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Nicias

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Everything posted by Nicias

  1. I've had trouble with where Advanced Transfer. I want to use it to plot an intercept from, for instance, Laythe to a station in orbit around Jool and I consistently get the error. "Ejection Optimization failed, try manual selection."
  2. Thanks for the release! The fuel-sim fixes seem to work for me. Haven't built anything crazy, but it works on my test craft.
  3. Here you go: https://pastebin.com/EYNBjtLM Also, the Kerbal X shows the error if you slap a mechjeb pod on the capsule.
  4. I'm still having this trouble with the dV calculator not using drop-tanks properly. With #771. Am I the only one having this trouble.
  5. I recently did a trip to Dres with life support, using this mod, and found that I had a trip home only about ~90 days after I arrived based on the map I was prepared for a stay of over a year. I looked into the maths some more and I realized the following: 1) I think the "average time between windows" you calculate is just the synodic period. 2) I think you can work out the time to return window as follows. Let say we have two planets P1 and P2 with orbital periods T1 and T2. We start at P1. Hohmann transfer to P2, dwell there for time D and Hohman transfer back to P1. We can calculate the time required for the (round trip) transfer orbit from the periods P1 and P2 of the planets. Call that time Th. I am going to measure angular position out of 1, rather than 360 degrees of 2pi radians for simplicity. The total time the mission takes is D + Th. In that time P2 makes (D+Th)/T1 laps. The vessel does half a lap on the way out, half a lap on the way back and does D/T2 of a lap at P2. If we set these two numbers to be equal we get: (D+Th) / T1 = 1+ D/T2 Solving that equation for D gives: However, we don't actually have to solve that equation. The two sides don't have to be equal, they can differ by an integer (which is 360 degrees) so we actually solve the equation: (D+Th) / T1 = 1+ D/T2 + k to get: D= (1 + k - Th / T1) / ( 1/T1 - 1/T2). And use the smallest positive D we can get by trying different k's. That gives dwell times of: Moho: 79 days Eve: 554 days Duna: 529 days Dres: 89 days Jool: 340 days Eeloo: 250 days I haven't checked these times out in the game, but the math works. Might you want to include that information on the map? Also, could we please get an update for the OPM map that includes Karen?
  6. So, If I had 4 kernels and one hitchhiker, will soil build up?
  7. Caps-lock for balanced translation and Navball Docking Alignment Indicator FTW.
  8. Still not working. I seem to be on #768. Screenshot attached: https://imgur.com/a/Jljjp
  9. I was noticed last night that mechjeb wasn't calculating deltaV for a droptank, connected with a small hardpoint. It was assigning all of the fuel to the first stage. Has anyone else had a similar problems? When I get a chance I'll post a minimal craft file with screenshot.
  10. I like to do both of these. Going up from the cupola, 1.25m decoupler backwards, then 2.5m fairing (upside down) then big nosecone. This big fairing goes down to cover all of the draggy bits.
  11. If possible, I vote for "ALL", What if you have a mix of LF only and LF/OX engines on the craft, you might want to keep using the LF even though the OX is empty. I can't quite think of an exact use case now.
  12. I used to be able to click on the orbit of a craft or body and have it bring up the "focus/target/switch" dialog. Now I can't. I think the change happened when I upgraded from 1.2 to 1.3 Is it possible to bring the old behavior back?
  13. I put rcs pods on decouplers so I can chuck them after I've docked the module.
  14. Thanks, I think I'll do that as part of my 1.3 upgrade this weekend.
  15. Would switching to this from Atomic Age break vessels currently in flight?
  16. You might want to post in the threads for the mods this continues. I didn't know this was available since I was expecting a post in the Atomic Age thread.
  17. I usually do exactly this except I use one LF engine all the way to orbit with combined SRB/droptanks.
  18. Thanks for your post. I know that is possible, I want to avoid some of the drudgery. Like AutomatedScienceSampler does for science.
  19. Could someone put together a mod that provided a "reset parachutes" button if there is an engineer aboard the active craft that could reset the parachutes? For a mod it seems straightforward, but it is beyond my coding abilities.
  20. I've seen that from time to time on 1.2.2. In all cases, clicking on "set orbit" or whatever again solves the problem.
  21. That's because of life. Only petrochemical mining is energy profitable.
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