Jump to content

AndyChilly

Members
  • Posts

    101
  • Joined

  • Last visited

Everything posted by AndyChilly

  1. I have to say, i've not been encountering anything that game breaking since first update....it seems perfectly playable and i'm happy to play along while they tidy up around us with the occasional update.
  2. make no mistake, there are still plenty of annoy gliches that can force you to restart the game. and i believe they havent yet fixed a vital Time Warp glitch. you but can get stuff done now....once thing i have noted is that the control of your kerbal when walking around on the surface is amazing compared to Flying Tigers version.
  3. Yeah, thank Jeb for that. Update: I was angry at squad, now, i'm not as angry at squad lol This first patch gave me some confidence that they are working towards a getting us a bug free game and 90 issues fixed is great. as such I have stopped having my hissy fit and have added a couple more bugs to the bug tracker. namely issues with EVA controls and flight suit trying to stabilise even once sas is turned off. and also the lack of zoom function once a manuver node is opened (in cursor mode anyway). Ive finally opened the game back up and and gently easing my way back into Science mode. Please please please don't stop working on patches for Enhanced Edition Squad. I BEG YOU!
  4. No one has noticed my post on Technical Forum so i will mention it here too. I have been speaking to people, some who have been experiencing game breaking bugs and some who don't know what all the fuss is about. Now I only spoke to 2 people who had no big issues with bugs and both of those people didnt have advanced tweakables on. when i asked them to turn on advanced tweakables they started getting bugs. This may be the stem of the issue. thoughts?
  5. No one has noticed my post so i will mention it here too. I have been speaking to people, some who have been experiencing game breaking bugs and some who don't know what all the fuss is about. Now I only spoke to 2 people who had no big issues with bugs and both of those people didnt have advanced tweakables on. when i asked them to turn on advanced tweakables they started getting bugs. This may be the stem of the issue. thoughts?
  6. Okay, So speaking to a few people on the facebook group (Kerbal Space Program: Enhanced Edition (Console)). Some people have experienced very minor bugs on console (no game breaking bugs). We got into discussion, and these people hadn't turned on advanced tweakables. when i asked them to turn them on they both started experiencing game breaking bugs. I'm curious if there is anyone here experiencing major bugs with advanced tweakables turned off? If that is the base cause of most of the major issues it could: a) be an easy work around b) easy to patch possibly i'm going to try it out tonight but i would like other peoples input too...i promised myself i wouldn't go through all this again and start looking for work arounds and causes but here i am again. I'm such a mug
  7. Not played for a week after an annoying glitch halting progress where two wheels were being placed in the same place whether I wanted it to or not. And when I tried to fix it all the buttons stopped working. I got annoyed and put the game away. Today I start up the game ready to work around it’s flaws and go to open my saved craft. It’s not loading most of the stock craft or any of my saved builds and also low and behold non of the buttons on the load menu work apart from B to exit. think I’m just gonna turn it off for a long while...
  8. I can and have been playing it.. but generally the chit chat puts me off. (what people have been experiencing) and when i experience them first hand I just shut off and pay something else...i get 1-2 hours of gaming time a night example: I started a project the other day. made a rover and it was exploding when testing it on the runway. took it back to the hanger and discovered that 2 wheels were inside each other on one side of the rover (which i definitely did not place there)...as i tried to get rid of the phantom second wheel the controls stopped working all together.I could move the cursor but no buttons worked so i shut off....at this point i saw it was getting late and i thought to myself do i want to go back in and try and replicate this problem try and find a work around and file a bug report before actually carrying on playing the game i wanted to play?...naw...ill just stick on something i can enjoy for the next 30 mins...I haven't played it since as i don't like my gaming interrupted by bugs on a regular basis. i'd rather play something i can rely on. Funnily enough im more likely to play the flying tiger version until we see a patch as I know the work around very well. Am I being lazy? maybe....if there was a quick bug report in the game then no problem....something happens you click 'reoprt bug' and it captures the last 30/60 seconds and there is a lil dialogue window to mention what happened....click submit....then yes i would definitely report bugs. The current system is convoluted, time consuming and in all honesty not designed for regular gamers to use.
  9. Thats another problem, it doesn't affect achievements at all! I debugged into orbit after playing with with the menu the day I got the game and got a kerbin Orbit achievement...so now i'm not using it anymore as i dont want anymore ill gotten achievements..
  10. Both? Am i wrong in thinking that Squad Devs are receiving the bug reports, replicating them and sending them onto BW to fix? Is this part of the problem 2 different teams so one cant crack on without the other? should we be going straight to Blitsworks with bugs? Tomorrow we are two weeks since release and the only info we have is 'we have a list of bugs but can only fix stuff if the consumer pulls their finger out and provides a detailed report on the bugs' Squad Dev notes have a fantastic way or appearing transparent but remaining opaque about the situation. I know its a smaller team than AAA titles but just something along the lines of 'quite a few bugs, we've picked out the biggest game affecting ones and will get a quick patch out to you by next week and keep you up to date with following patches until weve got this right!' But i'm back to wondering do we start to have a fix in a few weeks or do we have a fix in 18 months? its seriously disheartening as i supported the game fully with the flying tiger port....provided work arounds for people and told people to have faith and that we will get the game we are owed....I was so excited when EE was released and I finally felt like my patience had been rewarded and now im back to where I was. checking the Kerbal Forums and Dev notes for news on when i can confidently play this game without the game breaking. im tired, im heartbroken and i feel like an idiot as ive been pushing the KSP:EE facebook group to people and persuading people to buy the game on release as it would be relatively bug free. BTW i'm also melodramatic. but that comes with having twin baby girls.
