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DannerD3H

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  1. Thx! Yes indeed! however considering the low cargo i would prefer there to be more left xD Is there any way to hide cargo resources from the resource display? lets say I'm hauling a big orange fuel tank. this shows up as extra fuel in the resource display(even though it's disabled). Okei, just saw someone talking about using multiple intakes pr. engine.. which seems crazy.
  2. Thank you very much!!! My wings are mounted directly on the fuselage, so there is actually only 2 links between the wings and the engines. I made the wings a bit bigger, and the canards way bigger. It got better, but I'm sure it can get even better, it is still really hard to keep a dead east course while keeping the nose up... or rather adjusting the angle.. as soon as it settles it flies straight. but boy don't maneuver more than necessary xD Following your tip climbing quickly to get some height. Leveling out way earlier(12km instead of 17km) that allowed me to reach much higher velocity - And i made it!!! i got my 10T cargo into 130km orbit!!! Still some way to get 50-60T in orbit, i certainly didn't had enough fuel left to haul much more. Also wasn't perfectly executed when on rockets i seem to just be far off progade.. need to practice that and keep tweaking! No you can't say what i should do, but certainly you could point me in the right direction! so Thanks a lot! How should i avoid the high angle off prograde? should i wait til i get higher/faster or? am i simply underpowered without the rapiers? I mean when i get 1000 more science point i will unlock the rapiers and then carry 7 of those instead of the 5 valkyries and 2 mainsails.. Guess that will help with more power both in but certainly out of air-breathing mode! Here are some beauty shots Perfectly circularized 130 km orbit (a bit close to my stupid failed satellite drifting around.. should probably kill that thing xD) Practically empty cargobay, but what the hell.. it's a start xD and a little bit of liquidfuel left for the nukes! Project KSS gass station has begun! Not much fuel to refuel with tough, but well.. First SSTO docked to KSS.. powerbank xD Side question.. anyone knows why it gets "dark" when you open the docking port in this cockpit? Why does some people have so many air intakes? my engines never use more than 20% of the intake air according to the flight engineer and i really don't have many intakes?
  3. Thank you for the reply Plusck! I tried the KJR I cant really agree with my self if i consider it cheating, but none the less IT WORKS! And to be honest that is good enough for me Finnally i got a little hope for my SSTO dream back! Now i have the problem i kind of saw coming, I don't fully understand it though. He seem to be able to accelerate with only two valkyrie engines and 60T of cargo. I'm pretty sure the weight of my plane is roughly the same as his, but i need 5 to get decent power ratio and that is only with 10T og cargo!! Also my plane has some serious roll instabillity problems in the lower atmosphere.. later it is not that mouch of a problem. especially not on rockets. This is my design so far.. Around 10 T of cargo Starting out with 20 degree climp Starting to level out and gain some last speed with the valkyries (at around 700 i engage the rockets) Trying to raise the apoapsis 430 m/s off target.. My goal is to reach 130Km orbit Am i climbing to steep in the beginning or simply just not enough fuel? Again thanks for advise!
  4. This is how i attach the fuel tanks. They snap onto the rear cargobay. Looks like this, all good Looks like this on the runway. The left one fell of first thats why it is tilted over Now with struts. 4 on each side. 2 on top 2 on bottom And on the runway Now if i empty the fueltanks They stay Giving up... Wil KJR fix this?
  5. Hey KSP forum! I have been playing KSP for a couple of years, neatly avoiding the VHB. Building some quiet amazing structures like big space stations and mun base and such.. Well i went and fell in love with SSTO's so i thought okei lets learn to use the VHB. I build a small plane, flies like a dream, then went big and build a massive (mark IV) turbo prop science plane that flies like a dream (but slow though, and only atmospheric): But hey i felt ready to build a SSTO after watching a number of videos. I know i might be ambitious starting out with a mark IV SSTO as these things are massive. However i want it to haul big cargo in orbit so they need to be big. My problem isn't getting in orbit (not yet) my problem is simply creating a plane that doesn't fall apart or blow up before i even start a engine.. I have had serious problems with fuel tanks mounted on the side of my fuselage just falling of like i didn't even use tape to fix it. Even though i used struts! Sometimes in both sides sometimes only one of them.. no matter if the landing gears were mounted on them or the fuselage. Well if i design around this and actually get in the air my wings (one piece with procedural wings now) are flapping like a hummingbird and my elevons are pivoting around there center point around axial direction like its about to be ripped off.. Okei i got so tired of this that i started to try and copy other peoples planes like this one(which is really cool): Thinking okei if i build that without any cargo it should at least stick together and be able to spawn on the runway.. but no. the fuel tanks along the fuselage just drops of as soon as the plane loads to the run way.. Or.... everything just explodes.. WHAT THE HELL AM I DOING WRONG!?? I cant even copy other peoples work.. Will post some pictures of my miserable attempts when i get home. Is there some kind of trick to get the parts to stick together or is there a software problem? or am i simply just plain stupid? Never had these kind of problems with my plain old fashion rockets.. or small planes using only small parts. MODS used: Mark IV MechJeb Kerbal engineer procedual wings Any help much appreciated, almost giving up on KSP completely now..
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