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MisterB0420

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Everything posted by MisterB0420

  1. i can't seem to find the pod in the VAB. it shows up in the tech tree, but not in the parts list
  2. in case anyone is wondering, does not work in 1.3. no crashes, but all the menu screens are empty(they exist, just nothing in them)
  3. nope, no workie. CTD on startup. originally the ksp log stopped dead right after trying to load the surface sampler, so i updated the dll with the one DMagic has posted on github, but no luck there(just changed the errors...). i've hot-seated all the mods and it's definitely this one. i'm not entirely sure which report you would like, but i assume it's error.log: [Snipped by mod] as well, here's the two lines from ksp.log that originally pointed me to this mod as the culprit: [ERR 12:04:37.013] Cannot find a PartModule of typename 'ModuleIRSurfaceSampler' [LOG 12:04:37.019] PartLoader: Part 'MagicSmokeIndustries/Parts/Rework_Utility/Probe/Misc/IR_SurfaceSampler/part/IR_SurfaceSampler' has no database record. Creating. so if there's something really dumb i'm forgetting or overlooking it'd be really cool if someone could point me in the right direction, and if not i'll wait patiently for a fix
  4. hey! how well does this work in 1.1.3? would be really cool if my lcd was no longer just a glorified clock XD
  5. ahhh i knew there was a mod i forgot to install, i've just been dragging it off to the side too... thanks folks
  6. ok but i get nothing. not even 0.001 data off it. i read somewhere that the data return multiplier was something like 0.01, so does it only give me data if it's above a 1.0 return? you're probably right, i've got a hodge podge of different parts from different mods attached to it. i did have a mk 2 lander can attached though, not a probe core.. i was just testing it out to see what all the fuss was about, i'll build a real rocket and put it in orbit around the mun, and if i still get nothing i'll come back with pictures kay, so i am getting data from munar orbit. it must not transfer anything that's not a whole number... that's my guess anyhow. thanks for the help folks
  7. Here's a question google won't answer for me: how do i close the build resources window in the vab? is there a key i can push?
  8. I'm confused on how the MPL works. according to the information i've been able to find(sparse at best..) i should be able to set one of these up on kerbin somewhere and get science from my experiment data. but when, for example, i do a crew report from the tundra, even though the data is worth 5 Mits in the experiment, i get 0 data in the lab for it. it's a brand new lab, never done any experiments before. i am playing version 1.1.3 x64, pretty heavily modded, in science mode, but i don't believe any of my mods change the behavior of the MPL. not on purpose anyways. am i doing something wrong? did squad change the MPL in the last update(1.1.3), and i missed it? did a mod break my game? or is this thing just useless on kerbin? some people say the science you can get from the launch pad is game breaking, but i really don't see how that's possible if this is it's stock behavior
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