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Godot

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Everything posted by Godot

  1. If the DLC would be more realistic than the realism mods that are already there, then yes
  2. Actually "there is only one original in the universe" also is true for the most useless pieces of art by the most unknown artists So why not, instead of sending something precious like the "Mona Lisa" just sell one of the cheap paintings by unknown artists? The aliens, coming from another background, surely won´t be able to tell precious art (i.e. precious for humans) from cheap one. There actually is a real world example: The ships of the conquistadors always carried cheap trinkets with them, in order to exchange then at any indian tribes for much more precious things. As the indians weren´t used to those trinkets they thought them to be really valuable and would actually exchange them for things valuable in the european society (like pearls, furs, exotic animals ... and so on)
  3. I use a Saitek X-52 ... not for KSP (I don´t use any joystick for KSP) ... but for any Plane- or Space-Simulation where I think a HOTAS necessary (for example Elite: Dangerous, or DCS: A-10C). There actually is a Pro-Version of the Joystick ... nbut aside from the programmable display and some sturdier there is no difference to the normal version ... IMHO a little bit too much price difference between Pro and normal version "just" or these features ... and I am completely satisfied with the normal version
  4. It actually also had this special Bikini about which Carrie Fisher said that, when she laid down, Boba Fett could see all the way to Florida ... and that this would be the garment that supermodels wear in the seventh ring of hell (on the other hand Carrie should have see this coming, after she complained to Lucas that her costumes (she wore in IV and V) weren´t feminine enough ) A Bikini which still inspires so many girls for their own costumes for Star Wars- and Fantasy-Cons, that Kaley Cuoco (Penny from TBBT) thought it would be necessary to release a video, pleading for a little bit more variety of female attires in FanCons
  5. TESB ... and more generally speaking I definitely like the original 3 more than the Prequels
  6. Symphonic Metal, also a little bit Medieval/Pagan Folk, Gothic and Darkwave ... but also normal Pop. Examples for my favorite Songs would be: Within Temptation - Forgiven Nightwish (feat. Tarja) - Sleeping Sun L´Âme Immortelle - Lake of Tears Epica - White Waters Faun - Egil Saga
  7. Actually SETI has a lot of help by the (probably millions of) people who take part in SETI@home, where people sacrifice a little bit of their processing time in order to help with automatically scanning the huge data volume (that years of radioastronomy by SETI have generated) in order to find interesting signals.
  8. I agree. ALso, for ourselves to detect any alien radio signals, they have to fall into a rather narrow frequency spectrum which we selected for our own SETI-Programs because it is not as affected by cosmic interferences as other spectra. If alien scientists, for reasons alien to us, select other frequency spectra to listen and transmit messages from their SETI programs, tehy won´t receive any messages we send ... as well as we won´t receive any messages they send.
  9. Eve ... I definitely love the 50 shades of blue there
  10. Actually no ... if they use wormholes the question whether they communicate with FTL is probably answered by "No". Locally they just communicate with lightspeed, but their communication takes a shortcut through the curvature of space, so, whereas "normal" information has to follow the curvature, the information of entangled particles doesn´t have (thanks to the wormhole) and seems to propagate instantaneous.
  11. I agree with H.P. Lovecraft, as well as Douglas Adams. Also: Terry Pratchetts Discworld series
  12. I for one welcome our new Horizons Overlords. It definitely sounds interesting enough for me, even if it, at the beginning, only covers bodies without an atmosphere. Especially considering the fact that I am the lonesome explorer type, who will love to cruise over the planets surface in order to inspect anomalies ... or maybe just in order to take beautiful snapshots. I hope however, that explorers who actually land on planets and explorer anomalies, instead of just scanning the planet from the surface, will get proper rewards. Just did a trip to the Pleiades and found my first black hole at Maia. I have to say that, for exploration trips, the Captains log-Application is a big motivator, if you feed it the "precious" planets you discover. https://forums.frontier.co.uk/showthread.php?t=155545 It has become extremly hard however to be the first discoverer in systems ... at least on routes well traveled ... only when you travel outside the trodden paths ... and venture far away from the bubble of inhabited systems ... you still have good chances to be the fist one to discover planets or stars
  13. But rock samples can also be collected and sent home via a robotic sample collection + return mission (AFAIK such a mission even was discussed at NASA). Much less dV requirements ... and if something disastrous happens, no human lives are lost ... and you also can plan for a longer voyage of the spacecraft (as it doesn´t consume any lifesupport), increasing the number/length of possible launch windows
  14. I for my part think the chances are high that, even if they get to Mars, they will die there a short time afterwards. There are so many things that can fail in the colony ... plants not growing (endangering the colonists food and O2 supply and Co2 removal) ... diseases ... maybe even some of the health problems arising from the lower gravity and the fainter solar radiation input (less Vitamine D). I also wonder what they want to do with the human waste of the colony ... just bury it outside (and thereby biologically contaminate Mars)?
