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UomoCapra

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  1. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 6 ======================= +++Improvements *Fixed leaks while changing scenes *Updated terrain shaders *Rebaked VAB/SPH illumination *Improved performance in VAB/SPH *Improved performance for scrolling in Apps *Improved performance in staging related code *Added Toggle launch sites option in Tracking Station +++Bugfixes *Fix an issue allowing pause menu to be brought up multiple times in the Tracking Station. *Fix user losing control of a Kerbal when exiting to EVA after transmitting data from the Mystery Goo container. *Fix surface and orbit speed text displayed incorrectly in IVA. *Fix several categories and filters icons appearing blurred in the VAB/SPH. *Fix named categories displaying as “Unknown” when hovering over them with the cursor within the Editor. *Fix selection resetting when attempting to add the last option of a part action to Action Group while in a cursor mode within the Editor. *Fix Material error message when placing or removing a node during flight. *Fix selection tool gets stuck after highlighting the FL-T400 Fuel Tank inside the VAB. *Fix subcategories missing from Advanced Mode within Editor. *Fix subcategory icons listed three times in Advanced Mode within Editor. *Fix ground parts' Part Action Window contain placeholder text when viewing them in gameplay. *Fix error generated when changing Kerbals suits in the Astronaut Complex after entering through the Launchpad. *Fix Fuel Tank Adapters with the Black and White variant have texture seams and inconsistent shaders when viewed during gameplay. *Fix error generated when selecting "Save and Quit" in the Mission Failure menu. *Fix stats in the UI on Play Missions does not update when progressing through Missions during gameplay. *Fix error generated when selecting a subassembly with the "Simplified" preset in the VAB. *Fix fuel only transfers to one tank when multiple PAWs are open at the same time during flight. *Fix Duna shader has a pink/orange color *Fix error generated when using RCS thrusters after reverting flight in various game modes. *Fix error generated when switching between vessels in Orbit when RCS is enabled during gameplay. *Fix error generated when the user enters the Tracking Station in Science and Career mode. *Fix error generated when opening the Subassemblies when a vessel is saved in any game mode. *Fix The Sun appears dim without additional light rays when viewing it during gameplay. *Improved stability when playing in Sandbox or Scenarios. *Fix title fatally crashes after soaking and ending a scenario in the training tutorials. *Fix the launch pad remains destroyed when the user repairs it and launches a vessel from the VAB in all game modes. *Fix biomes do not display specific names when viewing them in the R&D building in Career and Science modes. *Fix the shadows and lighting effects are corrupt when viewing the level 1 and 2 VAB and SPH during gameplay. *Fix the stacking stages lose functionality after adjusting the staging stack upward before a launch at the Kerbal Space Center. *Fix the controls app is unable to be scrolled down when using a cursor in flight mode. *Improved performance when placing parts with higher symmetry in the VAB/SPH. *Fix the game can automatically select a craft immediately when entering the Launch New Vessel menu. *Improved performance when progressing through the Asteroid Redirect Mission, Pt 2 Training tutorial. *Fix mountain texture issues when viewing mountain areas without snow texture on Kerbin. *Fix an incorrect Mission tooltip appears when using the Recover Vessel option within the altimeter during flight. *Fix the Abort Action Group is unable to be accessed when using Simplified controls when a vessel is in motion during flight mode. *Fix the incorrect part becomes rooted when using the Re-Root tool in the VAB/SPH. *Fix the User can open the pause menu again in the Controls menu in the Tracking Station and lose functionality during gameplay. *Fix sections of grass appear completely black when viewing the KSC in gameplay. *Fix errors are generated when recovering various parts in flight during gameplay. *Fix error is generated when reverting the "Kerbodyne ADTP-2-3" structural adapter in gameplay. *Fix error is generated when the user Reverts their flight in any game mode. *Fix buildings are unable to be accessed when launching a vessel or returning to the KSC through the Pause Menu while the flag selection menu is open in the Editor. *Fix the user is unable to return to flight mode after entering Map View during gameplay. *Fix the user loses all part functionality when re-entering the VAB/SPH after exiting to the KSC screen using the pause menu while the Change Flag menu is open during gameplay. *Fix the Map Mode does not open when holding the correct button in flight. *Fix Editor-specific module fields are missing in the parts Part Action Window in the Editor ---History and Parts Pack--- *Fix a shader issue in the “new” badge in the main menu. *Fix players cannot return to the VAB using the Missions App in the "Simplified" preset. *Removed