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Andrew2070

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  1. Ah, I just made an account there and uploaded two of my space crafts. I really like the analytics and user friendly-ness of their site. Anyhow, here's the link https://kerbalx.com/Andrew2070/SSTO-H-BroadSword-mk7
  2. Thank you, For some reason I can't find the CKAN script (haven't updated mods in months), but a rough idea of the mods used in this space plane: OPT, MK4 space plane, Near Future (all of their mods), and BDArmory. The first 3 account for about ~95% of the spaceplane, fuselage/body from OPT/MK4 and engines from Near Future. I'll pull up the entire list and edit it in at some point.
  3. I like where you're going with the B-1B. I made a similar version myself, but just couldn't stop "adding to it". Regardless the B-1B is a beautiful aircraft and I'm sure you can do it justice. I don't know if my spaceplane counts as its a mix of OPT and other mod parts, but the older "longsword" Mk12 variant had been posted on this thread (many many years ago). So here's the new one. It's twice everything the original was, in lethality, speed, size, evasion, and fuel capacity. Basically if the longsword from Halo and the SU 57 had a baby, it would look something like this. Complete sensor fusion, packs AESA and TWS radars. Loaded with 16 AMRAAMS and Nuclear gravity bombs. Uses LH2 for fuel in vacuum, and nuclear atm breathing engines can function in any atmosphere.
  4. Hello everyone! A few days ago, I decided to remake an old SSTO design that I had once posted about on these very forums. I named it the "longsword" (after the Halo series fighter/bomber). The original SSTO incorporated "primitive" technology, and a lack of SSTO engineering knowledge. Having gone through 12 iterations and two rebuilds, I settled on the Mark 12 variant of the Longsword. It was easy to take-off/land anywhere, had a good top speed, excellent structural integrity, and all the onboard equipment required for science/return missions. However, it was small, and the 190+ part count (without any weapons) was painful for Kerbal maintenance upkeep (and my poor mac). At 30.2 m in length and 29.1m in wingspan, the Mark-12 was powered by 2x Rapier, and 6x OPT engines (can't remember the name). So, I decided to recreate the Mark 12, keeping the same airframe in mind, with a touch of SU-57, and sprinkle of GA-TL1 Longsword. Here are some before and after pics and I'll include an contrastive analysis at the end of this post: Before (Mark 12): After: (3.0 - D) Wingspan: 50.6m, Length: 51.0m Propulsion: 2 Nuclear "Eeloo" engines (V:LH2/All-ATM), 2 ARI reverse LH2 engines, 2 ARI forward LH2 "afterburners", 2 VTOL engines. Power Generation: Engine alternators, onboard Fission Reactor, one RTG. Radar: Track While Scan (TWS), Active Electronically Scanned Array (AESA) radome (Forward and Rear), extra Air-Air radome, Radar Warning Receiver, Radar Data Receiver. Countermeasures: 2x ECM Jammer. 6 (360 degree) lasers (2 rear-underwing , 2 front-underwing, 1 nose mounted, 1 tail mounted). Chaff & Flares. Weapons: 6 Laser turrets, 16 AMRAAM (A2A) missiles, 2 50. Cal turrets, 1 GAU 30mm cannon, 4 AGM's, 4 Nuclear Bombs. Fuel: Primary: LH2, Secondary (VTOL - Oxidizer). (Enough fuel for most round trip missions). Additionally, the entire fuselage and airframe is armored, so it can withstand a direct hit from 4-5 AMRAAMs. Here it is in the hanger: In flight: Nuclear Bombing Run: Escape Orbit: Eve Entry: Kerbin re-entry: AI war games with a Surface to Air Missile Unit: Dodging AMRAAM Missiles: In conclusion, the new design is roughly twice the size of the original. That being said, it also packs twice the offensive capability, many more countermeasures and advanced radar systems (allowing it to track dozens of targets simultaneously, with the ability to fire on multiple). It also has tons of extra fuel that can be very useful in striking celestial bodies. The new design also features a nuclear reactor, with the capability of powering the spacecraft and an entire space station or base. It cannot be shot down through conventional means, as there are far too many laser turrets onboard, which counteract barrages of seeking anti air missiles. Not to mention it is stealthy. Enjoy!
  5. I don't know if modded is out of the question, but here's one that I made. Basically a multi purpose heavy SSTO, with nuclear engines capable of providing thrust in any atmosphere, and a large LH2 capacity making round trip travel possible from any celestial body. I call it the broadsword.
