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silentvelcro

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Everything posted by silentvelcro

  1. Very nice @tater! This is what i will be making in my next release actually. The parts for the Duna Base Camp Space Station, plus the huge service modules for the two Orions. Of course the SMs will be geared towards my HOYO capsules.
  2. Hi @Blinkboy77. I am so glad you enjoy my mods. I actually have a shuttle in the works, but it will take quite an amount of time until release since it is pretty complicated in every aspect. It will not be an exact replica though. Regarding Soyuz, i recommend you use Raidernick's mods which i think are awesome, i also found this Soyuz TMA very nice too although it is for 1.2.2, but you could make it work. You never know i may make one. Cheers mate.
  3. Hello SeaTac. Glad you enjoy the mod. You do not have to worry about merging any other folder than the "LonesomeRobots" folder. You can replace the folders "TextureReplacer" or "ASET" or "JSI" etc. But you should not replace the "Lonesomerobots" folder when installing a new LRAero mod. If you replace it you will only have the last LRAero Mod you installed. If you need further help you are welcome to PM me and we will sort it out. Cheers.
  4. @debaker02 Thank you for your kind words. If you remove the texture replacer mod there will be no reflective parts. If you do not want to remove texture replacer then you have to do some cfg editing on the part you do not want to be reflective. Just remove the module with name "TRReflection" from each cfg. Beware some parts may look horrendous without the reflections. Cheers. Will keep in mind for a future update. Glad you like the mod. If you replace the dependencies with KSP 1.3.0 versions it will work just fine. @tater Thank you for your kind works. I am planning to include that functionality when i realease the DBC space station.
  5. Yes i found out about Textures Unlimited after i finished working on this. I intend to switch to that and drop the Texture Replacer for all my mods on the next update. I haven't completely figured it out yet
  6. The exit hatch is located on the Science Lab Module. Transfer your Kerbal there and then you can exit. Hi! Thank you for your kind words. You can use the LonesomeRobots AresV to launch the vehicle and send it to Duna. I include a link at the description at the top. Thank you for your recommendation, i am aware of that, but i want the Kerbal to fit correctly in the cockpit in any situation.
  7. @THX-1138 Pretty close mate. Not retired. Not in this version @Cheesecake. I plan to add this on a future update.
  8. DADV-1. (Ver 1.1) 4 seat Duna Ascent & Descent Vehicle. Can be used in conjuction with the DBC01(Duna Base Camp) space station to land to the surface of Duna and return to orbit, refuel and repeat. Features a habitation module and a science lab. It is recomended you use the HOYO docking port which fits the DADV nose cone. Find it here. Included is a decoupler that can be used to attach the ship to the AresV LonesomeRobots rocket so you can put the ship to orbit and send it to Duna. Find it here. Alternatively it will fit any 7.75m rocket. For the IVA players, in order for the huge helmets to fit the interior, the default pilot/co pilot views are pretty low. If you want a better view click on the front windows. Same applies for the Habitation module views. I tried several approaches to emulate the elevator but nothing worked. If anyone has any suggestions please PM me and i will credit you for your help. Please suggest any improvements you may have in mind for the mod. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), ASET Props 1.5 & ASET Avionics 2.1, TDProps 1.1.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1602/DADV-1. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TexturesUnlimited created by Shadowmage. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. TDProps 1.1.1 created by TiktaalikDreaming. Redistributed as per license. