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    Skåne, Sweden
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    Games, Running, Orienteering

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  1. Alright, thanks a lot for this map. I wouldn't survive without it XD
  2. Does this map show me how much Delta-V I need to return to Kerbin's surface from (for example) Duna?
  3. Just have to thank you so much for this thread! It's amazing! I've been searching for the best command pod for months, and now you gave me a whole list of them!
  4. I've done that a lot and this is what I do every time (assuming you already have KSP installed): - Open Steam and choose KSP - Right click on Kerbal Space Program in left bar - Properties - Local Files - Browse Local Files - This will open a folder (with GameData for example). Delete the folder you're currently in (Kerbal Space Program) by using the top bar to go back in folders - I always empty the trash just to make sure - Go back to Steam and the small window (Properties) - Delete local game content - Delete - Install KSP again Note that this will delete all your data in KSP including game saves, mods, settings and more. It will be like you installed KSP for the first time. I hope I helped you. Have a great day ;D
  5. Yeah, that's exactly what I'm experiencing nowadays.
  6. Hello everyone. In real life space agencies often split spacecrafts (for example Apollo) into two parts: a lander and an orbiter. Do you think that is necessary in KSP for any manned landing with return at all? If so, what planet/moon are you thinking about? What do you prefer & what do you usually do?
  7. Hello. This question is mostly targeted to sandbox players: how do you do when going to a new planet/moon? Do you first send an unmanned probe to land or just orbit? Do you send the Kerbals right away (do they return)? Do you prefer being realistic or doing everything fast and easy?
  8. But I don't in Sandbox.. may it be because I downloaded any file wrong? I just unzipped the files and put them into KSP's GameData folder.
  9. Hi. Just like the title says, how many Kerbals do you usually have in your spacecrafts? I'm trying to choose between and small and light, but not that advanced, command pod for orbital and interplanetary missions (basically all missions), and a big 7 Kerbal spacecraft packed with equipment and good stuff. What would you recommend?
  10. Hi. Just downloaded this mod and the two other patch files (Taurus_HCV_3.75m_Command_Pod_and_Service_Parts_1.5.3 & BDanim_v0.6.4.3 + Module Manager), but somehow I don't get access to all parts. I do have the pod, the reactions wheels, small fuel tank, heat shield, etc. But I don't see any service parts (except for the Ore Tank). Do anyone have a solution to this? What am I doing wrong? Thanks in advance.
  11. Hi. When I enter the VAB, I've lately started experiencing a disturbing issue. When I try to change my camera angle, it's really slow. No lag or anything like that, just a slow moving process for the camera. To do a 360 around my spacecraft I have to drag like 5 times. I've experienced this earlier, but then it helped with a restart of the game, now it's not enough. I'm running KSP 1.1.3 on macOS Sierra.
  12. This solved my problem. Though, I still have (minor) lag during flight, which I never had before. While doing complex movements that's really disturbing. Still, thanks for solving my original problem.
  13. Thanks for the quick response. I've now added more information, and if you miss something, just let me know. Thank you.
  14. Hello. Today I installed Kerbal Space Program 1.2, but I immediately realised something was wrong. The game was really laggy, especially when building in the VAB. I've never had any lag issues in previous versions of KSP. Worth to note is that the same problem occurred while testing out the Pre-Release. General Info OS X El Capitan 10.11.6 Steam Client on Fresh Install No add-ons Kerbal Space Program 1.2.0 2560 x 1440 Resolution, Full Screen Specifications iMac OS X El Capitan 10.11.6 3,4 GHz Intel Core i7 16 GB 1600 MHz DDR3 NVIDIA GeForce GTX 675MX 1024 MB Are you missing something, please let me know. Thanks in advance.
  15. Thank you for the quick response! I didn't know ModuleManager were going to be put in there. So, now it works!
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