  6. Greetings everyone, Originally designed as an orbital freight ship, the heavy SSTO "broadsword" saw many months of augmentations to make it the perfect multi-role space craft. The initial design parameters emphasized endurance and maximum payload capacity, with the goal of reaching any celestial body's orbit on a single tank of gas. The spacecraft was never intended to touch down on any other planetary surfaces, and would rely on smaller towed "fighter SSTOs" for refueling missions. Unfortunately, achieving the initial goal pushed the total part count to 170, making it not worthwhile as a potential "aircraft carrier". The spaceplane was put in cold storage until Kerbin's military strategists wanted to explore its role as an orbital bomber, capable of delivering hundreds of 1.5 MT nuclear warheads at a moment's notice, undetected. This initiative called for a series of "survivability tests", which would push the airframe design to its limits. After some great successes between scientists and military strategists, a final design was approved that could withstand the conditions of all celestial bodies. The H-SSTO Broadsword Mk 6. Clocking in at roughly 1700 tons, with a width/wingspan of 74m, length of 83m, and relative height of 20m. This spacecraft carries about 6,670,000 units of liquid hydrogen fuel for its 11 nuclear, 8 VTOL, 2 SURGE, and 2 ARI reverse thrusting engines. In total the space plane is powered by 23 engines of various designs and purposes, as well as a large fission reactor. The nuclear engines do not consume fuel in any atmosphere. Maximum survivable airspeed is about 1800 m/s in low/less dense atmosphere, and 3500 m/s+ at higher altitudes. (I don't keep the throttle at more than 10% for non orbital atmospheric flight). It can transport a crew of 7 in the immediate cockpit and more in the additional crew compartments. Thanks to excellent usage of airframe integrated radiators and thermal control systems, the spaceplane can withstand the pulse of a thermonuclear weapon, as well as atmospheric entry up to 2,500 m/s. The broadsword is also capable of high G maneuvering, because of its strong structural integrity, variety of large control surfaces and thrust vectoring systems. The instrument suite was also enhanced to feature advanced communication systems (including a detachable orbital relay), celestial analysis equipment, and every resource converter known to kerbal kind. Despite the ~3.5 thrust to weight ratio, the spaceplanes mass places great stress on its landing gear, making it difficult to land or take off without employing the STOL or VTOL capabilities. This is largely due to a lack of advancements in landing gear technology, and so the broadsword can only survive touchdown at less than 5 m/s vertical velocity. A skilled pilot can easily operate within these parameters. Surprisingly, the design allows for incredible buoyancy, making landings on liquid bodies not only possible, but more attractive. Lastly, the spaceplane features a robotic arm, two (two crewed) escape pods, AESA air to ground radar, 360 degree track while scan air to air radar, surveillance cameras, two drills, and many other fun gadgets. It also features a nose cargo ramp for deploying vehicles on extraterrestrial bodies. When fitted for military operations, the spacecraft can deploy every weapon possible, from artillery to lasers to nuclear weapons. (Note I have around 50 mods, and I don't know how many were used to complete this spacecraft). Here are some pictures: More bombing pics:
  7. Hello! After spending ages on perfecting my LongSword S.S.T.O, I developed a fantastic variant. This is the LongSword Mark 12 Variant, the best iteration ever produced! Changes from Previous Released Version: 2 New Wing Mounted Air Breathing Engines. 2 New Wing Mounted Fuel Tanks for New Engines. 2 New Wing Mounted Air Intakes. 1 Experimental J Cargo Bay Added. Wing Size Increased from 160% to 200%. New Gear Positioning and Break Torques. New 2 Hidden Fuel Tanks between RAPIERS. Repositioned Vertical Stabilizers. Take-Off Speed brought to 100 m/s. 4 Fuel Valves for Dumping Excess Fuel. Better positioning of AirBrake Systems. 2 New Engine Mounted Small Docking Ports (For Ground Refueling). Better alignment for the Air Intakes mounted on the wing's engine fuselage. Maximum Speed under 100,000M Altitude = 1600 m/s. Maximum Cruise Velocity under 100,000M Alt = 875 m/s. Air Intake Value Increased to Astonishing: 22 (+ Overall Aesthetic Improvements to Hull) If anyone wants it, I can upload it.
  8. I have a question. How do you improve take off speed or lift to get 80 m/s take off? I screwed something up in my mark 8 version that made my take off speed go to 150 m/s. (No weight was added, wheel height remains the same).
  9. I honestly can't edit in the new IP Board. Thats why i transfered everything into one topic. (Spoilers are a giant pain in the neck).