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ DADV-1. (Ver 1.0) 4 seat Duna Ascent & Descent Vehicle. Can be used in conjuction with a space station to land to the surface of Duna and return to orbit, refuel and repeat. DBC01 (Duna Base Camp) space station is in the works and will be the next release. Features a habitation module and a science lab. It is recomended you use the HOYO docking port which fits the DADV nose cone. Find it here. Included is a decoupler that can be used to attach the ship to the AresV LonesomeRobots rocket so you can put the ship to orbit and send it to Duna. Find it here. Alternatively it will fit any 7.75m rocket. For the IVA players, in order for the huge helmets to fit the interior, the default pilot/co pilot views are pretty low. If you want a better view click on the front windows. Same applies for the Habitation module views. I tried several approaches to emulate the elevator but nothing worked. If anyone has any suggestions please PM me and i will credit you for your help. Please suggest any improvements you may have in mind for the mod. This mod comes bundled with dependencies. Module Manager, TextureReplacer (For Reflections), RasterPropMonitor (For functional interior), KSPWheel (For the landing legs. It is absolutely needed for the landing legs to work.), ASET Props 1.5 & ASET Avionics 2.1, TDProps 1.1. INSTALLATION Be careful, this mod comes bundled with the latest version of ASET Props (1.5) & ASET Avionics (2.1). Delete these mods if you have older versions before installing this mod. Unzip and merge with your GameData folder. The folder GameData/LonesomeRobots from the zip must be merged with, not replace, any existing GameData/LonesomeRobots folder. DOWNLOAD https://spacedock.info/mod/1602/DADV-1. LonesomeRobots Aerospace .craft files for all LRAERO ships can be found here . These are saved from KSP 1.3.1. Licensing. This mod is licensed under: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License Redistributed with this mod. RasterPropMonitor created by Mihara & MOARdV. Redistributed as per license. TextureReplacer created by ducakar. Redistributed as per license. ModuleManager created by Sarbian. Redistributed as per license. KSPWheel created by Shadowmage. Redistributed as per license. ASET Props 1.5 & ASET Avionics 2.1 created by Alexustas. Redistributed as per license. TDProps 1.1 created by TiktaalikDreaming. Redistributed as per license. Screenshots Cockpit Habitation module Science lab and airlock
  9. Thank you for all your kind words @THX-1138, your support and excitement is an awesome reward for the long hours. I hope my work brings meaningful addition to our favourite game. Also THX-1138 is one of my favourite movies of all time. Cheers mate.
  10. @FeofileGrotter Hi. This is the launch vehicle i used. It is TITAN IIIC'ish. The Gemini Capsule and the TITAN II parts are from my mod "The Gusmobile". The solid boosters and the Transtage ( Checkered fuel tank with 2 RL-10 LFEs ) are from the FASA mod. You cannot see the Transtage in my previous screenshot due to the angle of the shot and it was used for the Trans Munar Injection, Munar Orbit Insertion and Trans Kerbin Injection. I also done this with the Agena Target Vehicle as @Zeiss Ikon suggested (also from "The Gusmobile" mod) although it was a bit more difficult. This is on 1.3.1 with Tac Life Support for added challenge. The electrical charge and monopropellant used by the fuel cell were just enough to complete this.
  11. @Drakenex i will contact you via PM for this one. Cheers
  12. To anyone interested Altair Lander & AresV is updated to KSP 1.3.1
  13. Hello. All LRAero mods have been updated to KSP 1.3.1

  14. To anyone interested JK ATV & Ariane5 is updated to KSP 1.3.1
  15. Hello @Murdabenne. Sorry for the delay, i missed your comment. I do not have a GitHub. You are welcome to contact me via PM for anything you want. I do not know how to proceed on this. Other users like the dependencies bundled with the mod and others don't. I want at some point to put my mods in CKAN but did not have the time to check this out. On Texture Replacer i am torn. I checked Texture Replacer Replaced but i find that the reflections in the latest version are way too bright for my taste. Texture Replacer still works on 1.3.1 so i continued to use that. I think that in the next update i will drop Texture Replacer completely and use Shadowmage's Textures Unlimited which looks awesome but i haven't figured out it's use yet. I found some time now to update the mods to 1.3.1, which for 8 mods was a lot of work since none worked in the new KSP out of the box. I will consider your suggestion for my releases in the future. Cheers and thanks.
  16. To anyone interested HOYO Lander is updated to KSP 1.3.1
  17. To anyone interested DynaSoar & SIV Space Station is updated to KSP 1.3.1
  18. @antiwesley hi, i will be updating all my mods to 1.3.1 very soon.
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