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NightshineRecorralis

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Everything posted by NightshineRecorralis

  1. Oh, my, that's a simple and effective design EDIT: Doesn't the decoupler count as a part? Perhaps you could flip it to get rid of another component on your booster stage.
  2. 50-1.5-.488*3=47.036 Now to make it not explode Update: I managed to get 72 sec. 47.336 Still exploded though, at 20m/s This is the closest I could get to replicate it, 80 sec.
  3. Something I found in my save 340parts @ launch 540,863kg payload 1.59pts including payload parts 2.97pts w/o payload parts
  4. Here's my entry Mods: FAR, Ven's Stock Revamp(All stock parts), A few visual mods. On the tarmac I went for accuracy Lift off! Little wobbly, but not enough to abort Not a great view Proof of the fuel location Flight! Almost midway? Course correction Halfway there! Nice little beauty shot Wilkin doesn't look too happy Land ho! Approach Easy... Nailed it! Done!
  5. It add quite a few parts to KSP, some overkill, but overall is pretty good from my use
  6. Have you tried OPT? It's still on 1.0.5 though.
  7. Couldn't you just abuse the isp on engines? Like have both aerospikes and swivels, but cut out the swivels once the isp of the aerospikes over take it, and maybe have nukes once they are usable? I have a Kerbin SSTO that works on this principle, gets to orbit with 2200m/s+ to spare.
  8. Hi! I have an issue with tweakscale that is quite confusing. I've just installed the TweakScale folder as well as the modulemanager. When I enter the game, nothing is scalable, why?
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