  10. Greetings! This is a showcase of all the various aircraft designs that Genesis Industries has come up with. Inter-Continental Ballistic Missile [ZEUS]: A converted MinuteMan III (MMIII) missile that has been retrofitted with a single 25 MT warhead as opposed to 8 of 350 KT warheads. The single warhead re-enters at 2200 m/s and impacts at near 1700 m/s without the aero brakes being engaged. Should the optional brakes be engaged, the warhead will slow down tremendously, use with caution. Inter-Planetary Ballistic Missile [MM-III]: A converted Minmus Rocket carrying 8 Nuclear warheads to targets not exceeding Duna. (Unless Scott Manley). Designed with automatic guidance for warheads. Simply assign one a GPS and fire, and continue doing so or all at once on one target. Warheads will only strike their assigned targets if the descent trajectory is within 5km of the target. (Blast radius about 800m).
  11. Greetings! This is a showcase of all the various aircraft designs that Genesis Industries has come up with. Inter-Planetary Ballistic Missile [MM-III]: A converted Minmus Rocket carrying 8 Nuclear warheads to targets not exceeding Duna. (Unless Scott Manley). Designed with automatic guidance for warheads. Simply assign one a GPS and fire, and continue doing so or all at once on one target. Warheads will only strike their assigned targets if the descent trajectory is within 5km of the target. (Blast radius about 8
  12. Max speed 1100 m/s before leaving atmosphere (70km) No aerodynamic forces act on it except when in solid boost stage. (first 20 seconds).
  13. Ill put a link up on DropBox by tommorow: You'll need a few mods though. Whole list of requirements is here: It should work in all 1.0.x versions: As long as you have the corresponding mod version.
  14. Orion is a sham. I don't think the Japanese people colonized the moon after hiroshima. I mean it is possible to propel a spacecraft with nuclear explosions, but it's rather insufficient. I believe that if a very large spacecraft like those seen in Science-Fiction movies with Submarine like architecture we'd be better off. A submarine uses a 10 KG uranium pellet to do so many functions that allow naval officers to live under sea for many months. Sea Water --> Reactor --> Steam --> Turbine --> electricity/propulsion --> drinkable water/Breathable Oxygen --> urine --> reactor etc. If we can solve the problem of transporting a huge ton of water into space in a contained enviornment, I think space travel would be easier. But to answer the O.P. We cannot nuke the sun because coming close to it would either do two things. 1. Spontaneously combust our missile. 2. Irradiate the warheads and force them into super-critical state (mushroom cloud before reaching sun's atmosphere).
  15. I've got one too! It's a replica of the Minuteman III but I call it "Thor" cause of it being a I.P.B.M rather than I.C.B.M. Basically just took my old Apollo series rocket and traded out the lunar/command modules for additional boosters/warheads. Original version carries 6 warheads, 370Kt each. New improved version carries 8 warheads, 370Kt Each. Current features: Conventionally self destruct. Decoy Chaff and Flare Pods. Disarmed Warhead Ejection. Simultaneous Warhead Arming. Ability to jettison unnecessary fuel. Powered by single RTG Generator. Contains GPS Targetting Pod. It can also strike the Moon, Minmus and Duna with relative ease. However all targetted celestial bodies must be in optimal alignment.
  16. I revised the original version to create a more efficient system with the SmartParts mod. After getting an approximate timing for when the 1st stage is dead, the activator auto stages it. Thus allowing me to launch the missile without manually altering it's course until the second stage. So basically I can now sit hands free and watch it ascend for 3-4 minutes before doing anything.
  17. Designing a SSTO isn't as quick a process as designing a rocket for instance. However there are a few concepts to keep in mind when attempting to build one. 1. You will fail a bunch of times in different aspects of flight, orbit, landing, take-off etc, but keep trying! 2. Every failure is success if you are able to find the causes of error and patch them up in the hangar. 3. Compromise is essential, you need to sacrifice aesthetics for functionality or find a gray area between the two. Personally I favor aesthetics over efficiency, but I've managed to produce something that is 50-50 in both. It can fly anywhere, withstand extreme force and heat but requires 160 m/s to take off and 70 m/s to land. That big of a gap is why I sacrificed a slot on my rapiers for a larger afterburner, and placed smaller radial parachutes. Compromise is essential since you cannot include every aspect of every aircraft in a single one (as far as I have seen). If you need help compare your craft to one of similar size and design, then evaluate the data to find where you lack. Every flight is bound to have at least 1 failure (big/small), but eventually you can patch them all up and reduce error probability. So far I have to learn how to get my SSTO to take off at 70 m/s and not stall under 60 m/s and survive a 150 m/s impact landing. Of course kerbin is easier, but I suggest you download hyper-edit and test out the spacecraft in planets you might want to visit. That's how i found most of my errors (enlarged wing size for Duna, more intakes for Kerbin/Laythe, etc). What I mean to say is, personally I have found that SSTO's are a lot simpler with OPT and knowing the CoM, CoL, CoT. If you can get the CoM and CoL to line up and have the fuel draw rate to be balanced, the aircraft will fly anywhere. The sky maybe the limit, but you can exceed that limit by quite literally burning a hole through the sky. (750m/s> at 20km alt). If you need any help feel free to ask me
