• Content Count

  • Joined

  • Last visited

Community Reputation

6 Neutral

About sec3

  • Rank
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I deinstalled and erased all from the Steam 1.5.x ; before i did a backup of the 80 mods and got it over the fresh 1.6. In Career all the mods worked fine; BUT some Errors appear: - Wolfshound Engine is changed to veryHeavyRocketry -> copy or edit the cfg files SquadExpansion\making history - entry to a lower techLevel and redo the 2.5 tons weight) - on some Ships it comments: no connectedLivingSpace etc. and docking hatch missing - But the ships will be startable. - in the R&D the thumbs on the right screen say : own but with a placeholder symbol.
  2. sec3

    More SSTV easter eggs ?

    ahhh.. indeed, the soundfiles are in the mod_folder; same as the speech-packs. I decoded some randomly -> works. I didn´t already know that the speeches in Chatterer are seperated as NASA and russian_like. maybe reversed and filtered i think. ;-)
  3. sec3

    More SSTV easter eggs ?

    tnx for reply. In my oppinion Duna SSTV on the white hill was some versions ago reimplemented, after it stuck in ground. PS: maybe the chatterer _ mod is responsible for the random signal-pictures. but I am still worried about the fact, that almost no one (also the famous youtubers on easter-egg hunting) cares about the audio-signal on every science transmission. ;-)
  4. Hello There, since i didn´t found anything or very rare (here and elsewhere) media about more SSTV eastereggs i would like to ask, if someone recorded and decoded the science signals too. There will be various pictures transmitted via SSTV. very scary. PS: i did it just for fun. (MMSSTV). unfortunatly i have only my profile pic to show ... but it works.
  5. btw. my Board runs well at KSP V1.5.1 / Serial IO V1.4 / Arduino V18.4 (? i have the *.ino-base with just 54 attributes to TargetdV) / Win7 PS: Dez. 2018 -> KSP V 1.6.0 works well.
  6. (As i am a C-coder / Arduino noob -> correct me anyone if totaly wrong in the helpings). 1. Win 10... you have a USB problem. and don´t use pin 0 / 1 and keep A4/A5 free for SerialComms / I2C (LCD) 2. the number of the Data or action groups is a simple structure or byte array expession for object definitions as i understood for myself. not to be confused with the pinouts of an arduino or an #define substitute. you have to understand that the RCSpin, RCS, and the RCSLed (example)-defines are totally different things. 3. as a little help: at the top: #define CG1PIN 10 // the digital number of the pinout #define YLED 13 // YLED is called "13". and the other needed stuff. in setup: pinMode(CG1PIN, INPUT_PULLUP); // for example this switch - define that as input pullup with no resistors - important! pinMode(YLED ,OUTPUT); // pin physically on Pin 13 out. // but the slider don´t need an input def ? (why?) it´s analog? in subroutine // put in input/output section if (digitalRead(CG1PIN)){ //--------- This is how you do control groups // liest CG1PIN aus reads that pin MainControls(STAGE, HIGH); digitalWrite(YLED,HIGH); // you see below YLED is 13 and high / on } // wenn Status high dann führe staging aus - switch kann high gelassen werden; besser wäre ein Pushbutton /if high than ... else { MainControls(STAGE, LOW); digitalWrite(YLED, LOW); } // sonst low else low only an example. because the showing of a StageLED is not usefull. could do this with RCS SAS and the ActionGroups 0-10. as long as you have pins. You can also display the stuff in an LCD / 7seg or LEDs or whatever you want. Only Problem is to cope with the ComputersKeys; if you have the switch on and type the SAS off, the switch is on and the LED off ;-) firstly take the minimal config with the leds. then decide which you don´t need any more. for myself i don´t need any hardware pins for leds, because i use a digital LEDstripe (FAstLED). its only software. i realized at a certain point that i had a switch on pin10 and an LED on 10- that didn´t work (properly). i spared 3-4 pins. 4. the rest for the 20x4 is sent you in a pmessage. 5. the slider / pot you have strictly to define with YOUR min-max values and ranges. see my posts below. and put a resistor to the ground (debounce, because the values are go random crazy). with the super contrain/map function i had driven sucessfully a little 1 Volts analog display. 6. and don´t put any delay() function in code! in loop main is only input() and output(). nothing else for timing issues. ;-) PS: i forgot: the Throttle starting Value could be set to 0 or whatever in the settingsMenus
  7. @Sputnix indeed i had the same problem with the new files. it´s connecting and drops out and the switches gone bad. changing handshake delay and refresh rate helps a little bit.
  8. changing the Crash-tolerance to "50m/s" works on the lowlevel gears (also Kerbal X s legs) on Mun/Minmus. The problem will possibly be bugfixed in V 1.4.3 announced for last Aprils week. new DLCs and new bugs. :-(
  9. a little Question: i have a 5kOhm slider (2Ch, with 2x3 pinouts, 2x5k resistors on board) for throttle, but at peak the KSP shows ca. 98 percent. the slider corresponds on both channels very well to the keyboard on config value 2 (override by x/y keys) default code for constrain/mapping: CPacket.Throttle = constrain(map(analogRead(THROTTLEPIN),THROTTLEDB,1024-THROTTLEDB,0,1000),0, 1000); PS: solved it. just had to change the 1024 to the real pot value of ca. 950...
  10. "helluu" again: KSP V1.4.1 / Serial IO V1.4 / Arduino V18.4 (? i have the *.ino-base with just 54 attributes to TargetdV) / Win7 meanwhile it runs stable as desired in background. switches acting a like slow, but so far so good.
  11. thanx. Is the compatibility checked by somewhat else as the missing defines (from the PlugIn) ? I just wanna refresh/update the Version, nothing special. maybe monitor the SAS state or so on the LCD/ RGBs, or cycle-switch them on an 4D-Video-Mixer-Poti.
  12. @zitronen - I changed my code to V016 with adding the new codeparts but i can´t get the switches of RCS / SAS and 1 AG working, although the LED have the correct state on keypressing. - example V16Demo-> switches were ok. - i copied my codeparts to the Demo, i didn´t wanted actually do all the work again -> functions perfectly ... but goes sometimes "offline" ... checked twice... basicly same code but the switches weren´t recognised. ??? I have no glue... wrong bracket-loop? - now i´m running the old 018.x IOSerial with the 0.14b code ... standbymode while typing this in flight... no problems; PS: yes i know, without the code you can´t check and explain. but i dont want to release here, cause not to get laughed... ;-) PPS: by the way now realized after (1 (!) year coding), 6 LEDpins from the original Code were occupied... so stupid i am. win7 64; Uno; KSP1.3 LCD i2C / WS2812 strip / 5 switches
  13. Golf Scorecard solved i solved the problem (always worked, without testing in contract´s biome!!!) - Inventory: - Golf Club (aka AKI-G09) - SEP Central Station (the block with the plugs) - ToDo: - get out of the vessel - put the SEP on the ground (gets green and makes a skrew noise) - leftclick on the golf club (not the right-click equip-mode !) -- drag the club to the SEP and again leftclick (it vanishes) The SEP now tilts around and can be pushed. -> push it away and voila ---- the club lies there. Rightclick on it and perform the "Fore!" action. It gives now the science points. problem/issue with item data: The club, unequipped on ground, falls under the ground or disappears and can´t be mouse-hovered or clicked.