  15. Unlikely to happen IMHO ... signals that arrive from Mars are so faint and noisy that you need the huge radio dishes of the deep space network to receive them in any form that is usable .. and afterwards they will have to run through some algorithms in order to separate signal and noise. This is not something that can easily be done by any radio amateur. Therefore I´d guess that Mars One will have the monopoly on messages frfom the mars colony and will have every opportunity to edit/filter anything from the Mars Colony, before it gets into public domain. And I am sure that pics/messages of dying/begging mars colony members will surely be among those that will be edited out
  16. Thatnks for clarifying this. Fortunately the Rescue Contracts were the only issue that I had with normal career mode ... and those I could fix with 2 config changes (increasing the Kerbal Survival Time without O2 to 20 mins (I justify this with a reserve oxygen bottle in all Kerbal Spac eships ) and the mentioned deactivation of the Conic Cockpit for use by Kerbals). But out of curiosity I will start a new career with the RP-0 Mod added ... especially since it also used a rebalanced tech tree ... I already found it a little bit strange to have the Aestus 2 and Merlin engines available already within the first 3 layers of the tech tree I guess/hope RP-0 isn´t only targeted at being balanced toward the Real Solar system, but also towards the normal Kerbol System?
  17. Addendum: Obviously it is right ... the Conic Cockpit is actually the only cockpit added via RO (under the name Nosecone Cockpit). Unfortunately it seems like the presence orf absence of a hatch isn´t defined in the cfg-file, but rather in the .mu and .dds files for the part (for which I need a 3D editor I guess). Therefore as a stopgap measure in my install I just (as a stopgap measure till the thing is fixed) set the maximum crew for the pod to 0. Deactivates it for my own use, but hopefully also prevents its use by KSP for rescue contracts.
  18. I guess the Conic Cockpit is a part that came with "Realism Overhaul"? In my game it is wreaking havoc on Rescue Contracts. I already had 2 cases where the Rescuee was located in a conic cockpit and couldn´t do the EVA to the rescue ship, because the conic cockpit has no hatch. 2 Pics of the cases:
  19. Well, as OP doesn´t say "unintelligent", but rather "as intelligent as a chimpanzee" ... with chimpanzees already showing a xconsidrable level of intelligence (including tool use) and social behavior, I am sure that mankind would survive ... but it surely would get thinned out ... swith the numbers rapidly declining from 7+ billions to, perhaps, less than a million specimens and, if we assume that it is present day mankind which, for example, was struck by a disease that reduced all humans intelligence, it would surely go through processes of selection which would favor the strongest, most (remaining) intelligent and most resistant to diseases and adverse conditions (like starvation and cold) specimens (and, on a tribe level, probably those tribes which had the most social cohesion)
  20. Depends on your wishes. Dunno about base building mods, but there surely are some ... I guess USI Kolonization could help there. (most of them were already mentioned by SAI however) Generally useful: Kerbal Engineer Redux Precise Node If you want more realism: Ferram Aerospace Research (FAR) Procedural Fairings Deadly Reentry If you want even more Realism (definitely : Realism Overhaul with Real Fuels Procedural Parts (definitely useful to get a larger variety of tanks) Also, if you want it more complex than AntennaRange, try RemoteTech
  21. This one. The lower your orbit, the less chance gravity has, to accelerate your lander during descent. Also you will ideally want to brake your landers free fall as late as possible. If you already try to brake its vertical speed at higher altitudes (like 20km+) you will just prollong the time that Muns gravity has to accelerate your lander again ... meaning that your brake will me worth less than if you brake low (below 10km) ... or it may even be worth nothing (if gravitical acceleration eats up the whole speed diff of your brake). I for my part have noted 1000 m/s as well, for landing from an altitude of 20km. So, it is doable with this amount of dV (if you are low enough, your landers TWR is high enough and you brake your vertical speed late enough )
  22. My name is going to Mars as well. It a well traveled name which, from 1999 to 2006 already travelled on Stardust to the Comet Wild 2 and back to earth
  23. Reminds me a little bit of the ending of "Kingdom of spiders", where the whole village is covered by spiderwebs
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