Andrew2070

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About Andrew2070

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    Genesis Industries

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  1. Hello! After spending ages on perfecting my LongSword S.S.T.O, I developed a fantastic variant. This is the LongSword Mark 12 Variant, the best iteration ever produced! Changes from Previous Released Version: 2 New Wing Mounted Air Breathing Engines. 2 New Wing Mounted Fuel Tanks for New Engines. 2 New Wing Mounted Air Intakes. 1 Experimental J Cargo Bay Added. Wing Size Increased from 160% to 200%. New Gear Positioning and Break Torques. New 2 Hidden Fuel Tanks between RAPIERS. Repositioned Vertical Stabilizers. Take-Off Speed brought to 100 m/s. 4 Fuel Valves for Dumping Excess Fuel. Better positioning of AirBrake Systems. 2 New Engine Mounted Small Docking Ports (For Ground Refueling). Better alignment for the Air Intakes mounted on the wing's engine fuselage. Maximum Speed under 100,000M Altitude = 1600 m/s. Maximum Cruise Velocity under 100,000M Alt = 875 m/s. Air Intake Value Increased to Astonishing: 22 (+ Overall Aesthetic Improvements to Hull) If anyone wants it, I can upload it.
  2. I have a question. How do you improve take off speed or lift to get 80 m/s take off? I screwed something up in my mark 8 version that made my take off speed go to 150 m/s. (No weight was added, wheel height remains the same).
  3. I honestly can't edit in the new IP Board. Thats why i transfered everything into one topic. (Spoilers are a giant pain in the neck).
  4. Greetings! This is a showcase of all the various aircraft designs that Genesis Industries has come up with. Inter-Continental Ballistic Missile [ZEUS]: A converted MinuteMan III (MMIII) missile that has been retrofitted with a single 25 MT warhead as opposed to 8 of 350 KT warheads. The single warhead re-enters at 2200 m/s and impacts at near 1700 m/s without the aero brakes being engaged. Should the optional brakes be engaged, the warhead will slow down tremendously, use with caution. Inter-Planetary Ballistic Missile [MM-III]: A converted Minmus Rocket carrying 8 Nuclear warheads to targets not exceeding Duna. (Unless Scott Manley). Designed with automatic guidance for warheads. Simply assign one a GPS and fire, and continue doing so or all at once on one target. Warheads will only strike their assigned targets if the descent trajectory is within 5km of the target. (Blast radius about 800m).
  5. Greetings! This is a showcase of all the various aircraft designs that Genesis Industries has come up with. Inter-Planetary Ballistic Missile [MM-III]: A converted Minmus Rocket carrying 8 Nuclear warheads to targets not exceeding Duna. (Unless Scott Manley). Designed with automatic guidance for warheads. Simply assign one a GPS and fire, and continue doing so or all at once on one target. Warheads will only strike their assigned targets if the descent trajectory is within 5km of the target. (Blast radius about 8
  6. Max speed 1100 m/s before leaving atmosphere (70km) No aerodynamic forces act on it except when in solid boost stage. (first 20 seconds).
  7. Ill put a link up on DropBox by tommorow: You'll need a few mods though. Whole list of requirements is here: It should work in all 1.0.x versions: As long as you have the corresponding mod version.
  8. Orion is a sham. I don't think the Japanese people colonized the moon after hiroshima. I mean it is possible to propel a spacecraft with nuclear explosions, but it's rather insufficient. I believe that if a very large spacecraft like those seen in Science-Fiction movies with Submarine like architecture we'd be better off. A submarine uses a 10 KG uranium pellet to do so many functions that allow naval officers to live under sea for many months. Sea Water --> Reactor --> Steam --> Turbine --> electricity/propulsion --> drinkable water/Breathable Oxygen --> urine --> reactor etc. If we can solve the problem of transporting a huge ton of water into space in a contained enviornment, I think space travel would be easier. But to answer the O.P. We cannot nuke the sun because coming close to it would either do two things. 1. Spontaneously combust our missile. 2. Irradiate the warheads and force them into super-critical state (mushroom cloud before reaching sun's atmosphere).
