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About DracoSilverpath

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    Spacecraft Engineer

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  1. I've had limited experience with both but have wokring versions of both on 1.7.1 at the moment, and both appear near-identical as far a sI can tell, except for a few key differences! For one, KSRSS has all the new launchpoints on the homeworld, which SSRSS seems to be lacking due to its older version. There is also a few more additions in regards to planetary type-bodies, like Haily's comet, etc. Overall I really like the KSRSS build so far.
  2. Wow, as someone who was interested in SSRSS, I'm super into this! question though. I'm wanting to play with the history of Spaceflight contract pack, which wa smade for stock and RSS, what do you think would be need done to convert it to function with this?
  3. Its great to see you here again! Hope things are getting better. Out of curiosity, what would it take to convert the RSS version into something thats SSRSS compatible? Would I be wrong in thinking that you'd just need to scale down the altitudes and distances to 1/10th their values?
  4. So the 2 stock configs on the first page...what exactly is the difference? Probly a silly question, but I just don't know!
  5. So, I really like the premise of this mod, but i'm a tad confused here.. By taking said research contract for a body, does it simply tick away at a timer/money till said planet is researched? Or does it actually make you aim a telescope at the body?
  6. You can go into the files and remove all the ones you don't want. If you're unsure of the names and such, you can always inatall Janitor's closet and prune the parts out in-game
  7. If I'm not mistaken, recent releases of contract configurator broke a different modpack, it could be that the fix for that is what's needed here? It was the kerbal akademy pack
  8. Another quick question~ the EVE/Scatteret configs you have, do they cover stock planets as well? I ask cause many packs like OPM, Extrasolar , etc seem to bork up other EVE/Scatterer configs without compatibility patches. Perhaps you've tested it against other visual mods like SVE, Astronomer's, GEA, Spectra, Sci-Fi Visual enhancements?
  9. I've been doing some fiddling, and for some reason or another, it seems to be stemming from having Extrasolar installed. Its labelled as compatible, but once added in, OPM planets seem to all lose their inflight map/tracking station textures, but flying low over them shows a textured planet.
  10. Soo true! I see you're also running OPM with this, are you on the latest OPM build?
  11. No worries, thank you for the info though! OPM just recently updated in the last few days also, so that could have done it as well for all I know really.
  12. So, after a bit of testing, it seems installing Extrasolar is causing all of my OPM planets to lose their textures? I haven't the slightest clue as to why this is happening really This is my test GameData folder: I've tried it with and without the PoodsOPMVO textures, and seems to make no difference. Removing Extrasolar seems to be the only way to get them back so far. EVE, Scatterer, Kopernicusetc are all fresh downloads of the latest versions, as well as Extrasolar of course.
  13. Having a curious problem with a fresh KSP install that i'm testing mods on. All the planets show up in the tracking station, but none of them have textures! They all appear as something akin to a black hole for some reason. Any idea what would cause this?
  14. Edit: Nevermind, figured out the problem. Appearently something was borked in one of my downloads, simply reinstalling got it all wokring right!
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