles reactor to 0.1% @ 1g. Free Thinker has pointed out though that it is not meant as power generation anymore.
  5. The open core gas reactor has been changed from a thermal rocket engine reactor to thermal power only with buoyancy effect. This means you can't use it for anything other than power generation/transmission outside a significant gravity well. I can confirm that while landed the gravity is too great for the reactor to generate power. In orbit out of atmo it works fine, however the 500mw power output is because it's thermal power so really not efficient.
×
×
  • Create New...