Broke dead dogg

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About Broke dead dogg

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    Spacecraft Engineer

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  1. I've managed to land on Eve using Matt lownes recent eve tutorial as a guide. My lander has a 2 stage core along with 6 external tanks designed to drain sequentially, jettisoning in pairs from the central core, each feeding into the next tank and then to the core. However, for some reason once the 1st pair have drained it skips to the core tank whilst all the other tanks remain full. I've reloaded the save several times and the only way I can get it to drain in sequence is by shutting off the core whilst enabling crossfeed on the decouplers. Fuel flow priority has no effect Any ideas?
  2. A bit late in responding, but had this problem also, and I've found its often a problem with part clipping. I always go straight to the flight status panel and where it say "part A collided with part B" then part A needs reattaching in a slightly different way and this usually fixes the problem, although once it was a problem with a fairing and I ended up having to remove it entirely and go a different way
  3. Does anyone know of a bug where contracts don't recognize a new probe because you loaded a previous one from the cab menu and renamed it? Just had a probe to mun mission but I used a probe from my sub assembly's, and now it won't complete even though the planned orbit line vanished
  4. I'm playing career, and have picked up 3 contracts. 1, Jool course. Flyby Eve, Jool, laythe 2, Jool course. Flyby Duna, Jool, Eve. 3, satellite around Jool with a mystery goo. My question is, can I use just one new craft for all of these? Or do they need to be separate craft?
  5. I've discovered, it only seems to happen when you use the warp here function. Normal warp seems to be ok
  6. I landed a base on Duna for a contract, and realised I'd forgotten the mono tanks. So I designed and tested a rover with a detachable mono tank, launched and landed within 3km of the base (so far so good) But then I discover to my growing frustration that because the base is on a slight incline, I can't get the traction I need to manoeuvre onto the docking port, moreover, when I turn the wheels left, the rover slips right! This didn't seem to be a problem with the foldable wheels I used with my original Duna rover which gripped so hard I ended up tipping the thing. Is this a bug, or has Duna turned into a giant strawberry ice lollipop?
  7. Thanks, I'd of never guessed, the sizes look entirely different
  8. I don't know if I'm being thick, but I can't get anything to dock to the inflatable airlock on my Duna base, everything just bounces off. Am I doing something wrong? (Xbox, career mode)
  9. Its just what you're used to, when EE was first released, I had a go at all the presets, and settled on radial. Once you figure out where everything is, it's more intuitive than it first seems, the most commonly needed functions are available without needing to use the cursor which can be awkward.
  10. I checked this out last night, I don't know where you've been looking but there is a radial preset, left on the d-pad to open radial menu then R is RCS D is plant flag U is sas(I think) and L is parachute
  11. Yesterday, I attempted to load from the persistent save only to find flights in progress was 0. I double checked by going to the tracking station which confirmed no vessels. The I. Game date was correct as well as available funds etc, just no kerbals. Ended up loading my last quicksave, and everything was fine, hopefully just an anomaly, but I thought you'd like to know, we don't want a return to the fiasco of the original versions save file losses. Playing xbox, with DLC on career