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JakeSublime

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Everything posted by JakeSublime

  1. @edwin.robert This is not what I'm looking for. I would like to change the % rate at which funds are given back to the player for recovered stages to +66% (roughly) that of the current setting. For example, if 50km from KSC refunds the player 50% funds for stage recovery, I would like to change that to 50% + 66% of 50%, equaling 83%. So max distance from KSC would still refund the player roughly 70% funds or so, instead of 30% or 40% (or whatever it is). The above is just an example, I basically just want to change the games parameter for funds returned to player for stage recovery based on distance. So, where is the game storing the equation to turn distance + stage cost in to refund?
  2. @linuxgurugamer Thank you so much for this mod. I ran in to some problems with my KSP, and this solved them. This seems to force KSP to use more ram, and that's exactly what I needed. I would give you a cookie if I could, thanks alot!
  3. I have been trying to adjust the "distance from KSC stage recovery reimbursement" modifier, but it isn't in the settings or in the persistent file or anywhere obvious. Am I missing something here? I would like to adjust it so that landing far from KSC still gives a penalty, but not as harsh of one. Any suggestions? I am also using Stage Recovery mod, to make recovery of stages easier. I was also hoping the mod had a distance modifier in it, but after an hour of adjusting the mod's settings and relaunching the game to test, it seems there is not. KSP 1.3.1 modded, modlist available upon request.
  4. Dang @StarCrusher96 I'm extremely excited to try this mod out, it looks very promising. Will there be a place for feedback and bug reports? Would that be here? I'd be willing to install it day one, and give you feedback and bug reports.
  5. @StarCrusher96 Copy that, I'll just have to check back over here in June. Do you have a rough estimate for when it will be available in June? Early, mid or late? Thanks again btw.
  6. @StarCrusher96 I was redirected here from your old mod "Kerbal Star Systems", and wanted to ask why you completely removed the ability to download your mod there? I understand it was causing some issues, and was very big and difficult to upkeep, but I really wanted to use your mod in my KSP v1.3.1, but am unable to. I am willing to deal with any difficulties and long load times, and understand this is at my own risk. I came here to see if there was a release on your new mod, but there isn't. So now, I'm caught in limbo, between your closed mod there and unopened mod here. Is it possible to reopen your previous versions downloads over there, until this is ready to be released? Possibly just leaving a warning next to the mod download stating that the mod is no longer maintained and can have bugs that wont be fixed? You've kind of left users hanging here, and it kind of sucks. No disrespect to you, and thanks for your time and dedication btw. I am looking forward to seeing how your new mod turns out.
  7. Okay, check this out. With my spacecraft im sending to Duna, I would love to speed up time to get there faster (who wouldnt?) But as i increase the time lapse speed, when i hit x100k time speed, this happens: https://drive.google.com/open?id=0B9ncFDxuwlOSam1zQS1Zd3NqMk0 For whatever reason, it thinks my batteries die and stops me from accelerating time. The worst part is, every time this happens, i have to go back and turn all my electrical devices back on. That in itself takes 2 minutes. Here are the stats at regular time, and x10k time accel respectively: https://drive.google.com/open?id=0B9ncFDxuwlOSUkRJTUpkaldYZ0U https://drive.google.com/open?id=0B9ncFDxuwlOSZnBiX1dfemdHb3c Any suggestions? KSP Version 1.1.3 List of mods installed: https://drive.google.com/open?id=0B9ncFDxuwlOSYkVnMHRpNGxHakk Output Log: https://drive.google.com/open?id=0B9ncFDxuwlOSODh3S01qb3lXRnM
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