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KingDominoIII

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  1. Same issue. Specs are i7-12700H, 32gb DDR5 ram, 3070Ti. Game is running off of an SSD.
  2. The tubes in structures may work. I haven't tried them but I believe they can be deployed like a fairing.
  3. Game crashes when loading save/starting new save/loading quicksave. Verifying integrity of game files, as well as uninstall/reinstall, did not fix the issue.
  4. On larger craft, tanks will fall through other tanks and explode.
  5. Docking ports couple fine, but when they decouple the game thinks that my craft has crashed. When I view the craft again the docking ports have no option to decouple. Further, the docking ports do not function like a decoupler, as they did in the first game, and cannot decouple from non-docking port parts (in addition to docking ports).
  6. 1. Change body in VAB so I can see TWR of a lander on its body, for example the Mun for a Mun Lander. 2. Switching part reference vs vessel reference in VAB for rotate/translate 3. See orbit lines through SOI before entering them. 4. Grab entire vessel by holding shift or comparable keybind instead of ctrl+a and drag 5. Panning control in VAB or focus part, as well as being able to rotate when not on CoM. 6. Decouple using docking ports 7. Option for old fairing building style 8. Fairings that snap onto parts above them- as the game is currently it's not possible to build a lunar lander "garage" like on the Saturn V.
  7. As far as I can tell, there are no posts on this issue before. Esc doesn't pause the game for me sometimes (randomly) or display the menu. The cheat menu does display, still. The key binding is still set to esc in settings.cfg. How can I fix this? Mods: Airplanes Plus, KER, KAS, BD Armory
  8. https://imgur.com/gallery/fdZr6Xq These missions required a lot of tinkering. Got them to work, with a new series of shuttles capable of using fairings for payload.
  9. Can I scout a new location for the new Minmus missions without creating a new mission report? For some reason I decided to scout a polar location... not sure why. Would prefer to scout many points and not have to file each report...
  10. The Mil V-12 prototype was the heaviest helicopter ever built, at 97 metric tons. How big can you make a helicopter in KSP? Can you beat the V-12? To test your helicopter, take off from the KSC runway or launchpad and fly to the Island Airfield. Land there, take off again, and then return to the KSC in one piece. Rules: For the purposes of this challenge, a helicopter Is primarily lifted by a rotor or rotors; that is, it can take off vertically under the power of a rotor or rotors, without the aid of jet engines. Jet engines are allowed for lateral propulsion. Can hover in midair Can take off and land on a spot Any kind of propeller, rotor, jet engine, or rocket engine is allowed. No kraken drives. Your mass is determined by wet mass before takeoff. You may chose to deliver cargo to the Island Airfield to earn the Cargo Carrier distinction. This cargo should be counted as part of your takeoff mass. Kerbals do not count towards your mass. You may not lose parts during your flight. Your vehicle must be kerb'd. Distinctions: Cargo Carrier: Deliver cargo to the island airfield Kerbal Carrier: Deliver kerbals to the island airfield. Amphibious: During your flight, land in the ocean and take off again. Precision Landing: On your return to the KSC, land on the roof of the VAB Precision Landing, rank II: On your return to the KSC, land on the roof of the Administration Building Leaderboard:
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