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About Brikoleur

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  1. Calm down folks. I work in software. I detest legalese and EULAs and licensing ballyhoo and such. But unfortunately in the legal-economic system we have, it's not possible to do without them, or to do with flowers-and-ponies-and-rainbows versions. Thing with licenses like that in products like KSP is, they're never intended to be consistently or strictly enforced. Never. The purpose is that if the license owner gets into a dispute with someone over the IP, there will be a clause in the license they can use to beat them over the head. Who to hammer legally is a business decision, not a legal decision. And if TT thinks modding and Twitch and KerbalX and what have you are good for the product, then they're going to keep supporting that regardless of what the license says. The license itself AFAICT is practically boilerplate. It has zero bearing on what TT's intentions are in re KSP. They're not idiots though and I have no reason to disbelieve their assertion that they understand the importance of the modding scene to KSP and will continue to support it.
  2. What did you do in KSP today?

    Welcome to the Eve fanclub. It's most rewarding when you do succeed though. -- Made my first landing in a VTOL plane on Duna. Found a nice flat spot for the Kosmodrome in a canyon. Sadly the surface ore concentration is so low that I'll have to relocate; the recovery rate is so slow that the fuel output can't even supply the ISRU with the power it needs to run. This shot looks more dramatic than it is -- I'm just pitched up to brake to a stop before touching down. In any case, Duna begs for VTOL planes. They work really well. At least this one does -- one of the least stressful landings I've done anywhere.
  3. What did you do in KSP today?

    My plan for Duna is to set up on the bottom of one of the canyons, in a trough between the dunes. The landing area itself ought to be fairly straightforward but placing everything else might not be. It's even possible I'll have to set the base itself on top of a nearby dune and then do a bit of driving between that and the landing zone. In re Laythe, I did do a bit of scouting for it, and JUNO MIDGE was instrumental for that part of the mission as it flies low and slow and it's easy to see what the terrain looks like. I was lucky though, that spot was only about 30 km from where I first touched down. Great view of Jool too! Old spot, new shot. It's the Pelican 2 finally arriving, with an improved tractor and tanker. (They are waaay easier to handle and park; one annoying issue with Kosmodrome Laythe is that the sand must have a really peculiar consistency because things slide around a lot even on slight inclines; the new tractor and tanker have a much better grip on the ground and turn much more easily.)
  4. What did you do in KSP today?

    It is if your plane has VTOL capability. Or so I've heard. I'm about to find out myself, as Kosmodrome Aelita, Zephyr, and Cyclone have arrived in orbit of Duna, and have RV'ed prior to starting deployment of the Kosmodrome. The first module to go down is the ISRU unit, naturally. Delivering all the Kosmodrome Komponents to a suitable spot on Duna will be a big project. Zephyr had a bit of an exciting trip. Some technician had forgotten to install the probe core which was clearly in the specification, and consequently the crew, which consists entirely of scientists and engineers, had to figure out how to get to Duna, perform an aerocapture, and RV with the Cyclone. They were successful, although would not win any points on style. Pelican 2 with its improved Kosmodrome modules -- tanker and tractor -- has also arrived at Laythe. Overshot by just a little but had just enough altitude and fuel to make it to the Kosmodrome without incident.
  5. Add a "sort by date" feature to the Load screen in the VAB/SPH. If you're a prolific engineer, it gets hard to remember which ones you've been working on just recently and find it.
  6. What did you do in KSP today?

    I think it goes in cycles. The minimalism stage is really important in that it helps build your skills -- you learn how to make your designs efficient. Then you can get right back to eyeshadow and lipgloss, difference being is that with your new skills, you're able to pile on SO MUCH MORE than before.
  7. Looking for mod to fix the wheels...... again..

    Wheels could use some work for sure (just wait 'til you encounter the Wheel Kraken, which made its appearance in 1.3.1), but from the sound of it something's wrong with your craft. They don't normally do that. Either your landing gear isn't vertical on one or both axes, they're overloaded, or as Atkara said, something is flexing.
  8. What did you do in KSP today?

    I want to see how you launched it. It looks... challenging. I may be becoming a little obsessed with the de Havilland Vampire as I felt compelled to do a bit of a redesign to the Karmilla to make it look less ugly and more like its inspiration. I kinda like the result -- still clearly not a copy or model, but clearly more faithful to its inspiration. Also much, much better-looking. And still as nice to fly as before!
  9. What did you do in KSP today?

    The de Havilland Vampire was always one of my favourite planes and I felt a little bad that the Karmilla doesn't really do it justice. It's such a pretty thing. So I made a more faithful tribute to it -- not a replica or model by a long shot, but a kerbalised one. Powered by a single Juno and roughly similar proportions, although exaggerated. It says something about KSP that genuinely great aerodynamic designs like the Vampire are genuinely great in KSP also. I just put it together quickly, tweaked the CoM and CoL, set wing pitch to something that felt about right, and it flies like an angel. Not a lot of power, but just incredible fun to toss around, buzzing the control tower or doing other irresponsible hoonage around the KSC.
  10. What did you do in KSP today?

    Space train to Duna leaving from track 79. Choo choo! That was another Wangari Maathai launch. She's handling payloads in the neighbourhood of 100 tons with poise and aplomb. Even absurdly long ones like this.
  11. Not much? Your first interplanetary mission is a peak experience -- and you can only do it once! Congratulations -- celebrate, you've earned it!
  12. Jets take time to spool up and down, so this would slam the bays shut on them while they're near full power. You'd have to cut throttle and wait for them to spin down first, and that would make vertical take-offs much more complicated because there you want to cut the hover jets while the forward jet is at full power.
  13. EDIT: I redesigned this to look much better and with a slightly improved control scheme. Pictures updated. Did you ever sigh wistfully as you admire the aerobatic antics of pilots piloting their magnificent machines through barrel rolls, hammerhead stalls, and the Immelmann turn, and finish off with a perfect vertical landing on a helipad at the top of a high building? You need the Brikoleur Aerospace Kombine (BAK) Karmilla. The Karmilla is the ultimate teach-yourself-to-fly (and hover) machine. It makes any kind of take-off or landing easy – horizontal, vertical, or just jet-assisted short – and is so easy to fly that it gives even a novice pilot the kind of confidence that will end in a smoking hole in the ground. Just remember: the hover jet bays have to be OPEN before using the hover jets! NOTE: Brikoleur Aerospace Kombine does not endorse the kind of hotdogging depicted in the publicity shots. Controls: Gear - Toggle gear and hover jet bays 1 - Toggle forward jet 2 - Toggle hover jets 3 - Toggle thrust reverser 6 - Toggle hover jet bays 8 - Control forward 9 - Control up The BAK Karmilla is inspired by the beautiful de Havilland Vampire, with which it bears a passing resemblance. Craft here:
  14. What did you do in KSP today?

    Finished work on the BAK Karmilla. Man that thing is so much fun to fly I could just keep doing that all day.
  15. What did you do in KSP today?

    That's not even entirely incorrect. Liquids and gases are both fluids and behave in very similar ways, wing surfaces for example would produce a lot of lift underwater, at least if pitched at all. The surface interaction however isn't modeled at all, it's just a transition from one fluid to another. I had some mental blocks about this because back in the day I flight simmed a lot and, among other things, did water landings that were reasonably accurately modeled, and KSP's are nothing like it. (Just to make it clear, I'm not complaining about this, just noting it. Waterskiing clearly isn't a core KSP feature. Although I would def. be happy if they did address it.)