  9. I've got one too! It's a replica of the Minuteman III but I call it "Thor" cause of it being a I.P.B.M rather than I.C.B.M. Basically just took my old Apollo series rocket and traded out the lunar/command modules for additional boosters/warheads. Original version carries 6 warheads, 370Kt each. New improved version carries 8 warheads, 370Kt Each. Current features: Conventionally self destruct. Decoy Chaff and Flare Pods. Disarmed Warhead Ejection. Simultaneous Warhead Arming. Ability to jettison unnecessary fuel. Powered by single RTG Generator. Contains GPS Targetting Pod. It can also strike the Moon, Minmus and Duna with relative ease. However all targetted celestial bodies must be in optimal alignment.
  10. I revised the original version to create a more efficient system with the SmartParts mod. After getting an approximate timing for when the 1st stage is dead, the activator auto stages it. Thus allowing me to launch the missile without manually altering it's course until the second stage. So basically I can now sit hands free and watch it ascend for 3-4 minutes before doing anything.
  11. Designing a SSTO isn't as quick a process as designing a rocket for instance. However there are a few concepts to keep in mind when attempting to build one. 1. You will fail a bunch of times in different aspects of flight, orbit, landing, take-off etc, but keep trying! 2. Every failure is success if you are able to find the causes of error and patch them up in the hangar. 3. Compromise is essential, you need to sacrifice aesthetics for functionality or find a gray area between the two. Personally I favor aesthetics over efficiency, but I've managed to produce something that is 50-50 in both. It can fly anywhere, withstand extreme force and heat but requires 160 m/s to take off and 70 m/s to land. That big of a gap is why I sacrificed a slot on my rapiers for a larger afterburner, and placed smaller radial parachutes. Compromise is essential since you cannot include every aspect of every aircraft in a single one (as far as I have seen). If you need help compare your craft to one of similar size and design, then evaluate the data to find where you lack. Every flight is bound to have at least 1 failure (big/small), but eventually you can patch them all up and reduce error probability. So far I have to learn how to get my SSTO to take off at 70 m/s and not stall under 60 m/s and survive a 150 m/s impact landing. Of course kerbin is easier, but I suggest you download hyper-edit and test out the spacecraft in planets you might want to visit. That's how i found most of my errors (enlarged wing size for Duna, more intakes for Kerbin/Laythe, etc). What I mean to say is, personally I have found that SSTO's are a lot simpler with OPT and knowing the CoM, CoL, CoT. If you can get the CoM and CoL to line up and have the fuel draw rate to be balanced, the aircraft will fly anywhere. The sky maybe the limit, but you can exceed that limit by quite literally burning a hole through the sky. (750m/s> at 20km alt). If you need any help feel free to ask me
  12. Title "Beach" On A Carrier, but the in text description states: "Beech B-18" On A Carrier. Clever Title or unexpected spelling error Love the carrier though, I need something 5x that size for myself
  13. Greetings! It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. General Information: Game Version: 1.0.2 Vessel Name: M.M III Vessel Version: Mark 1 Vessel Parts: 49 Part(s) Vessel Mass: 962.1 Tons (KSP Units). Stage Count: 4 Stages Not all used. Weapon Class: Mass Destruction Description: It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. It's basically a 4 stage rocket with enough fuel in the first stage to get to an apoapsis of 130Km. The two stages following have enough fuel to send the payload towards Duna with real ease. However as the missile is relatively new, it does not possess RCS thrusters or fuel at the moment. In the near future the rocket will be able to make complex maneuvers through advance RCS jets. Currently it can lift more than 30 tons of payload into orbit and about 15 tons to another planetoid. The warheads are GPS guided by a targeting pod fitted into the final stage, which zooms into targets. Once the warheads are armed, targeted and ready all that is left to do is to deploy them 1 by one or all at once. Thus it can take out 6 different positions on a planet or 1 single position with 6 consecutive warhead strikes. Screenshots:
  14. I still can't download from SpaceDock. The files get corrupted around 20 MB/33.5MB, Tested it with 4 different internet connections and two different VPNs.
  15. Lmao Butt. Isn't there a cargo rampart tail for that line of OPT parts?