Jump to content


  • Posts

  • Joined

  • Last visited


120 Excellent

Profile Information

  • About me
    True Comrade

Recent Profile Visitors

1,877 profile views
  1. Verified my game files and reinstalled. Problem persists. Found a workaround: going to the tracking station and back fixes it. I think what's happening is that, for whatever reason, it's making a maneuver to intercept the Mun if I plot more than one maneuver in a ship, even if I delete the first. Yes, I am selecting the proper destination.
  2. Alright, KSP 1.12 added a maneuver node creator like Mechjeb has. Okay. How does it work? I tried plotting a transfer to Duna, and it literally sent me towards Eve, the exact incorrect direction. Is it broken? I've also noticed that automatically created alarms for maneuvers only seem to count down when the applicable vessel is being flown, not when in the tracking center or flying other vessels. This effectively renders it useless. Any workarounds? Thanks.
  3. Working on a Duna mission right now as a proof of concept- having some issues with heavier payloads and booster separation though, for some reason. Any idea what the max payload capacity of the KeR-7 is?
  4. https://imgur.com/gallery/GaLKwHY Had a few issues with Eve surface features. Hope this counts.
  5. Most of us have probably seen Starship hop before. This challenge is pretty simple- replicate SN10's flight profile (explosion optional) with a VTVL craft. -Your vehicle should use three engines that can gimbal. The craft should have a TWR of roughly 1 with 1 engine lit. -Fly to 10km, gradually shutting down your engines. Hover at 10km, and then shut off your final engine and flip over, falling on your side. -As late as possible, relight three engines and flip upright. -Shut down two engines and land vertically on landing legs. -Bonus points if it explodes shortly after landing. -Bonus points for aesthetics.
  6. Absolutely! Most challenges don't have prizes- I just do em for fun, as I imagine most people do.
  7. I would but I have both DLC unfortunately. I'd do it for no points, if you're accepting entries more loosely. Unfortunately I think anyone with the ability to take on a grand tour probably has both DLC already.
  8. Believe it or not, metals are malleable- they bend. SN1, made of stainless steel, which is more resistant to force than aluminum, the metal most rockets are made of, imploded, and bent inward instead of shattering. Airframes bend. It's a fact of aerospace. Look out the window the next time you're on a plane- you'll see the wings shaking as soon as you hit turbulence, and maybe before then.
  9. Congrats on completing Lunex 1, 2, and 3, all first class, @camacju! Go ahead and claim your badges.
  • Create New...