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Everything posted by Icecovery

  1. Log: IVA has not yet completed. All yellow ladders are climbable And... One step closer to Gravity! Or...
  2. I will add two compound modules into this mod soon, which are airbag+retro / buoy + retro. putting airbags and buoys together is not necessary because airbags contain the function of a buoy when landing on water. For now, you can change the size of the nodes in the cfg file to increased strength. Did you install Ven's Stock Part Revamp? I was not sure about if VSR added remap for new Mk2 Pod(looks like he is not updating?) so I canceled the compatibility for MK2 Pod temporary if VSR is installed. If you want to use it, please delete :NEEDS[!VenStockRevamp] from the first line of ComfortableLanding\Configs\StockPod.cfg
  3. Update V1.6 -Add config for Connected Living Space(thanks to @Gordon Dry) -Airbag/Buoy/Skirt can now preview the expanded status in VAB/SPH
  4. I plan to add more stand-alone parts in the near future, at that time I will also replace the models and textures of these parts. Thanks for your suggestion I don't recommend attaching more than one stand-alone part together, maybe you can try to change the size of the node?
  5. It should be easy to do and I will add it in the next version Can you provide some screenshots? So that I can try to fix it. You can basically download the latest version, and then replace the new DLL with the old one form V1.4.
  6. Log: I know its been a long time I didn't work on this mod, but recently I have time to continue making this mod. I am working on IVA of Tianhe now. I also made a lot of props, they may become a standalone prop package... After I finish Tianhe, the new version will be released. And I made this short movie to honor the first Chinese space station:
  7. Yes, I didn't actually set it up, for some reason, it didn't work very well. If you make it work please let me know, so I can add it to the next version of the update.
  8. For some permission problems, yes. You can move the game folder to other paths and use. I'm trying to solve this problem...
  9. Update V1.5: -Support KSP 1.4.x -Add support for the pod below: --Mk2 Command Pod (If DLC is installed) --Mk1-3 Command Pod -Add 1.875m and 5m size of all standalone parts(If TweakScale is not installed) -Remove a incorrect standalone part(Because ModuleManager will ignore /**/ in cfg) -Fix a bug about 0.625m Universal Buoy Module doesn't show in game ←Landing an Mk1-3 pod by a Mk16 Parachute and a Landing Skirt
  10. 1. Buy or download all the software you need to make a mod‘ 2. Try each function you can find once 3. Never open the software again 4. Done XD
  11. I've reproduced this bug on my computer, trying to fix it. ————————————Edit———————————— @Clockwork13 I've found the problem, for some reason(rights or readonly), GDS cannot change the folder name if the folder is under /steamapps path. To fix it, please move the game to another path that is not under /steamapps. It works for me, and this is why I didn't reproduce it earlier.
  12. Can you describe more detail about this error?
  13. Did you click the "set as default" button after you selected a GameData from the list?
  14. Can you describe more operations in detail for me to find the problem? I don't have any similar problems here. It may be an issue that needs improvement. This suggestion sounds good, but I have to spend time sorting out the code. I've had possible solutions in my mind, I'll see if I can make it in these days because I’ve been busy lately, It may take some time. (About CKAN/downloads folder, GDS originally would not move or copy it) I'm very sorry and I'm gonna change this if it confuses you.
  15. V1.0.5 - 20180314 GDS will now copy the DLC file (if present) when creating a new GameData Add option to choose whether to make backup logs Add delete logs button V1.0.4 (Unpublished) - 20180313 Merged pull request #2 (Thanks to linuxgurugamer) -Fixed error with the missing slash when trying to rename Gamedata directory(Issue #1) -Fixed errors when one of the buildID.txt or both of the files is missing -Fixed error with renaming the buildID.txt files where the complete path was being passed in the second argument bug fixed @linuxgurugamer New version is released @Mrcarrot The bug you report has been fixed
  16. This does a really little tiny bug I was just lazy to add some statement to check which button user click. Will fix at next version.
  17. @linuxgurugamer Thanks very much for your passionate help and hard work. It's amazing! I've already merged the pull request, will try to releases a new version soon. it is for different languages. (If you have installed a new language to a new GameData using steam )
  18. V 1.0.3 - 20180219 Add Clone Button Fixed bug about CKAN UI for V1.0.3 @drhay53 Here is it.
  19. Good idea, I will add a button that clone the GameData that you are choosing now. Thanks for your recommend!
  20. Sorry for that, I was dying when I write this thing at last night, too sleepy I was thinking that CKAN will automatically rewrite those files if they are empty. Will try to make those file readable for CKAN at next version.
  21. V 1.0.2 - 20180208 Bug Fixed Can save LaunchKSP setting now support CKAN backup all log support switch language Optimized code Added a lot of notes Improve the UI Allow change window mode at LaunchKSP setting Maybe Something else but I forget New UI
  22. Thank you. All the things except DLL should be working at 1.2.2, but Comfortable Landing may not work. And I don't have plan to make Comfortable Landing working with 1.2.2. And RF cfg is under ICSP folder, but still WIP(you can try to remove '.WIP' make it can be read by KSP, but bug is inevitable ). I may complete it after all vehicle release.
  23. Finally generate this error on my computer by @TK-313's description(it really doesn't happen before), I will fix it as soon as possible.