debug text present when viewing an experienced crew member in the Astronaut Complex after assembling a spacecraft in the VAB during a mission *Fix error generated when selecting "Choose Launch Site" after adding DLC entitlements on PS4. *Fix error generated when completing "Release Mystery Goo" objective in "To the Mun Via Minmus" mission. *Fix missing upper-right region highlight when using Simplified to change regions in Missions. *Fix title crashes when creating an anti-normal predicted trajectory with a maneuver node in "Munar 1." *Fix error generated when switching crafts in Missions. *Fix error generated when loading into Soy-Ooze 10 Part 1 during the Sally-Hut 1 Mission. *Fix error generated when completing the "Release Mystery Goo" objective in the "To the Mun Via Minmus" mission. *Improved stability when playing in Missions. *Fix landing and fly-through targets are not visible when viewing them in Flight mode. *Fix the Launch site icons will disappear when the user toggles different icons in the tracking station or in the map during flight in any game mode. *Fix Acapello does not explode when loading a quicksave in the "Acapello 13" mission. *Fix the mission does not trigger completion after reverting the flight then landing anywhere on Kerbin during the Meet Me In Zero G Mission. *Fix the Agena vessel will not explode after a quicksave is loaded during the Meet Me in Zero G mission. *Fix Mun launch site buildings are not present when creating a new Sandbox game after having a previous Career or Science save with the Mun launch site still locked during Gameplay. *Fix probe controlled vessels and communication relays fail to have connectivity when launching in gameplay and in Missions. *Fix user will lose functionality when exiting to the Main Menu in Missions when manipulating the Missions tab in Simplified Mode. *Fix error is generated when reverting the mission back to the Vessel Spawn during the Sally Hut 1 mission. *Fix vessels cannot be recovered when landed on the Mun Launch Site in gameplay. Thank you and happy launchings!
  2. That's correct, otherwise we would've closed the thread.
  3. The Mun Launch Site is not currently available on PC. Would you like to see this launch site in a future update?
  4. Hello everyone! Kerbal Space Program 1.7: Room to Maneuver has arrived and with it: new features, improvements, revamps and bug fixes! We are committed to continue supporting, updating and finding ways to improve our player’s experience by listening to our community and delivering substantial releases. As part of this effort, we have packed Kerbal Space Program 1.7: Room to Maneuver with a great amount of content for you to enjoy! This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, Ant and Spider, as well as a brand new galaxy texture map to have our astronauts mesmerized by the beauty of the celestial vault. A great deal of bug fixes have also been packed into this update, not two mention a new 3.75 meter nose cone and a 5m one for those extra-large fuel tanks in the Making History Expansion! Let’s go through some of this update’s highlights: Maneuver Mode Probably the most impactful feature within this update, the Maneuver Mode is a new navigation tool that gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers. Altimeter mode toggle A long-requested quality-of-life feature that will allow you to toggle the altitude mode from Above Sea Level (ASL) to Above Ground Level (AGL) by simply clicking on the new icon to the altimeter. Hopefully this will improve the KSC’s survival rates… Part revamps This time around, small maneuvering engines were the focus of our revamping efforts. The Ant, Twitch, Puff, Place-Anywhere 7, RV-105 Thruster Block, and Vernor Engines now look better than ever, plus the Twitch, Ant and Spider include new stunning variants. On top of that, we’ve added new tuning values on some of those engines. Galaxy Texture Map Update The game’s galaxy cubemap has been updated in Room to Maneuver. This environment map has been carefully crafted to reflect a nicer color palette and more defined celestial objects. With double the resolution, it will be impossible not to enjoy the view while exploring Kerbin’s star system.  Click here to see high res images. Scrollable PAW Another small quality-of-life feature we’re adding to the game is the addition of a scrollbar to the Part-Action-Window. This will keep the PAW within the bounds of the screen when they get too big, something that might come in handy for players who use mods and fill those up And more! To learn more you can read the full Changelog here: =============================================== v1.7.0 ======================================== +++ Improvements * Upgraded Galaxy Textures. * Add new flight UI mode that includes in-depth orbital information. * Add advanced maneuver node editor, allowing player to edit maneuver nodes more precisely. * Add an Altitude toggle function to the Altimeter. The altitude modes can be switched between AGL and ASL. * Part Action Windows (PAW)s now generate scrollbars and keep themselves within the bounds of the screen when there is more data than will fit the screen. * Automatic AGL/ASL toggle values