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About Godot

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  1. Godot


    This. dV requirements to other planets, especially to the outer planets, can show such a large variation (example: Jool, where it can vary between 5km and 18km, depending on when you start) that a single dV value doesn't make sense. Instead the mission should be planned with the dV requirements for the actual starting time (and possible return windows, if manned) in mind
  2. Perhaps extinct ... either by a cosmic catastrophe (like a metorite or hard radiation from some nearby stellar event) or some kind of disease or reverted to stone age, due to a large war (probably because of religious reasons) with bthe use of NBC weapons or a catastrophe that wasn´t able to wipe mankind completely from the face of the planet, or just because of the exhaustion of resources needed to make technology On the other hand, 1*10^6 years are a long time ... mankind could already have begun to recover from said catastrophe/war and may be a technological civilization again
  3. That´s intended, because they are The more important question is, how you can itneract with the API of the universe, in order to let your own programs interact with it. I´d like to use it in order to duplicate my Godot-Self, with the "needs food", "needs water", "gets tired" and "has free will" - flags disabled ... so that I can use my duplicate in order to do menial boring tasks for me
  4. Reys Grand-grandfather and therefore Lukes grandfather and Vaders father
  5. Well, it is clear that it all will boil down to a couple of questions: 1. Does it have pharmacological use? (if yes, secure funding by pharma companies in order to research its cultivation and extraction) 2. Can it be used in warfare? (if yes contact the US military in order to gather fundings for further research into it) 3. Can it replace fossile fuels? (if yes, contact OPEC in order to gather bribes to keep it secret) 4. Is it edible and tastes well? (if yes secure fundings from gourmet restaurant chains in order to research cultivation, extraction and best püreparation techniques) 5. Is it neither of the above ... let exobiologists decide what to do with it
  6. Great ... actually since encountering such an LED-Light feature in Empyrion, I was wondering if such a feature could be implemented in KSP as well. Your mod is the answer to this question
  7. I always found the standard ones, where the capsule spawns in just ~100 km orbi9t around Kerbin to be rather simple ... you just have to take care that your ship launches shortly before the capsule is in its orbit above KSC ... this way you already have a short distance to the capsule when you circularize your orbit and usually manage within one orbit, to get within 2 km of the rescuees ship and switch ships in order to transfer the rescuee with a short spacewalk to your own ship. Unfortunately it seems like in KSP 1.1 it isn´t the rule that you get those easy contracts as first ones .... this was my first rescue contract in 1.1. (meanwhile crashed on mun):
  8. Which version of TAC-LS do you use? The one in the opening posting? This is only for KSP 1.0.5. and doesn´t work in KSP 1.1 (which is why the thread still has the 1.0.5.-Tag) Unfortunately the creator of this (and other) mod/s is quitting KSP due to RL ... therefore it will take some time till his successor will create an official version of TAC LS for KSP 1.1 Meanwhile there is a workaround created by someone else (dunno how well it works, but according to some people it is functional):
  9. Actually I am rather sure that it has to do with stock game and wasn´t introduced by any of the mods (as I don´t use any mods that mess with the mission system): I got a mission to rescue a Kerbal from Kerbins orbit After accepting the mission I discovered, that the ship of the Kerbonautr to rescue wasn´t in Kerbin orbit, but rather on a suborbital trajectory around Mun. I think what happened was, that the RNG placed the ship (and its orbit) too close to Mun, so that it got into Muns SOI and therefore the ship, immediately after creation, got captured by Muns gravity See here:
  10. Most probably because in this case, most of the dV expended in maneuvres took place in space (and low atmosphere pressure environments) ... and for the first 20kms most of your thrust could be prodived by boosters (which also have a way higher Isp in atmosphere than the poodle engine). So that the higher efficiency during the space passages was more than enough to balance out the poodle engines lower efficiency of the lower atmosphere passages. In contrast to Kerbins suborbital and orbital tourist trips, where a much larger percentage of the dV needed is expended in atmosphere and the dV needed in space is (compared to this) only miniscule (and therefore the poodles low Isp is much more of a factor)
  11. Nope ... the engines can be seen at the lower edge of the tank ... it is 3 radial Thud-Engines. I don´t have the necessary tech-level yet, to use poodle engines. But when they are unlocked I only use them for pure space stages ... poodle engines are really inefficient in an atmosphere (Isp of just 90 in an atmosphere, compared to the Isp of 275 for the radial engines)
  12. Just made an album in imgur: http://imgur.com/a/y0NAg The 3 booster rockets of the orbital Touribus are unrecoverable and what can be recovered (i.e. the main engine stage and the passenger/pilot stage) usually nets me, depending on distance to KSP, around 10k I should also mention that in both Touribuses I leave fuel in the tanks for active braking during descent (witrh the suborbital touribus I just aim for ~80km Apoapsis and with the orbital touribus I usually get around 500-900 m/s dV in fuel remaining after circularising the orbit) and that, in the orbital touribus I choose a shallow descent for reentry (with an Apoapsis of around 45km). And, as you see, I make use of drogue chutes for final braking when my rocket has slowed down to < 600 m/s
  13. Godot

    RIP Prince (57)

    RIP Prince ... the singer, also known as TAFKAP and Symbol and well known for hits like "Purple rain", "Kiss" or "When doves cry" was found dead at his residence on thursday. http://edition.cnn.com/2016/04/21/entertainment/prince-estate-death/index.html First David Bowie and now Prince ... sad year for the music
  14. Also always be aware of the fact that, simplified, engines in KSP can be broken down into 2 major groups: Engines that work well in an atmosphere and engines that work well in a vacuum It usually doesn´t make sense to use an engine in the first stages, that only works well in a vacuum ... it also doesn´t make sense to use an engine for interplanetary tranbsfer, that is horrible in vacuum and only good in an atmosphere. (unless you have no alternatives or very good reasons to deviate from this rule, of course ... there may also be special cases that give you reasons to deviate from certain rules) Also be aware that usually in eingines there is a tradeoff between efficiency and thrust ... the most efficient engines usually produce the least thrust ... ask yourself how mucvh thrust you really need (especially in space (if it is not about landing or starting from a planet) you usually don´t need high TWR values and can play more with efficient low thrust engines)