Abraxsas

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About Abraxsas

  • Rank
    Craft Designer

Contact Methods

  • Skype michael.easton66

Profile Information

  • Location Bikini Atoll
  • Interests Video Games, programming, YouTube, amutuer radio, model building, model rocketry, causing chaos, and explosions.
  1. The problem is the physics distance thing is not working right with it either I don't know if they removed it or not but I'm guessing it might not work for you in dogfights. try running two ai and setting up a dogfight and if it works for you that's great and I need to figure out whats wrong with my install but if it isn't the mod mod is here https://github.com/jrodrigv/PhysicsRangeExtender
  2. I may have found the solution at least to my problem. I was using Baha Turret only and I didn't have the actual BDarmory mod that went with it. I was confused because it was the only thing posted directly on the BD 1.3 page so I did some digging and in conjunction with Baha turret, it works. This is the link to BD armory: https://github.com/PapaJoesSoup/BDArmory/releases <- BD armory https://github.com/PapaJoesSoup/BDArmory <- Baha turret I hope that might help you because it solved a problem similar to mine that I posted a short while back. If any BD people are looking at this, try to make it a bit more simpler if you can because this idiot (me) got confused #github problems
  3. I have been having the exact same issue after and I've tried a myriad of other things to get it working and I can't get it to get past loading asset bundle definitions or loading part upgrades without it throwing up the same crash report... I've re-installed at least 3 times now and used the latest version of BD in a variety of file configurations in my game data and I still have no idea what's up. the master file left alone in my game data folder with the only other thing being squad still crashes and even if I import everything out of the master file into game data I still have the same result. if there is anyone out there who knows something to what might be causing the problem, please help. https://drive.google.com/open?id=0B7Q5NPUcsUYkMWRZSVFfR2VLcjg
  4. A short while back, one of my friends was showing me some amazing work you did one a good screenshot of one of his planes. Recently, I took a screenshot and it reminded me about what you had done previously and I was wondering if you would be able to do something to these photos as well. I think these screenshots are good to work with and I'd love to see your renditions on them! There probably going to be in queue for a bit but the art you make is awesome! I'd very much like to see what you could do and whenever you get around to it is fine if you can.
  5. Thanks
  6. http://kerbalpowerstwo.lefora.com
  7. Thought I might give this thing it's own thread Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it RP isn't allowed here so if you want to do stuff for this do it at the link in the video description.
  8. Not half bad... Right, so, I finished this trailer/announcement for a collab project I have going to get kerbal powers back up and running. Finished it over fall break for me so in mid november but I held back on releasing it to get everything set up for the series. (It's basically going to be a played out , cinematic, RP thing.) Now that almost everything is working I feel that now is the appropriate time to show it off. Please tell me what you think of it (I know I said that I would get another video like Ode to cars up before the end of november but I had to go back on that promise. sorry )
  9. Would if I could...
  10. I'll see about getting another video out before the end of November.
  11. Hey, it's me Michael, AKA Abraxsas on the forums and I was wondering if we could collaborate on a KSP war series. I have a few ideas in mind for what could be a story arc and i've started planning out a trailer but nothing is final yet. I've been thinking about starting a KSP war series for a while now and I think involving each other in it would be great. 

     
    One idea that I had would be a split storyline between two factions reminiscent towards Titanfall 1's "campaign" which told a story of militia, rebel uprising against united control by the IMC. This series would have a more space naval combat focus with a indirect level of storytelling without the titans. It would be like a mashup of Titanfall and Macey Dean's Spiritwolf series maybe in lack of a better example.
     
    I was thinking that the series would initially live on your channel and maybe come to mine or vice versa depending on how much you want to commit to this series. I would imagine that this series would bring diversity in your channel's content and also increase viewership so that's a plus. 
     
    I'm willing to do a large portion of the editing seeing as though I have a lot of free time on my hands for the next few months and I would be completely comfortable letting you decide plot points or whatever. Admiral, Captain, Brigadier General, Major, duke, Prince of Emperors, Jeb wants to invade the Jool system because he thinks that Vall looks like a giant asteroid plushy is fine.
     
    I'm not completely sure if we should use Hyper-Edit in the series. If we wanted to tell a more cinematic story or if we want to be lazy, the people whatever, whenever, used a jump drive to go invade Duna because the kartians took all the snacks or whatever. 
     
    A concern about ship content had come to me but we both have in my opinion a large number of designed ships so that wouldn't be much of a problem, but there is a clash in style from mine to your ships. Mainly being in that your ships have large wings sometimes pointing down and away from the craft making it look like a lambda shape or whatever. I think just a slight redesign would make your ship's combat effective and still look up to par with mine. (not to say that they look bad)
     
    Let me know if you are at all interested in doing anything like this and i'll be in touch. 
     
    (Tried to Email you but you're email bounced it back..)
    1. Show previous comments  1 more
    2. 8bitgammers

      8bitgammers

      sorry it's been a while. this seems like a good idea. I have a bit of free time ahead so this is possible. by the way, i have no idea why my email didn't work.

    3. Abraxsas

      Abraxsas

      Yeah its ok, starting up KP2 with @ZooNamedGames so thats gonna be great...

    4. ZooNamedGames

      ZooNamedGames

      Actually it's kicked up more dirt than I expected as my old RP group apparently found it.