when in orbit. The altimeter value is set as ASL while in orbit, the AGL/ASL setting is preserved. * The altimeter AGL behaviour when underwater calculates the vessel altitude from the sea floor. * Update Addons and Mods external site link from Main Menu. +++ Localization * A localization tag is no longer displayed in the status section of the PAW of the Advanced Grabbing unit in the Asteroid Redirect Mission, Part 2 tutorial. +++ Parts Updated Parts (reskinned): * 24-77 Twitch * LV-1 Ant * LV-1R Spider * O-10 Puff * Place-Anywhere 7 * RV-105 Thruster Block * Vernor Engine Color Variants: * 24-77 Twitch (New "Orange" and "Gray and Orange" color variants) * LV-1 Ant (New "Shrouded " and "Bare" variants) * LV-1R Spider (New "Shrouded " and "Bare" variants) Other Part changes: * Add a 3.75 nose cone. * Rebalanced the following engines: Twitch, Spark, Place-Anywhere 7, RV-105 RCS,Vernor. * Fix IVA external cameras in Mk1 Command Pod, MK2 Lander Can, Mk2 Command Pod. * Fix EVA range on Cupola, HECS2, RC-001S, RC-L01 science containers. * Previously Revamped Parts moved to zDeprecated. Parts revamped in 1.4: - TR-2V Stack Decoupler -> TD-06 Decoupler - TR-18A Stack Decoupler -> TD-12 Decoupler - Rockomax brand decoupler -> TD-25 Decoupler - TR-38-D -> TD-37 Decoupler - TR-2C Stack Separator -> TS-06 Stack Separator - TR-18D Stack Separator -> TS-12 Stack Separator - TR-XL Stack Separator -> TS-25 Stack Separator - ROUND-8 Toroidal Fuel Tank -> R-12 'Doughnut' External Tank - Rockomax X200-8 Fuel Tank -> same name - Rockomax X200-16 Fuel Tank -> same name - Rockomax X200-32 Fuel Tank -> same name - Rockomax Jumbo-64 Fuel Tank -> same name - Mk 1-2 Pod -> Mk 1-3 Pod +++ Bugfixes * Fix PQS normals, stops planets from having mismatched seams when seen from orbit. * Fix bug where symmetry would break animations on some parts. * Fix input locks on Return to KSC button at top of altimeter in flight scene. * Fix typographical error in the description of the vessel 'ComSat Lx'. * Fix typographical error in the Suborbital Flight training tutorial description. * Fix UI issue for purchase button on part tooltips. * Fix vessel default name in rename vessel dialog displaying as an autoloc. * Fix manufacturer localization on the Kerbodyne S4-512 Fuel Tank. * Fix jitter in heading readout on Navball for vessels in prelaunch state. * Fix "Learn More" text exceeding size of window in the Asteroid Redirect scenario descriptions. * Fix flag decal on Male Kerbals Jetpack being off-center. * Fix Kerbal falling off the launchpad flagpole causing the flagpole to explode. * Fix bulkhead profile part filtering on MK-0, 2 & 3 fuel tanks, J-90 "Goliath", Communotron 16-S, RA-2, RA-15, and RA-100 relay antenna. * Fix thermal overlay rendering on parts that have lights. * Fix Debug tool saying LPE for orbit param when its applying Arg of Periapsis. * Fix Atmosphere line appearing from the surface of planets. * Fix Flags and Kerbals loading above terrain (flying) and flags being removed from game. * Fix NaN bug in DV calcs when in orbit around CBs with no atmosphere. * Fix site node waypoints duplicating every scene change. * Fix service bays unable to click parts inside after jettison when part loads. * Fix allow staging of interstage fairings after they are decoupled. * Fix Mk3 cargo bay registering collisions and blowing up parts of vessels inside them. * Fix Engine Plate handling in dV calculations. * Fixed UI scale issue where setting high scale in UI, navball and altimeter would clip off some elements. * Fix Kerbal helmet shadow rendering in "Simple" rendering setting. * Fix decouple node function on docking ports in space. * Fix shrouds being left attached to docking nodes when decoupled (now becomes separate debris). * Fix Responsiveness audio setting appearing in red text in settings menu. * Fix NRE on interstage procedural fairing in editor scenes. * Fix AOORE when Kerbal leaves a command seat on a vessel that has an active ISRU. * Fix issue where Delta-V app menu could become unresponsive in editor scenes. * Fix Navball, funds, science and reputation gauges disappearing when UI scale set > 170% on some resolution settings. * Fix NRE in resources app that could occur when moving the mouse over resources in the app. +++ Mods * Changed Animation behavior of ModuleDeployablePart, ModuleDeployableRadiator, ModuleDeployableAntenna and ModuleDeployableSolarPanel to be WrapMode.ClampForever instead of WrapMode. * ModuleDecouple and ModuleAnchoredDecoupler rebased to a common class - ModuleDecouple. * Add FXModuleAnimateRCS - handles emissives on RCS part modules. * Add EmissiveBumpedSpecularMapped part shader. * Make class DoubleCurve annotate Serializable. * Fix version dependency checking for mods. +++Miscellaneous * None at this time. ========================= Making History v1.7.0 - Requires KSP v1.7.0 ========================= +++ Parts * Added a 5m nose cone. +++ Bugfixes * Fix cursor disappearing behind Gilly while moving the camera around the planet in Mission Builder GAP. * Fix export filename not updating when mission is renamed and re-exported. * Fix user being able to select nodes from the left hand toolbox in the Mission builder even when that panel is hidden. * Fix the Steam Select Craft to Load dialog window which generated NREs when using Menu Navigation on the Steam tab and launching in the VAB. * Fix message dialog in Meet Me in Zero G stock mission. +++ Missions * The "Craft incompatible" text is no longer shown in the stock missions. Kerbal Space Program 1.7: Room to Maneuver is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. CLICK HERE for the official release announcement for Kerbal Space Program 1.7: Room to Maneuver. Happy launchings! BTW... You can download wallpapers of the Room to Maneuver art here: 1080x1920p (Most Phones) 1080x2220p (Galaxy S9) 1125x2436p (iPhone X) Desktop 1920x1080p Desktop 2048x1080p Desktop 2560x1440p
