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ARS

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    Irregular Spirits
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    fully independent AIs

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  1. With our current space technology, how hard it is to create a compact skintight personal spacesuit (like on sci-fi) that isn't as bulky as the current one? Obviously it wasn't meant for prolonged EVA activity and offer far less feature than a full-on EVA suit, but enough for keeping the wearer alive in a vaccuum environment or when you just wanna casually stroll outside the planet-based colony with reasonable temperature and atmospheric pressure (like for example, on Mars)
  2. In aircraft design, what aspect of aircraft's aerodynamic performance being affected by the wing area and fuselage length?
  3. Well if the setting has AI technology that's advanced enough to mass-produce sentient warships with enough intelligence for considering tactical options and make a combat decision in real time, then yeah, crew is just a liability at that point since any space you can put additional weapons now being used as crew accomodation and life support (and essentially turning interplanetary war into glorified battlebots arms racewhere both sides are sending increasingly advanced drone warships until one of them is overwhelmed). Or maybe the AI is being prohibited (at least on sentient level) so living crew are still needed to have a functioning ship I don't think large room is gonna help much with decompression, especially since large room also takes a lot of space inside the ship. It might make decompression slower, but once it happen you essentially lost a large portion of the ship. A more sensible solution would be heavy compartmentalzation. Space warships should have more bulkhead than regular spaceship, aside for increased hull integrity and mass, a hull breach could be isolated in a more specific manner (only affected room are sealed for damage control), so you only lose rooms that's totally unusable, not an entire section of big room that only have minor breach on it's corner Now that makes me wonder, since duct tape is always an adequate improvised repair tool, if your glass helmet on your spacesuit have cracks, could you seal the crack in improvised manner by covering the crack with space-grade duct tape? How about a tear on the spacesuit? Could it be fixed (at least temporarily) by using duct tape?
  4. So I'm making a worldbuilding concept for my works, and I have some stuff to ask For some information about my works:
  5. I think it would be reasonable to use the term insolation by itself when we're talking about extrasolar planet. Let's say we're discussing about the characteristic of extrasolar planet of CoRoT 7b, when the topic of insolation being brought up, people would automatically associate it with the star that CoRoT 7b orbits, not our Sun. With so many stars out there, assigning unique term for each of them (which basically means the same thing: the amount of radiation received on a given surface in a given time period) adds unnecessary complexity, especially when we reached the level of InTorcularisSeptentrionalisation, or InCoRoTation. I think the word Sol itself doesn't always have to be specific about our Sun, otherwise when we reached the technological level to send exploration to other stars, the spacecraft's Solar panels would be referred to TorcularisSeptentrionalisar Panel, CoRoTar Panel, Betelgeusear Panel,etc.
  6. Yes, although it's very insignificant. Depending on Pluto's orbit, the planet's position is between 30 and 50 times more distant than the Earth's from the Sun, and since brightness decreases with the square of the distance, sunlight on Pluto is between 900 - 2500 times dimmer than sunlight on Earth (again, depending on Pluto's location on it's orbit), though with that amount of brightness, it's still quite a bit brighter than full moonlight on Earth - but definitely kinda dim. You’d be able to see fairly well around you (after all the real photo of Pluto is still quite well-lit), but the Sun itself won't be any brighter than other stars around it and for things like plant growth or generating electricity from solar power - forget it, it’s nowhere near enough
  7. The most critical problem is cooling system. By default, SSME uses fuel flow through the main fuel valve into regenerative cooling systems for the nozzle. Considering the heat the engine needs to withstand (aside from the hot gas from the engine itself) from launch into reentry, it's A LOT. The pressure (and temperature) of the gas remains very high all along the spike surface in order to maintain the consistent engine performance across all altitudes, and the sharp tip of the engine design itself leaves very little room for cooling systems, unlike the bell-shaped nozzle of SSME. Some other problems includes the fact that SSMEs are not exactly fully reusable, since despite being advertised as reusable, the engine needs to be swapped for each new launches, and considering the cooling problems above, it would considerably jack up the maintenance cost
  8. Is there a reason why muzzle brake constructions are wildly different? On one hand, we have the muzzle brake that vents the gas sideways, on the other hand, we have star-shaped muzzle brake that vents the gas circularly on 5 directions, and on the other hand we have the one with multiple smaller holes around the tip of the muzzle like a mic. Does "it works as long as it has holes on the muzzle" (so for example you can use assault rifle muzzlebrake on sniper rifles) or it's specifically tailored with set parameter for specific gun (meaning the one for assault rifle is inefective or useless when put on sniper rifles)? Also, does putting muzzle brakes beneficial if you're gonna fire that gun in space?
  9. What is the actual advantage and disadvantage of having an arm-mounted sword (as in a full-size sword mounted on the wrist) versus sword that's held normally on the handle?
  10. Does modern military helmet actually bulletproof enough to resist firearms to prevent headshot or it's limited to just protecting the head from impact and splinters?
  11. So, imagine this scene in an actin movie: You're thrown away, whether by explosion, punch or from being kicked off a helicopter taking off and you landed on the classic "glass roof" on top of the building. The glass is cracked (but didn't break) when you impact it, and now you have to get out of the glass area. Realistically speaking, if the glass is already cracked, which position should be used to get away from it (while minimizing the disturbance that could break the glass): -lay down and slowly crawl away to safety -get on all fours and slowly get away -try to stand on your legs and carefully take each step to get away
  12. Is it possible to reenter the atmosphere stealthily for undetected planetary insertion (to the extent of visual and radar invisibility) with proper controlled deceleration in orbit (and during reentry) to minimize atmospheric friction and heating (that creates a highly visible plasma) with the combination of radar and visual countermeasure (optic camo, anti-radar coating, etc.)
  13. In video games, there's often a case where a different weapon with same type has different attack power despite using same type of bullet. I know this is for the sake of game balance, but what I want to ask, does this kind of difference also true in real life? A same bullet used in 2 different (but same type of gun) has different penetration, force, and destructive power (note: not ballistic properties like trajectory/ grouping, etc.) for example, using .50 cal bullet on different anti-materiel rifle produce a result where one is more powerful than others, or instead, using the same bullet is just as effective as shooting it from different gun
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