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Nedvedinspace

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  1. @DMagic I've tried to reinstall game to other path and it dosen't help . File is still in .png. I've googled it and find something like this: https://unionassets.com/iosnative/texture-is-not-readable-177 Unfortunately I'm totally green when it comes to coding but maybe it's a clue? EDIT: Issue solved. I've removed mod TextureReplacer and ScanSat works perfectly now EDIT2: I went further and add below code to \Kerbal Space Program\GameData\TextureReplacer\@Default.cfg keepLoaded = ^SCANsat/Icons Both mods installed, both work nice Maybe someone will use it Thanks.
  2. I'm not a specialist but red one seems to be weird: UnityException: Texture 'SCANsat/Icons/SCAN_BigColorWheel_Tex' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixel (int,int) at SCANsat.SCAN_UI.UI_Framework.SCANuiColorPicker.drawColorSelector (Rect R) [0x00000] in <filename unknown>:0 at SCANsat.SCAN_UI.SCANcolorSelection.DrawWindow (Int32 id) [0x00000] in <filename unknown>:0 at SCANsat.SCAN_Platform.SCAN_MBW.DrawWindowInternal (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 Hope this is log you were talking about
  3. Hell guys! I've got an issue with color changing. Let's say I want to change pallete for a BIOME map. When I click on HVS color picker nothing changes - "NEW color" is still the same so default. Moreover almost all interface elements disappear for a time of clicking. Any idea? ScanSat reinstallation dosn't help. Should I try with reinstalling whole game? Thanks. Screen:
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