  5. Hello everyone! A new technology has arrived to the KSC and with it, Kerbals will only get more Room to Maneuver! We’re excited to release, Kerbal Space Program 1.7: Room to Maneuver, our newest content-filled update that will give players new features and wide variety of improvements to help Kerbals explore farther than ever before! This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, Ant and Spider, as well as a brand new galaxy texture map to have our astronauts mesmerized by the beauty of the celestial vault. A great deal of bug fixes have also been packed into this update, not two mention a new 3.75 meter nose cone and a 5m one for those extra-large fuel tanks in the Making History Expansion! Let’s go through some of this update’s highlights: Maneuver Mode Probably the most impactful feature within this update, the Maneuver Mode is a new navigation tool that gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers. Altimeter mode toggle A long-requested quality-of-life feature that will allow you to toggle the altitude mode from Above Sea Level (ASL) to Above Ground Level (AGL) by simply clicking on the new icon to the altimeter. Hopefully this will improve the KSC’s survival rates… Part revamps This time around, small maneuvering engines were the focus of our revamping efforts. The Ant, Twitch, Puff, Place-Anywhere 7, RV-105 Thruster Block, and Vernor Engines now look better than ever, plus the Twitch, Ant and Spider include new stunning variants. On top of that, we’ve added new tuning values on some of those engines. Galaxy Texture Map Update The game’s galaxy cubemap has been updated in Room to Maneuver. This environment map has been carefully crafted to reflect a nicer color palette and more defined celestial objects. With double the resolution, it will be impossible not to enjoy the view while exploring Kerbin’s star system.  Click here to see high res images. Scrollable PAW Another small quality-of-life feature we’re adding to the game is the addition of a scrollbar to the Part-Action-Window. This will keep the PAW within the bounds of the screen when they get too big, something that might come in handy for players who use mods and fill those up And more! To learn more you can read the full Changelog here: =============================================== v1.7.0 ======================================== +++ Improvements * Upgraded Galaxy Textures. * Add new flight UI mode that includes in-depth orbital information. * Add advanced maneuver node editor, allowing player to edit maneuver nodes more precisely. * Add an Altitude toggle function to the Altimeter. The altitude modes can be switched between AGL and ASL. * Part Action Windows (PAW)s now generate scrollbars and keep themselves within the bounds of the screen when there is more data than will fit the screen. * Automatic AGL/ASL toggle values when in orbit. The altimeter value is set as ASL while in orbit, the AGL/ASL setting is preserved. * The altimeter AGL behaviour when underwater calculates the vessel altitude from the sea floor. * Update Addons and Mods external site link from Main Menu. +++ Localization * A localization tag is no longer displayed in the status section of the PAW of the Advanced Grabbing unit in the Asteroid Redirect Mission, Part 2 tutorial. +++ Parts Updated Parts (reskinned): * 24-77 Twitch * LV-1 Ant * LV-1R Spider * O-10 Puff * Place-Anywhere 7 * RV-105 Thruster Block * Vernor Engine Color Variants: * 24-77 Twitch (New "Orange" and "Gray and Orange" color variants) * LV-1 Ant (New "Shrouded " and "Bare" variants) * LV-1R Spider (New "Shrouded " and "Bare" variants) Other Part changes: * Add a 3.75 nose cone. * Rebalanced the following engines: Twitch, Spark, Place-Anywhere 7, RV-105 RCS,Vernor. * Fix IVA external cameras in Mk1 Command Pod, MK2 Lander Can, Mk2 Command Pod. * Fix EVA range on Cupola, HECS2, RC-001S, RC-L01 science containers. * Previously Revamped Parts moved to zDeprecated. Parts revamped in 1.4: - TR-2V Stack Decoupler -> TD-06 Decoupler - TR-18A Stack Decoupler -> TD-12 Decoupler - Rockomax brand decoupler -> TD-25 Decoupler - TR-38-D -> TD-37 Decoupler - TR-2C Stack Separator -> TS-06 Stack Separator - TR-18D Stack Separator -> TS-12 Stack Separator - TR-XL Stack Separator -> TS-25 Stack Separator - ROUND-8 Toroidal Fuel Tank -> R-12 'Doughnut' External Tank - Rockomax X200-8 Fuel Tank -> same name - Rockomax X200-16 Fuel Tank -> same name - Rockomax X200-32 Fuel Tank -> same name - Rockomax Jumbo-64 Fuel Tank -> same name - Mk 