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For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Interesting. Does using it different (technical-wise) compared to using regular active sonar? Considering the sonar source and receiver is not in the same sub? -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Could submarine share targeting data with each other's sonar? Like when two submarines operate together to hunt enemy sub and they know each other's position, if for example, sub A activate sonar pings (and sub B knows that sub A is about to do active pinging), could sub B use A's echo to locate the enemy sub? -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
So... There's something that makes me curious. During WW2, armor piercing bombs are in widespread use (whether it's actual bomb purpose built for that or AP shell repurposed into a bomb), mainly for attacking hardened targets like capital ships or hardened bunkers. Now, since the bomb is designed to penetrate the target before exploding inside, the bomb relied on kinetic energy from terminal velocity after it's being dropped to achieve penetration. Since terminal velocity is the highest velocity attained by a falling object, assuming the bomb is dropped from the height sufficient enough to achieve maximum terminal velocity purely by falling, does that means bombing from higher altitude than that does no increase in penetration capability? (since the terminal velocity remains the same) -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
That's kinda neat actually -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
What do you guys think about designing a robot with human-like arm so it could hold weapons? In many sci-fi works, whether it's cyberpunk, futuristic or post-apocalyptic setting, we often see robotic combatants, from small humanoid-sized ones holding infantry-grade firearms (ex: B1 battle droid (Star Wars)) to gigantic ones using upscaled arsenal (ex: Titans (Titanfall)). Compared to simply just forget about human hands and have the weapon being the arm itself (ex: Mechwarrior). On one hand, human-like hands allows the machine to do what human hands could, except in larger scale, offers versatility by allowing it to use different types of weapons and can be used to do more mundane tasks (lifting a person, getting up when knocked over, etc.). On the other hand, a weapon arm is much more simple to build, can get bigger guns and generally easier to maintain Or maybe a middle ground by having a hybrid arm-weapon (lEx: some of Mechwarrior mechs or Gipsy Danger (Pacific Rim)) -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
The landing area is in constant view of the pilot throughout the entire descent to landing. Aircraft descend in a nose down pitch attitude. During the landing itself, the pilot is looking down the runway instead of at it, before the aircraft is pitched nose up just before the touchdown. Any other time during the flight, it is much more important to see what is ahead and above you than it is to see what’s below you (at an appropriate altitude). Where seeing under the fuselage would be useful in some situation, it does not give any significant benefit for the pilot to worth the hassle WW2 era bombers need glass nose for both navigator and gunner. Bombing in WW2 was highly dependent upon visual references due to the lack of GPS guidance. For navigators, bombers need to find navigation references during the run up to what the USAAF termed the “initial point” or the start of the bomb run proper. As anyone who has looked for a ground reference from the air knows, just finding the initial point alone could be challenging. The high visibility offered by the large glass nose was necessary - even if the navigation was accurate (even more so during night bombing). For nose gunners, when defending against head-on pass the gunners could only shoot back during very brief interval when the target is in range. This is both terrifying and difficult, hence why the extensive view of the nose turret is important to spot the enemy planes earlier before they come in range. Once radar technology and GPS for navigation has improved, and defense turrets no longer relevant in modern era, the glass nose becomes obsolete, replaced by much more capable radar and avionics instead of mk1 eyeball Think of it like driving a car. Like an airplane, your car on the highway is moving forward at a great rate of speed. Having a view of what is below the car would allow you to see the pothole you are running over as you are running over it. That view is not very useful compare to the ability to see the pothole well down the road before you ever reach it. That is why cars don’t need transparent floors. Any speed above a fast walk would render it useless -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Interesting... Does this also applicable for a situation where there's a sudden tumbling of the object that causes significantly increased drag? (for example, something breaks during reentry and causing the shuttle to tumble in such a way that there are now greater surface area being exposed to drag) -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Is there a formula to calculate reentry heating temperature based on object velocity? (assuming the object in question is Space Shuttle, nose-high 40 degree reentry angle and it entered from geostationary orbit) -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Yeah, I played Anno 2205 before, and the first time I saw how they gather He3 I'm like... what? seriously? -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
There is very few hydrogen on the Moon, mainly under the form of some frozen ice in some cold places. There is a natural proportion of deuterium in hydrogen, probably different than Earth’s hydrogen. But the overal quantities are very small Tritium is an unstable isotope of hydrogen, with a short half-life. So that it can exist in nature only when there is an active production process. Save cosmic rays, there is no such process on the Moon, so that the tritium quantities may be counted in atoms. Helium3 was formed in the Big Bang, and it appears from the decay of tritium. It represents a small fraction of natural helium, itself considerably enriched in Helium4 from the radioactivity of rocks. So to start with, Helium in general is very rare on the Moon, and much rarer on the surface. There may be underground pockets of it. But this would require us to find them, and dig hundreds of kilometres down the moon's crust, only for small quantities, and much smaller quantities of Helium3 So I guess catching the solar wind with huge electrostatic traps on orbital satellite platform would be more feasible economically that crushing billions tons of Lunar soil just to get trace amount of it -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
So does that mean it's only good for low-mass spacecraft? -
For Questions That Don't Merit Their Own Thread
ARS replied to Skyler4856's topic in Science & Spaceflight
Is it more efficient to use cold gas thrusters for RCS purpose than using hypergolic rocket fuel? Since cold gas thruster has lower thrust than combustive rocket engines, they are not very good as main propulsion purpose, but could be useful for orienting/ maneuvering purpose Using liquefied gases, the gas pressure output will also remain relatively constant as the liquid gas volatilizes during use, on top of simplified fuel lines since instead of using two tanks of hypergolic fuel, the space onboard the spacecraft can instead accomodate one large tank of liquified gas -
Does anyone else feel like terrains aren't explored enough in this game?
ARS replied to DrEerenyea's topic in KSP1 Discussion
Deep sea trench. Location forgot, I just wandered on the seabed with my sub- 10 replies
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What is your most facepalm-worthy moment regarding KSP?
ARS replied to MaverickSawyer's topic in KSP1 Discussion
When you wanna takeoff your new aircraft, but forgot that it's too wide and hit the fuel tanks on the side of the runway