  11. The Dev notes don't seem too promising for a patch anytime soon. "In other news, we continue to compile all the feedback and reports we are getting regarding Kerbal Space Program Enhanced Edition. As these reports come in, the QA team tries to reproduce them, according to the description that the players provide. The successful reproduction of a bug allows us to identify a bug/issue with precision and consequently to work on solutions. This is why making reports properly is a great way to help us fix any bugs promptly and efficiently. " Andy to devs - 'so what have you been doing this week?' Devs - 'Well, getting ready for the launch of "Making History".... Andy - 'Whoa, Whoa I mean with regards to the console version you just launched for us non-pc players Devs - 'oh, well i mean...weve got a list of bugs, but really we cant fix these bugs until you fill out our bug report' Andy - '...couldnt YOU also play the game and note down the bugs?' Devs - 'oh no no ..."making history" is being released soon so were over there getting that done, no no if you want a working console version you are going to have to work for it' Andy - 'But we've already paid for it' Devs - 'yes, and we gave you a game' Andy - 'But it doesnt work' Devs - 'ahem, where on the xbox store does it say 'works fully'? it doesnt. Andy - 'so to summarise, since release of Enhanced Edition you have dusted ya hands off declared "job done" and are off working on the PC release?' Devs - 'yes but the bugs are being dealt with...i mean there a post-it note on my desk and everything!' Andy - 'When can we expect a patch?' Devs - 'yes...' Andy- 'What?' Devs - .... Andy - .... Devs - 'yes...yes you can expect a patch...'
  12. In the Flying Tiger version, I captured an asteroid put it in a 100km circular orbit and used it as a space/ refuelling station. Never had an issue saving after capture. i'm expecting to do this again with this version but now i'm worried I wont be able to.
  13. So after people complaining about game breaking bugs and save corruptions, I’m back to holding off my career mode until this is fixed and confirmed to be fixed. its disheartening to be honest, it really is, im in a ridiculous situation where i now have 2 buggy games in which I don’t trust the programming enough to launch myself into a full career mode for fear of losing progress. and I know developers are getting annoyed with people like me who are providing problems not solutions, but that’s really not our job. They are paid to test,, test and test again. But we are expected to pay for the game to test test and test again and then provide them with a detailed report including attempts to work around it. your argument could be that as I owned the game before I should be grateful to have this version for free and not complain but if you go into a tv shop and pay full price for a tv which only shows half the picture, and they say ‘sorry keep that broken one and you can have this one for free’ and you take it home and it also only shows half the picture. You are still gonna feel cheated. and after 2016’s ‘bug fixing patch’ that really did nothing. I’ve decided not to get my hopes up and will be happy to be called out as a moany git if this does get sorted.
  14. It says Squad Staff under his name so hes got something to do with it...its not on to be told, if we dont like it go play elsewhere until its fixed when they have been holding our money since 2016 while we wait for a game we paid for.
  15. This seems like a slightly unprofessional response from a Squad Staff Member to someone who is clearly disheartened with a game chic_planet so badly wants to love. I mean, i'm happy having a game which doesn't corrupt. but i can fully understand peoples frustration after they paid for a game in 2016 and it still isn't working like it should. Telling him 'if your not happy go play the old version' is not the way to get customers on side i feel. However I'm glad to hear that the bugs are aknowledged
  16. Question is, will they support the game this time and provide quick patches....none of this 'just hold on for 6 months while we sort everything out' bull. take a handful of high priority bugs, fix them, release the patch wait for people to say ' thats great but you missed this' then follow up with a fine tuning patch....i dont want to have waited 18 months just for them to give me a second game thats also broken.
  17. Another one, when assembling. RB is supposed to fine tune rotations in 5 degree incriments when in tweak mode, but if you hold RB and press left on the Dpad i performs an Undo. this has been confirmed by a fellow player.
  18. If they allowed mod support then outsiders would be able to provide patches to fix the various bugs...with Skyrim on the xbox one there is a Unoffical Patch Mod which fixes lots of things Bethesda never bothered to fix...and anytime another bug is found, the modder updates the patch. I will be surprised if we get a mention at all or they will say something like 'Enhanced Edition was released this week and from the feedback we've got, people are loving it!' something like that just to show us that really they've stopped listening as console users were just slowing them down.
  19. I noticed Frame rate drop when making a big plane yeah. but havent done much flying yet so wasnt sure if it was just in the asembly building. You may have reported my post haha
  20. Yeah, They way they built it up, it sounded like they spent 1/4 of the year just clearing up bugs and just before they started talking about certification, they really made it out like their main priority was making sure this game came to us near perfect....I started play and found a bug in 10 mins of trying all the assembly controls out...and I thought to myself....really!?....one person didn't sit in the assembly building just double checking every action works? i mean just make a list of all the controls and sit through and tick them off as you use them and you would come across this bug in no time. Then yesterday I was in the assembly building and suddenly I was unable to use any buttons...couldn't pick an part up, couldnt get the pause menu up...had to restart the game and I lost my build. that should not be happening after so much bug fixing. But that was a seemingly random occurrence and i can understand that being missed, but come one, make sure the controls work at least..
  21. Maybe learn to trust again once they have dealt with these bugs?....im cautiously playing a new science mode but i really dont want them to say....'okay guys we can fix the problem but your are giong to lose all your saves...and its your own fault for trusting us to release a working game after an 18 month wait...'
  22. Should this thread not be removed or edited now to avoid confusion?
  23. Sounds like what I encountered yesterday....I was assembling a plane in SPH and suddenly non of my buttons were working including pause menu. so i had to shut down the whole game. I would report it but i dont have enough specific information for them to be able to recreate the bug themselves.
×
×
  • Create New...