1-2 Pod -> Mk 1-3 Pod +++ Bugfixes * Fix PQS normals, stops planets from having mismatched seams when seen from orbit. * Fix bug where symmetry would break animations on some parts. * Fix input locks on Return to KSC button at top of altimeter in flight scene. * Fix typographical error in the description of the vessel 'ComSat Lx'. * Fix typographical error in the Suborbital Flight training tutorial description. * Fix UI issue for purchase button on part tooltips. * Fix vessel default name in rename vessel dialog displaying as an autoloc. * Fix manufacturer localization on the Kerbodyne S4-512 Fuel Tank. * Fix jitter in heading readout on Navball for vessels in prelaunch state. * Fix "Learn More" text exceeding size of window in the Asteroid Redirect scenario descriptions. * Fix flag decal on Male Kerbals Jetpack being off-center. * Fix Kerbal falling off the launchpad flagpole causing the flagpole to explode. * Fix bulkhead profile part filtering on MK-0, 2 & 3 fuel tanks, J-90 "Goliath", Communotron 16-S, RA-2, RA-15, and RA-100 relay antenna. * Fix thermal overlay rendering on parts that have lights. * Fix Debug tool saying LPE for orbit param when its applying Arg of Periapsis. * Fix Atmosphere line appearing from the surface of planets. * Fix Flags and Kerbals loading above terrain (flying) and flags being removed from game. * Fix NaN bug in DV calcs when in orbit around CBs with no atmosphere. * Fix site node waypoints duplicating every scene change. * Fix service bays unable to click parts inside after jettison when part loads. * Fix allow staging of interstage fairings after they are decoupled. * Fix Mk3 cargo bay registering collisions and blowing up parts of vessels inside them. * Fix Engine Plate handling in dV calculations. * Fixed UI scale issue where setting high scale in UI, navball and altimeter would clip off some elements. * Fix Kerbal helmet shadow rendering in "Simple" rendering setting. * Fix decouple node function on docking ports in space. * Fix shrouds being left attached to docking nodes when decoupled (now becomes separate debris). * Fix Responsiveness audio setting appearing in red text in settings menu. * Fix NRE on interstage procedural fairing in editor scenes. * Fix AOORE when Kerbal leaves a command seat on a vessel that has an active ISRU. * Fix issue where Delta-V app menu could become unresponsive in editor scenes. * Fix Navball, funds, science and reputation gauges disappearing when UI scale set > 170% on some resolution settings. * Fix NRE in resources app that could occur when moving the mouse over resources in the app. +++ Mods * Changed Animation behavior of ModuleDeployablePart, ModuleDeployableRadiator, ModuleDeployableAntenna and ModuleDeployableSolarPanel to be WrapMode.ClampForever instead of WrapMode. * ModuleDecouple and ModuleAnchoredDecoupler rebased to a common class - ModuleDecouple. * Add FXModuleAnimateRCS - handles emissives on RCS part modules. * Add EmissiveBumpedSpecularMapped part shader. * Make class DoubleCurve annotate Serializable. * Fix version dependency checking for mods. +++Miscellaneous * None at this time. ========================= Making History v1.7.0 - Requires KSP v1.7.0 ========================= +++ Parts * Added a 5m nose cone. +++ Bugfixes * Fix cursor disappearing behind Gilly while moving the camera around the planet in Mission Builder GAP. * Fix export filename not updating when mission is renamed and re-exported. * Fix user being able to select nodes from the left hand toolbox in the Mission builder even when that panel is hidden. * Fix the Steam Select Craft to Load dialog window which generated NREs when using Menu Navigation on the Steam tab and launching in the VAB. * Fix message dialog in Meet Me in Zero G stock mission. +++ Missions * The "Craft incompatible" text is no longer shown in the stock missions. Kerbal Space Program 1.7: Room to Maneuver is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game. Click here to enter the Grand Discussion Thread for this release. Happy launchings! BTW... You can download wallpapers of the Room to Maneuver art here: 1080x1920p (Most Phones) 1080x2220p (Galaxy S9) 1125x2436p (iPhone X) Desktop 1920x1080p Desktop 2048x1080p Desktop 2560x1440p
  6. Hi everyone, Let me introduce you to @St4rdust, our new Community Manager She's very excited to be part of the KSP family and she hopes to make her contribution and provide fresh ideas to the best community ever! Please give her a warm welcome Here are a few words by her: Hello there! I’m St4rdust. I've played video games sinces I was 7. My favorite games are StarCraft l & ll, World of Warcraft and Overwatch. My favorite character from KSP is Valentina. My interests are arts, space documentaries and COSMOS series with Carl Sagan & Neil Degrasse Tyson (still waiting for the 2nd season release). I like SiFi movies like Alien, Interstellar and more. I went to NASA in december 2018. My favorite spacecraft missions are Cassini, Juno and Voyager. I hope we could have many adventures in the space with Kerbal Space Program. Share the love for the game with me. I’m here to help you and to be your friend. "Though I'm past one hundred thousand miles, I'm feeling very still" - David Bowie Kgggggsssssk… Offline.
