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maja

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Everything posted by maja

  1. Thank you for mentioning it. I will recompile it, because I didn't catch this problem.
  2. I can't help you, if you are using Realism Overhaul.
  3. This is from the first versions. Wheels have maximum power consumption, so it was established by the original author of this mod, that you need 35% of that maximum to operate a rover. You can disable some wheels to lower the requerement. BV counts only powered wheels. The drawback is, that your rover will have lower speed. I take it as quid pro quo. You have autopilot, which moves your rover behind scenes, but you need some power to operate it.
  4. @New HorizonsThe latest BV version needs compatibility check. I'm not sure, if all supported mods are still supported. It seems, that support for Kerbalism will be overhauled, because there are other issues. Can you add it to github issues? I can't tell, if it's possible, but I will look into it. https://github.com/jarosm/KSP-BonVoyage/issues As usual, life has tendency to mess with my plans. I'm still here with plans to maintain and update.
  5. You can edit the lat and lon values after selecting the target before you send a rover on its way. Just delete a few numbers after decimal point. There isn't a way to tell, if a target spot will be occupied by another vessel, when a rover is moving, so it's up to you to provide correct coordinates.
  6. The position and altitude is set when a rover moves, so you can switch to it anytime. After it arrives to the destination, then it's safe to change it's altitude in the save file, because it will not be overwritten.
  7. Height offset adds up to the terrain height, so that set altitude is correct. BV takes only latitude and longitude from a waypoint, but I will check it regardless, just to be sure
  8. I'll check it. It's possible, that something changed, because that wasn't an issue when I was using ScanSat waypoints. Check value of height offset in BonVoyage settings
  9. If you are trying it when Kerbals leaves vehicle, then you must reload controllers or do a scene change to register changes. Controllers are registered only for Kerbals on EVA when scene changes or when you request reload from the main BV window (R button near settings button).
  10. I can do a rebuild for the latest KSP version if it is requiered
  11. I tested it and there wasn't any sliding. Can you upload somewhere a craft, which in your game?
  12. BonVoyage update 1.4.0 Changes Rebuild for KSP 1.12.1 Fixes Added patch for slim suit You can find it on usual places - github and spacedock
  13. This mod is no longer needed in the KSP 1.12.x
  14. To my attention were brought some compatibility issues with other mods. My plan is to make a quick recompile of BV against the lastes KSP libraries and then resolve these issues. If you know about any incompatibilities with mods listed as compatible you are welcome to raise an issue here: https://github.com/jarosm/KSP-BonVoyage/issues
  15. BV has also the option to set height over terrain. This can help, if you don't want to use another mod. World Stabilizer is also an option. I implemented a switch into the mod to not move a rover up or down if WS is present.
  16. Update is planned. I just need to find a little bit of time.
  17. BV does someting similar as World stabilizer and the game (from version 1.11?) too, but WS is the best bet if you have problems with jumping etc.
  18. Please try to narrow it to the smallest amount of mods, that shows this behaviour. I can then look into it.
  19. A rover doesn't explode without a reason. The only two reasons I know about are, that the rover clips into terrain, because KSP sometimes gives wrong height of terrain when the rover's position is set by the mod or the rover is to long and hits terrain bump. For this reason is in the last version option in the settings to set an offset of height above terrain. Here is info about the mod, which I need to update to reflect the last changes: https://github.com/jarosm/KSP-BonVoyage/wiki
  20. I tested it with a rover on Eve and no sliding nor shaking occured. I need more information about your vessels.
  21. BonVoyage update 1.3.1 Changes Chinese localization updated Russian localization by kovakthemost Added BonVoyage to Mk2 Lander Can Added height offset for rovers to the Settings Fixes Fixed usage of fuel cells with infinite propellant cheat enabled and no fuel tanks present Fixed wrong count of operable wheels with KSPWheel module when "Wear and damage" setting was set to NONE Fixed detection of usable converters when fuel cell contains more modules of type ModuleResourceConverter You can find it on usual places - github and spacedock
  22. Small update Version 0.4.3 Brazilian Portuguese localization by Lisias
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