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Gogi

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Everything posted by Gogi

  1. To get engine and choute in the same stage
  2. Happens to me every time I start new career.
  3. Still too dragy on top. Try launching straight up until 25k meters than go sideways. Not so efficient, but at least won't flip
  4. It isn't even on the surface. While in muns orbit as soon as it loses sight of kerbin I lose control. And yes LOS to the satellite is not blocked.
  5. In orbit around Mun, I have several satellites with four HG-5 antennas on each. The same setup is on my mun base, but as soon as it loses connection to centre, I loose the ability to steer the ship. What could be the issue?
  6. Actually you can go at any time. It just won't be efficient.
  7. Just ti be clear. You can go from anywhere to everywhere at anytime. It's just a matter of deltaV
  8. That's how you learn. In my last save i built a mun base and a rover. However I forgot to put an antenna on it (which I found out after I landed on mun). So I built an additinal module with an antenna. But than i found out I made mistake when putting on docking ports, so they ended up on different hights. Oh well another adaptor.
  9. Just leave a bit of a margin for your burn. If you are moving sideways the reading will be off.
  10. Will KoS keep executing if you're not focused on that ship?
  11. Best advice I can give you is start in career mode. Go to mission control, accept mission to launch first craft, then go to VAB select command pod, stick parachute on top and flea SRB on the bottom. Make sure engibe and parachute are not in the same stage. Press fly burron. When on launch pad press T. Then press space. See what happens. Than build on that. P. S. The biggest mistake, in my oppinion, you can make is trying to bite more than you can chew. Your rockets will quickly grow too big and too complex for the task at hand.
  12. You're partially right. Optimal window is day 236, however 2000 and a change delta v is not that bad. I have done it before in version 1.2 at about the same date, so I'm puzzled why it's not working this time around.
  13. Hey guys. I'm trying to plan a mission to Duna. Launch would be around day 26. Alex Moon's calculator states ejection angle 24 to prograde, delta V of 2002 m/s at phase angle of 124.11degrees. Yet when i set up a node with those parameters, I don't even get a close approach. Any advice is welcome.
  14. Sounds like you have bad TWR. Try to lighten your craft or add SRBs. Most often I find I overengineer my craft.
  15. I use them very early on. I tend to land a small rover when I first visit a planet or moon. Than I use rover to look for nice landing spot for bigger craft or even a base. Later on I use them to expand my bases as new tech becomes available.
  16. The easiest (but inefficient) method must be matching minmus inclination while in LKO. Than just transfer to it like you would to the mun.
  17. If electricity is problem I'd recomend a free return. You will need manouver nodes unlocked. Just get into circular orbit (doesn't have to be circular, but it is a lot easier). Place a node. Pull prograde until it shows somewhere around 13.5M. Than move the node around the orbit until you get a loop around the Mun. Than tweak prograde, retrograde until you get Mun PE above 12k and Kerbin Pe bellow 40k. After you execute shut down everything. The only power you need now is to turn retrograde when you enter Kerbin atmo.
  18. I'd say start slowly. Take Mk1 cockpit, slap tail cone on it. Add two swept wings and a tail fin (vertically) at the back. Attach two tail fins horizontally to the cockpit (so they act as canards). Add single LY-05 wheel under the nose. Than add two Mk0 liquid tanks under the wings (you might have to adjust the position of the tanks with offset tool). Place two air intakes to the front of the tanks and two Juno engines at the back. Add two Elevon 1 to the wings (rotate and offset tools are your friends) and finally add two LY-01 wheels under the tanks (make sure they are exactly 90 degrees to the surface). Now move your wings so that centre of lift is just behind centre of mass. Move engines on the wings so that rear wheels are behind centre of mass also. At the end use offset tool to lower the wings so that wheels are at the same hight to the front wheel. Still make sure wings are parallel to the ground. Now you have a very basic plane that should fly pretty stable. Go on from there. Add bigger engines, larger wings, more fuel tanks and learn as you go.
  19. No disrespect intended, but it seems to like you're trying to run before you learned to crawl. Start of by placing a small MK1 capsule, slap parachute on top and flea SRB on the bottom. Press space. See what happens. Than replace flea with bigger SRB...
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