  7. Hi there, We recently released a patch on Xbox One that addresses an issue where users could lose access to their save when loading during gameplay. Please try to update to the latest version of the game. If that does not help, it might be a bug we are nit yet aware of. If so, please help us by reporting it into https://bugs.kerbalspaceprogram.com with as much details as possible, so that we can find a solution as soon as possible. Thank you.
  8. Who hasn’t been in the middle of a thrilling flight, when the need to consult the KSPedia arises? Now you won’t need to mess with the flow of your ongoing mission and you’ll be able to use your mobile phone or any other display to consult it via our website! With the release of the History and Parts Pack and the free update for KSP Enhanced Edition, we are relocating the KSPedia to our website, where you’ll be able to consult it at your convenience and it will be easier for us to update. For the time being, the KSPedia will remain in the PC version of the game, but you’ll be able to access it from our website as well. Visit www.kerbalspaceprogram.com for consulting KSPedia.
  9. Hand in hand with BlitWorks and Private Division, we have developed the first console-optimized DLC for Kerbal Space Program Enhanced Edition and a very substantial free update that we are very happy to release for players to enjoy on both Xbox One and PlayStation 4. The first downloadable content for the critically acclaimed space simulation game adds new content to Kerbal Space Program Enhanced Edition, featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. Historic Missions History and Parts Pack includes 10 exciting missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. New Parts and a Vintage Suit This DLC also includes dozens of new parts along with a new astronaut suit, all inspired by the historic Space Race. Players can use these parts and suits throughout Kerbal Space Program. New Launch Sites! Additionally, you will also have the ability to launch your crafts from 4 additional complexes: the Woomerang Launch Site, the Dessert Complex, the Island Runway and a brand new Mun Launch Site, not currently available on PC! Free Update Coupled with the DLC, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will take bits and pieces of all updates we have released on PC after 1.2.1; some of the ones that people like the most, as well as performance improvements, bug fixes, and more! Kerbal Personal Parachutes Personal Parachutes are coming to KSP Enhanced Edition! Kerbals with level 3 and above experience will have fully steerable personal parachutes. You will be able to deploy the chutes using the cursor or via the secondary radial menu. All part revamps up to PC 1.5 There has been a big effort on our side to give old parts a fresh new look, all with the intention of having a more sleek and cohesive part catalog. While staying true to the game’s original essence, the geometry and texture maps of these parts were completely redone. Some of these parts also include new texture variants to choose at will. Yes, you’re getting the variant switcher too! New Suits Both the recruit and veteran classic EVA and IVA Space Suits have been given a well-deserved overhaul and console players get to enjoy it now as well! We knew that such an iconic element of the game needed to stay true to its identity, so we are keeping its style, while also giving it a sleeker look. And more! Check out the Changelog for further details: ========================= KSP Enhanced Edition Patch 3 ======================= +++Changes * Updated Unity version from 5.5 to 2017.4 * Updated Kerbal suits and added Kerbal suit variant support. * Added support for part variants. * Improved some existing parts. * Kerbals can now be assigned to a Command Seat from VAB/SPH. * Added EVA chute. * Removed KSPedia from the game (functionality replaced online) +++Fixed Bugs * Fixed scroll in crew assignment window after filling all seats * Fixed user not being unable to select the Staging region with the Simplified preset after reverting to the VAB when in Sandbox. * Fixed buildings not being accessible when returning to the main menu while in the flag window * Fixed pause menu failing to have functionality when opening a Contract Complete window and pausing the title during gameplay. * Improved performance in some saving and loading scenarios * Fixed Vessel editing becoming non-functional after transmitting data with the "Mystery Goo Containment Unit" Kerbal Space Program Enhanced Edition and the History and Parts Pack are available in the Xbox Marketplace and the PlayStation Store. Remember that if you encounter any bugs and/or issues, you can help us out by reporting them in the Console Project within our Bugtracker and/or the Technical Support Thread for consoles in our Forum. This will help us with any future patches for the game. As with every release this thread will be used to bundle all general discussion about the new version so that the forums can continue to actively host threads on other topics as well. Click here for the official release announcement for Kerbal Space Program Enhanced Edition. Happy launchings!
