

Eskell
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totm dec 2019 [1.8.1] JNSQ [0.9.0] [03 Feb 2020]
Eskell replied to Galileo's topic in Add-on Releases
Have you installed Research Bodies? If I remember correctly, the default initial visibility for planets is Mun, Minmus and Jool. -
I think it should be German Space Agency https://en.wikipedia.org/wiki/German_Aerospace_Center and they messed their twitter handle :-)
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This is actually from Kopernicus as a warning (alongside the other messages seen in the screenshot) about incompatible version.
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[1.11] IndicatorLights v1.7: Small, convenient, informative.
Eskell replied to Snark's topic in Add-on Releases
I'm using TRR in 1.4.3 without any problems. You just need to install fixed shader for reflections, that is linked in OP in TRR thread. -
[1.11] MissingHistory v1.9.2: Handy parts to complement Making History.
Eskell replied to Snark's topic in Add-on Releases
IFAIK the cause of the problem is, that the :FOR[RemoteTech]statement marks the patch as a internal part of RemoteTech mod and, as a side effect, MM will assume that RemoteTech mod is present. So all other patches with condition :NEEDS[RemoteTech]will now be applied. This may lead to some unintended behavior. -
Simple logistics does something like that
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Eskell replied to Ger_space's topic in Add-on Releases
I was able to restore stock ground station in my career by changing the setting and than reinstalling KK. Hope that helps. -
Look at TRR_Guide for an example of new config and folder structure. The main thing is, that male and female heads are now in separate sub-folders. I was able to update Diverse Kerbal Heads for my game this way.
- 913 replies
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- renaissance compilation
- visual enhancements
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Add a colonization system
Eskell replied to sirgoodman's topic in Suggestions & Development Discussion
Kerbal Planetary Base Systems has K&K as manufacturer for its parts.