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About Brikoleur

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  • Location Igwe, asteroid (6178) 1986 DA

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  1. Brikoleur

    A real Tail Fin

    It shouldn't do that. Pictures? (Building rudders and tailplanes out of wing segments and elevons is standard procedure though.)
  2. Brikoleur

    What’s the point of rovers?

    Depends on where you go. I collected five biomes on a 20 km drive from Eve's highlands to the sea.
  3. Brikoleur

    What’s the point of rovers?

    I'll just leave this here.
  4. They always do that. I believe it's to stop planes from accidentally materialising partly underground which would be worse. If it explodes when you drop it, your landing gear isn't strong enough to support it. It would never be able to roll down the runway in a straight line even if it did survive the drop. I.e. make a smaller plane, or wait until you can get at least the basic retractable landing gear. The first-tier landing gear is weak and finicky and it will only work on very light planes.
  5. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    (sorry, mispost)
  6. Brikoleur

    Brainlord’s Petition to Change the EULA

    EULAs aren't worth the paper they're not printed on. Ping me if they actually do add spyware, microtransactions, or DRM, or start hassling modders for no good reason. Until then, yawn.
  7. Normally right-clicking somewhere else closes them, but there's a bug that sometimes leaves windows dangling. Switching to the map view and back ought to clear it. If that's not helping, there's probably something wrong with your installation. Uninstall any mods you may have installed and verify your local game files with Steam.
  8. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    I wonder why they went with such odd units? Wouldn't it have been simpler to list any of them in kg? (Or if they want to get really weird, some entirely different units. Anyone up for a hogshead of Ox?)
  9. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    check check check check check Exactly. I can unequivocally and without hesitation state that my early KSP experience would have been much better had there been a dV indicator in the game. I'm constitutionally suspicious of mods, especially ones that change gameplay, and it took me much too long to discover the wonderland that is modded KSP. I'm quite sure there are many more like me out there. Of these features, the only one that I still feel is genuinely indispensable is dV display. It's definitely tons easier to plan suicide burns with KER, but it's not that hard to eyeball reasonably efficient landings if you have reasonable TWR. It's not that hard to get to Duna or Eve by eyeballing the phase angle. It's not hard -- although tedious! -- to manage multiple missions by warping manually and keeping an eye on the time-to-manoeuvre display in the tracking station. It's not that hard to find ships even if there are a lot of them (although it too gets tedious). But srsly SQUAD, dV. Not having it may have made a kind of sense when KSP was just about getting to the Mun. But with everything from Moho to Eeloo on the menu, the game needs it.
  10. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    Maybe a little less simple, but still not that complicated. With an engine mix of different ISPs you need to know the propellant flow rate for each engine and calculate a weighted average ISP, then use that. With boosters that have a separate fuel supply the math is a bit more complicated as you have to account for the change in mass of the main craft they're boosting. If the craft is at rest, you'd assume that everything is firing at full throttle; if it's flying, you plug in the fuel flow at the current setting. If you want to account for the effect of atmosphere, you need to adjust the ISP on the fly. All this does make the math a bit more complex, but there's no unreliability or ambiguity about it.
  11. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    The dV readout is not unreliable at all. It's a simple equation. All you need to know is engine ISP, payload mass, and propellant mass. This is much more straightforward than, say, patched conics, and the game has indicators for those. Any "unreliability" you might get comes from staging and fuel feed settings, and they're perfectly straightforward too: start a fuel feed, and the propellant in the tank you're feeding from gets switched from payload mass to propellant mass; lock a tank and it goes the other way.
  12. Brikoleur

    Why isn't delta-v exposed in Stock (yet)?

    Hear hear. Nobody cares how many kilograms of fuel / oxidant they have left. They care about how many m/s they have left. It's a simple equation. Not having the information displayed in stock instead of or in addition to the regular fuel gauges is just boneheaded, especially as dV is happily used everywhere else.
  13. Brikoleur

    Need help with CoM

    More or less. It's not a completely ironclad rule though: highly draggy parts near the nose can cause the craft to flip as you build up speed, and canards near the nose can become such highly draggy parts if they stall before your wing does, also causing your craft to flip. Note also that Mk 2 parts are highly draggy and function as lifting surfaces ---> a 2.5 m or Mk 3 craft with a Mk 2 nose could bite you even if the CoM and CoL line up nicely in the SPH.
  14. Then don't moderate.
  15. Brikoleur

    What did you do in KSP today?

    I think technically this wasn't the Kraken, the one with the amplified oscillations or such. It was a kraken, likely one related to a construction bug. Could even be reroot-related, as the craft was an assembly of three payload modules in a 2.5 m fairing, and putting that together involved a fair bit of rerooting. Annoying nevertheless. (Also, just to make it clear -- I've been playing a lot of KSP over the past few months, and I'm kind of running out of new things I want to try, and covering familiar ground better just isn't all that much fun. Hiccups like these are just reminders that the whole thing is wearing a little thin.)