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About DracoSilverpath

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    Spacecraft Engineer

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  1. DracoSilverpath

    Electrocutor's Thread

    So the 2 stock configs on the first page...what exactly is the difference? Probly a silly question, but I just don't know!
  2. DracoSilverpath

    [1.6.x] ResearchBodies V1.9.9 (17th Feb 2019)

    So, I really like the premise of this mod, but i'm a tad confused here.. By taking said research contract for a body, does it simply tick away at a timer/money till said planet is researched? Or does it actually make you aim a telescope at the body?
  3. You can go into the files and remove all the ones you don't want. If you're unsure of the names and such, you can always inatall Janitor's closet and prune the parts out in-game
  4. DracoSilverpath

    Contract Pack: Sounding Rockets 1.4 - 3/17/18

    If I'm not mistaken, recent releases of contract configurator broke a different modpack, it could be that the fix for that is what's needed here? It was the kerbal akademy pack
  5. Another quick question~ the EVE/Scatteret configs you have, do they cover stock planets as well? I ask cause many packs like OPM, Extrasolar , etc seem to bork up other EVE/Scatterer configs without compatibility patches. Perhaps you've tested it against other visual mods like SVE, Astronomer's, GEA, Spectra, Sci-Fi Visual enhancements?
  6. Awesome! Sadly i work and my freetime is limited, but will give it a go as soon as I'm able!
  7. DracoSilverpath

    [KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]

    I've been doing some fiddling, and for some reason or another, it seems to be stemming from having Extrasolar installed. Its labelled as compatible, but once added in, OPM planets seem to all lose their inflight map/tracking station textures, but flying low over them shows a textured planet.
  8. DracoSilverpath

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    Soo true! I see you're also running OPM with this, are you on the latest OPM build?
  9. DracoSilverpath

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    No worries, thank you for the info though! OPM just recently updated in the last few days also, so that could have done it as well for all I know really.
  10. DracoSilverpath

    [1.6.0] Extrasolar v1.8.0 [12/21/18]

    So, after a bit of testing, it seems installing Extrasolar is causing all of my OPM planets to lose their textures? I haven't the slightest clue as to why this is happening really This is my test GameData folder: I've tried it with and without the PoodsOPMVO textures, and seems to make no difference. Removing Extrasolar seems to be the only way to get them back so far. EVE, Scatterer, Kopernicusetc are all fresh downloads of the latest versions, as well as Extrasolar of course.
  11. DracoSilverpath

    [KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]

    Having a curious problem with a fresh KSP install that i'm testing mods on. All the planets show up in the tracking station, but none of them have textures! They all appear as something akin to a black hole for some reason. Any idea what would cause this?
  12. DracoSilverpath

    [KSP 1.7] Astronomer's Visual Pack [v3.74 "Warpspeed"]

    Edit: Nevermind, figured out the problem. Appearently something was borked in one of my downloads, simply reinstalling got it all wokring right!
  13. Its definitely an option I suppose, but not entirely necessary in my opinion. As stated before, I think the best overall solution is to have a remote control station in the other solar system themselves, and assume control with those. Stock can do this easily enough with the right command pod, and with remotetech, its only marginally more difficult to do so as well.
  14. Even if you could get the signal out that far even, the signal delay alone would make it next to useless I'd think as well. (Edit: Forgot delay wasn't a stock commNet feature, too used to RT!)
  15. DracoSilverpath

    [1.4-1.6] Hyperspace - Load KSP faster on HDD (or not)

    Interesting! I tried doing as you said there with the folder cache, but did not see any real improvement on my load time. That said, i'm not 100% sure I did it correctly either. I installed it, right clicked and loaded the gamedata and 64_data folders into ram, then launched the game twice. The bit you mention about a batch file kinda lsot me