  10. Kerbal Space Program: History and Parts Pack is here! The first DLC for Kerbal Space Program Enhanced Edition is now available for players to enjoy on both Xbox One and PlayStation 4. The first downloadable content for the critically acclaimed space simulation game adds new content to Kerbal Space Program Enhanced Edition, featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. Historic Missions History and Parts Pack includes 10 exciting missions inspired by humankind’s own space exploration. Now you can spacewalk, pull off a crash landing, and attempt to recreate some of the most memorable moments inspired by historic events. All with our unique Kerbal twist, of course. New Parts and a Vintage Suit This DLC also includes dozens of new parts along with a new astronaut suit, all inspired by the historic Space Race. Players can use these parts and suits throughout Kerbal Space Program. New Launch Sites! Additionally, you will also have the ability to launch your crafts from 4 additional complexes: the Woomerang Launch Site, the Dessert Complex, the Island Runway and a brand new Mun Launch Site, not currently available on PC! Free Update Coupled with the DLC, Kerbal Space Program Enhanced Edition is getting a content-filled console-optimized update that will take bits and pieces of all updates we have released on PC after 1.2.1; some of the ones that people like the most, as well as performance improvements, bug fixes, and more! Kerbal Personal Parachutes Personal Parachutes are coming to KSP Enhanced Edition! Kerbals with level 3 and above experience will have fully steerable personal parachutes. You will be able to deploy the chutes using the cursor or via the secondary radial menu. All part revamps up to PC 1.5 There has been a big effort on our side to give old parts a fresh new look, all with the intention of having a more sleek and cohesive part catalog. While staying true to the game’s original essence, the geometry and texture maps of these parts were completely redone. Some of these parts also include new texture variants to choose at will. Yes, you’re getting the variant switcher too! New Suits Both the recruit and veteran classic EVA and IVA Space Suits have been given a well-deserved overhaul and console players get to enjoy it now as well! We knew that such an iconic element of the game needed to stay true to its identity, so we are keeping its style, while also giving it a sleeker look. And more! Check out the Changelog for further details: ========================= KSP Enhanced Edition Patch 3 ======================= +++Changes * Updated Unity version from 5.5 to 2017.4 * Updated Kerbal suits and added Kerbal suit variant support. * Added support for part variants. * Improved some existing parts. * Kerbals can now be assigned to a Command Seat from VAB/SPH. * Added EVA chute. * Removed KSPedia from the game (functionality replaced online) +++Fixed Bugs * Fixed scroll in crew assignment window after filling all seats * Fixed user not being unable to select the Staging region with the Simplified preset after reverting to the VAB when in Sandbox. * Fixed buildings not being accessible when returning to the main menu while in the flag window * Fixed pause menu failing to have functionality when opening a Contract Complete window and pausing the title during gameplay. * Improved performance in some saving and loading scenarios * Fixed Vessel editing becoming non-functional after transmitting data with the "Mystery Goo Containment Unit" Kerbal Space Program Enhanced Edition and the History and Parts Pack are available in the Xbox Marketplace and the PlayStation Store. Remember that if you encounter any bugs and/or issues, you can help us out by reporting them in the Console Project within our Bugtracker and/or the Technical Support Thread for consoles in our Forum. This will help us with any future patches for the game. Want to comment and discuss the Kerbal Space Program Enhanced Edition free update and the History and Parts Pack? Click here to enter this release’s Grand Discussion thread. Happy launchings!
