Jump to content

Quodios Kerman

  • Content Count

  • Joined

  • Last visited

Community Reputation

16 Good

About Quodios Kerman

  • Rank

Recent Profile Visitors

1,660 profile views
  1. <Day 1> Today I traveled around KSC with my tiny truck, and also launched my first rocket! It escaped atmosphere, and it seems that I can orbit around Kerbin! <Day 2> In Day 2, I made a dramatic technical improvement in Kerbal history - Kerbals made LKO, and tried Mun Flyby. <Day 3> I tested a solid rocket motor on launchpad in Day 3. It was simple, but the most important thing was that I was able to test mod "Kerbcam". It enabled much more variety of camera works. Also, Kerbals scouted around KSC wit
  2. <Introduction> Hi, this is Quodios Kerman. I recently started making videos of my 64k modded career play - named QKSE. I wanted to share my videos for your eye candy and for some advices to make my videos much more realistic and also artistic. I am uploading my videos on Youtube, so you can subscribe my channel. For some of you asking my mods, here's the mod list: <Milestones of QKSE> I have several goals that I want to achieve. They can be categorized into "Exploration", "Bases and Stations", "Vessels" and "Others".
  3. sun flare of scatterer does not correctly rescaled by this mod. if i set rescale and resize to 6.4, sun flare just disappears, and when i change its value to 1, it works again. i'm using ksp 1.3, scatterer experimental version, and no other mods. it is easy to reproduce, so maybe will not need log file
  4. I deleted IFS and Space Y now works well with SMURFF. Also, SMURFF did not work without color-coded canister and with IFS. Thank you for your help, and hope this problem could be fixed.
  5. You should ask question on the Simple Construction thread, not on the Add-on Release Forum.
  6. One thing I want to notify is that before installation of color-coded canister SMURFF worked well. Later I will delete IFS to see how Space Y works.
  7. I've read your writings on the Space Y thread, but I couldn't figure out the problem. I'm not using cyrogenic engines, and you'd already fixed the problem in current version. I'm using current version of SMURFF (v1.5.5), and here's the output_log.txt(7.35MB). https://www.dropbox.com/s/tl2slqtgtvt6b11/output_log.txt?dl=0 Thank you for notifing me that you need output.txt
  8. I think this mod does not work with Space Y Heavy Lifter Pack Mod. Every Space Y parts have fuel mass fraction of 1 : 8, but every other stock parts have 1 : 32. Would you mind to check?
  9. I know that you are busy, but may I ask you to add "latest dev version" link at OP? That link is quite useful for users... Thanks for nice job!
  10. @Sigma88 I noticed you uploaded alpha 2 version and it fixed that! thx
  11. Maybe this could be known bug... vessel jumps when they are loaded, even on the runway and launchpad. I have heard that that's because of floating point calculation inside KSP. Is there any way to fix it? I am currently using settings of KScale64 by Paul Kingtiger
  12. Wow, official release! I really love its nice textures and meshes of celestial bodies. Is contract supported by KSP's original algorithm?
  13. Totally useless, totally amazing and totally fun! Awesome job!
  14. What a nice job! KSP really RRRRRRRRRRRRROCKS! Maybe you can add optional transparency control(0~100%) to your "To-do" list.
  • Create New...