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Mün Surface Survey Contract Troubles
Flexico posted a topic in KSP1 Gameplay Questions and Tutorials
I've gotten my rover as close as I could to the point on the map, but I don't know how to exactly aim for the area I need to be. I've been moving a bit NSWE and taking EVA reports but nothing seems to activate the contract. Am I doing something wrong? When I click on the marker on the map I get an option to "Start Navigation" but it doesn't seem to do anything! At the very least I feel there should be a visible marker in the world, like for my other crafts and flags and such. -
Copy/Paste Between Craft?
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
How do I store it as an assembly? I didn't know that was a thing! -
Which feature of KSP 2 attracts you the most?
Flexico replied to Xd the great's topic in Prelaunch KSP2 Discussion
Considering I just walked Valentina up a mountain using time warp and "crashed" her into the ground 4 times on the way up, I'd say the stable physics engine will be the biggest! XD -
I know to hold Alt+Left Click to copy a piece or group of pieces, but when I open another craft, the copied piece(s) disappear. Is there a way to copy something from one craft to another? For example, I built a new lunar lander and want to copy the rockets and booster system from an older one I made.
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Transferring Fuel to a Stranded Craft
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
That would be it! Thanks much. :3 -
Transferring Fuel to a Stranded Craft
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Ok, I ended up sending up a second rescue ship with passenger space, returned the two rescue ships home, and terminated the stranded craft from the Tracker. *shrug* Hopefully I'll figure out the fuel thing sometime! -
Transferring Fuel to a Stranded Craft
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Ah, I do have a few mods installed: Environmental Visual Enhancements, Kerbal Engineer, Module Manager (which just has a module that lets you mine xenon). Also, the fact that I have the grabbing tool proves my R&D is at least level 2. X3 -
Transferring Fuel to a Stranded Craft
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
Same thing with the monopropellant; there's just no transfer menu that I can find. And I suppose it's possible to deorbit them both together, but the thrust vector would have a lot of torque and may waste all the fuel before deorbiting. (The orbit is close to the Mun's orbit, so it'll take a lot of delta-v to get home. -
Transferring Fuel to a Stranded Craft
Flexico replied to Flexico's topic in KSP1 Gameplay Questions and Tutorials
I have the default "Normal" difficulty settings I do not have that option checked. -
Ok, so I managed to rendezvous with a craft that had run out of fuel, and I planned to transfer enough fuel to it to deorbit (connected with a grabber claw), but I can't figure out how to transfer the fuel! I know I've done this before by holding Alt and right-clicking both tanks, but this doesn't seem to work now. Yes, I have upgraded my R&D to Level 2.
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How to adjust graphics driver in Linux?
Flexico replied to Flexico's topic in KSP1 Technical Support (PC, unmodded installs)
Before doing all that, I set a system restore point with Timeshift. So, no harm done at least. -
Clawing my way from the brink of disaster
Flexico replied to Flexico's topic in KSP1 Mission Reports
I am glad to hear you were amused. ^^ And thanks~ -
How to adjust graphics driver in Linux?
Flexico replied to Flexico's topic in KSP1 Technical Support (PC, unmodded installs)
After much jibbery-pokery, I can tell you after installing the Intel Update program and rebooting, the flickering is now worse. >< -
Clawing my way from the brink of disaster
Flexico replied to Flexico's topic in KSP1 Mission Reports
Woah, really? Thanks for the tip!