silentvelcro

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About silentvelcro

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    Sr. Spacecraft Engineer

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  • Location Athens

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  1. Absolutely love your models - any chance you're still planning on releasing the DADV Field Science Expansion? I'm really interested in using your rover!

  2. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: HOYO CSM

    You are right @DeltaDizzy, i should add some screenshots to the OP.
  3. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: DADV-1

    I am actually making a shuttle mod, not "The Shuttle" but pretty close. I almost finished the orbiter and it was the most challenging model and texture so far. You can see a photorealistic render and two in-game tests on my profile page. Just scroll down a little bit. Point by point mesh building from a few schematics, it is pretty tedious.
  4. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: DADV-1

    Thank you @Abpilot! 3D modelling is a mixture of techniques and normal maps are your best friends for detailing .
  5. silentvelcro

    KSP Fan-Art MkII

  6. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: DADV-1

    @Barar thank you for that and your kind words. I had no idea. Will correct this on the next update. Nice catch! Coming soon.... Featuring manned and unmanned rovers, scientific experiments and updated parts for the DADV ship featuring a bay with a telescopic platform for delivering the rover.
  7. silentvelcro

    KSP Fan-Art MkII

  8. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: HOYO CSM

    Hi @Spike88. Will include these on the next update.
  9. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: HOYO CSM

    Hello @THX-1138. The correct way is to have for example, the port on the HOYO in active mode (port extended) and the port on the Altair in passive mode (retracted). When you bring the ports close they pull each other but do not allow for a rigid dock (soft docking). That way you can correct any roll misalignments (be very careful as large rotations are not allowed) and when you have it right you switch the HOYO port to passive mode (retracted). Then you have a rigid connection between the two docking ports and no wobble. The semi transparent solar panels are indeed awesome, but all credit goes to @Shadowmage, since his mod TexturesUnlimited allows for that. I just had to figure out how the solar shader worked and made the texture. I have enabled the solar panels on all my mods to do that. Let me know how the docking went. Cheers.
  10. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: DADV-1

    @THX-1138 It is too late now to change it. And it was also pretty challenging. But i think sometime in the future i will work on a variation of the Lunar Electric Rover as suggested by @Mecripp. https://www.nasa.gov/pdf/284669main_LER_FactSheet_web.pdf Make you both happy?
  11. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: HOYO CSM

    Hello at @Jony76. Glad you like the mods and thank you for your kind words. These switches are cosmetic and actually do nothing else than light up their corespodent indicator lights, regarding life support systems i think. I saw these switches and indicators for the first time on MOARdV's awesome flightsystemsredux internal configs for the FASA Gemini.
  12. silentvelcro

    [1.3.1] LonesomeRobots Aerospace: DADV-1

    Hi @THX-1138. Glad you like it. The rover is for a single kerbal. I tried to fit 2 of these, but it didn't work out. Also i want the rover to be able to redock with the DADV inside the bay, which it does now and with 2 rovers it was impossible. I haven't tested a different rover, in theory you can, but the DADV rover i made is quite small in order to fit correctly.
  13. Hello @Tukan_. Unfortunately no, i never found the time to jump into RO.