  18. Title "Beach" On A Carrier, but the in text description states: "Beech B-18" On A Carrier. Clever Title or unexpected spelling error Love the carrier though, I need something 5x that size for myself
  19. Greetings! It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. General Information: Game Version: 1.0.2 Vessel Name: M.M III Vessel Version: Mark 1 Vessel Parts: 49 Part(s) Vessel Mass: 962.1 Tons (KSP Units). Stage Count: 4 Stages Not all used. Weapon Class: Mass Destruction Description: It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. It's basically a 4 stage rocket with enough fuel in the first stage to get to an apoapsis of 130Km. The two stages following have enough fuel to send the payload towards Duna with real ease. However as the missile is relatively new, it does not possess RCS thrusters or fuel at the moment. In the near future the rocket will be able to make complex maneuvers through advance RCS jets. Currently it can lift more than 30 tons of payload into orbit and about 15 tons to another planetoid. The warheads are GPS guided by a targeting pod fitted into the final stage, which zooms into targets. Once the warheads are armed, targeted and ready all that is left to do is to deploy them 1 by one or all at once. Thus it can take out 6 different positions on a planet or 1 single position with 6 consecutive warhead strikes. Screenshots:
  20. I still can't download from SpaceDock. The files get corrupted around 20 MB/33.5MB, Tested it with 4 different internet connections and two different VPNs.
  21. Lmao Butt. Isn't there a cargo rampart tail for that line of OPT parts?
  22. @JadeOfMaar Well that's a mighty fine ship then! My mission is to create a well rounded SSTO that can do pretty much every small task, it can do the following: 1. Deploy satellites and cargo of all weights/small size in 80km orbit (Low-Kerbin). 2. Dock with mostly any type of other space vessel through robo-arm or main port. 3. It can refuel in atmosphere via the robotic arm that attaches to another tanker. 4. It can travel from one planet to another after docking with interplanetary vessels. 5. Can survive maximum G-Forces on all angles, sides and regions of the hull. 6. It is invulnerable to heat damage as most of the parts are resistant to heat. These are the current issues with the LongSword that require attention: 1. Take-off speed to be lowered around 120m/s 2. Stall speed to be lowered to 40 m/s from 65 m/s. 3.
  23. Btw: Should my rear wheels match my front wheels in height. Also can the J aerodynamic tail with slots and 2 lfo engines work? What about large Ullage Motors on the wing tips to get to take off speed without LF? Few more questions: Is it practical to activate my aero-spike afterburners for Take-Off like a fighter jet? After 50km should i cut my engines to conserve fuel and burn at apoapsis of 75k? Does OPT have a 1.8 version or better for 1.0.x versions? Edit: I downed take-off speed to 160 m/s by tuning my wheels and adding batteries at the tail. My goal is to get it around 120 m/s without having to add any more wings or control surfaces.
  24. What engines do you have in mind to replace the rapiers? I am biased against Lf+Ox engines because they consume so much fuel even though each engine is different. I basically like what I have so far because it's aesthetically pleasing and functional enough. Mark 1-5 could not circularize orbit properly and had me re-enter with a periapsis of 40,000. Now I get a periapsis of around 80+k and have little fuel left for de-orbiting into atmosphere. Your ship aesthetically pleases, but at the same time that gap between wings irritates me Does that thing fly? What's its top air speed in Kerbin? How much fuel do you have left over in orbit? *Tip: Add larger/longer wings on the sides of your current ones for glide control* I just love this new feeling that my LongSword can "Catch Fire" while leaving atmosphere: Don't want to lose that. Any tips?
  25. My workload for 12th grade increased a lot, which is why I haven't been playing as much. However I had some time today and put together a new and more efficient variant of my LongSword series. Introducing the Mark 6 variant: Features all the previous features (with an empty cargo bay for Sat transport). Features two new engines, two new fuel tanks and 4 additional air intakes. The Mark 6 has a take off speed of 190 m/s (bit too close but worth it). It is also capable of circularizing orbit at 80,000m up with little fuel left. Better engine placement now allows the wings to act as thrust vectoring. More structural boosting (struts ftw) have made it invulnerable to high G-Forces. However it still isn't capable of ditching in water even with buoyant wing tanks. Edit: Two stage parachutes are designed for scenarios where the aircraft cannot aerobrake under 150m/s. Stage 1: Droge Parachutes: Designed to bring speed to 90m/s or below (60 m/s is optimal landing speed). Stage 0: Emergency Shutes: Designed to act as a failsafe if the aircraft is in a tailspin or plummeting too fast.
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