  11. In a previous post, we mentioned that the Kerbal Space Program End User License Agreement would be receiving an update on March 15th, 2019. This update was delayed and will go live on March 27th, 2019. Please note the 30-day opt out period will now begin on March 27th. Please see the original post for further details. Thank you!
  12. @surge The direct download that's available at the KSP Store is DRM free. You'll need to create an account to complete the purchase and you'll hold on to that in order to acquire new updates and/or re-download the files. As the intention is to give it as a present to your friend, I'd suggest him to create an account of his own and do the purchase there.
  13. Private Division, the producers of Kerbal Space Program, are looking for a Community Manager to work with the Squad Community Manager to help manage, explore, and continue to grow the passionate Kerbal Space Program community. This person will be based in the U.S. and actively involved in various space industry events and connecting directly with the KSP community in person. Click here for more info.
  14. The History And Parts Pack, as well as the free update for KSP Enhanced Edition launch this Thursday, March 28th, on both the PS Store and the Xbox Marketplace!
  15. We haven't announced a release date for Update 1.7, yet.
  16. Dear KSP community, We have experienced some technical issues with the release of the History and Parts Pack DLC for Kerbal Space Program Enhanced Edition and the free content update for both PS4 and Xbox One. These issues would have hindered our players’ experience, so we have decided to hold back this release until they can be addressed. We realize that many of you were truly excited about tomorrow’s release, but we believe that making this decision was the right thing to do in order to launch with the best experience. As soon as we have confirmed the new release date we will share it with all of you. Thank you, -The KSP Development Team
  17. Dear Kerbal Space Program community, Take-Two Interactive has been updating its End User License Agreements and the Kerbal Space Program EULA is changing soon as a part of that process. Open communication with the Kerbal Space Program community has been a hallmark of the game and a big reason for its positive evolution over the years, so we wanted to give all of you advance notice that the End User License Agreement will be changing on March 15, 2019. The main change in the updated EULA is an added arbitration clause which is a common license provision. In plain English, that means that any potential disagreement between Take-Two Interactive and you will be resolved using an arbitration process. If you do not want to participate in arbitration, there is an opt out period of 30 days starting from the day of the change’s implementation on March 15, 2019. In order to opt out, a written notification must be mailed to Take Two Interactive Software, Legal Department, Attn: Arbitration Opt Out, 110 West 44th Street, New York, New York, 10036. The notice must include (1) your full name; (2) your mailing address; and (3) a clear statement that you do not wish to resolve disputes with the Company through arbitration. You are responsible for ensuring the Company’s receipt of your opt-out notice, and you therefore may wish to send a notice by means that provide a written receipt. We deeply appreciate everyone’s understanding.
  18. Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours. Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science! These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion. Robotic Parts Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe! Surface Features Scattered across the Kerbin System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm! Deployed Science Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out! New Space Suit Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination. Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch. Do you want to learn more about Breaking Ground? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of Kerbal Space Program: Breaking Ground Expansion! Happy launchings! P.S.: Click here to see the full High-Res screenshot album.
  19. The release date is not final yet, but it's coming very soon
  20. Hi there, Let us help you out. Please contact our support team at [email protected], explain them the problem and share your KSP Store Account email address and your Invoice ID, so that they can identify your purchase. Note that the Invoice ID is NOT the Transaction ID and NOT the Receipt ID. If the licenses you are talking about are of KerbalEdu (which is probably the case), you'll need to contact our friends from Teaching Gaming: https://kerbaledu.com/help I hope this helps
  21. Not exactly. This will be a console-optimized update that will take bits and pieces of all updates we have released after 1.2.1. Due to the platform's differences and complexities, there always will be differences between the PC and console versions.
  22. Hello everyone! Kerbal Space Program 1.6.1 and Making History 1.6.1 is live! This patch includes several fixes for both the base game and the Making History Expansion. Check out this patch's Changelog for further details: =================================== v1.6.1 & MH 1.6.1============================================================ 1.6.1 Changelog - BaseGame ONLY (see below for MH changelog) +++ Bugfixes * Fix collider on Stayputnik. * Fix issue with partdatabase.cfg - Drag cubes and Mods causing issues with Mk-2 lander can and associated NREs. * Fix unable to launch old ships with old Mk-2 lander can in career and science sandbox games. * Fix What’s new screen - Don’t show again text disappearing when hovering. * Fix some issues on high gravity or heavy vessels suspension stability introduced in 1.6.0 by changing maximum suspension damper clamp back to a value of 2. 1.6.1 Changelog - Making History DLC ONLY +++ Bugfixes * Fix NRE when jettisoning SM-25 doors. * Fix issue with failure nodes not working on Making History Stock missions.
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