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Posts posted by EricL
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On 5/6/2018 at 6:48 AM, HansonKerman said:
Is this going to be 1.4 supported?
Unfortunately, development for this mod has come to a standstill, because all of my efforts are being focused into my other mod Intergalactic. Hopefully I'll pick it back up again once Intergalactic is released, but for now, KEP is dormant.
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Rebuilt Arkon from the ground up, hopefully eliminating all the SE-ness in the texture:
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1 hour ago, TheProtagonists said:
Resources are being implemented!
Initial release will contain support for CRP, FarFutureTechnologies, GroundConstruction and TheGoldStandard
Damn that's a lot of compatibility... for an initial release I mean
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Congrats on the release!
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13 hours ago, FreeThinker said:
When can we expect an alpha version for testing purposes?
I will be releasing an alpha release on the Kopernicus discord, maybe in a few months but I really don't have an exact date. The beta release will then be released here on the forum.
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Finally got the scatter config tool working for me, so I created the planet Dellingr in the Kernis system, named after a Norse god:
and here's a nice surface shot:
Additionally, I have been updating the stats for this mod, which are as follows:
Current # of planets(not including moons): 36
# of stars(not including black holes): 26
Total # of celestial bodies: 85Not quite enough for a whole galaxy just yet, but we're getting there
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Been working on a binary gas giant system orbiting Trinus B, including a moon for some surface shots (because we all love seeing two gas giants in the sky, right?)
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Got a lot done in the past few days, so expect a longer update than usual.
First off is a remake to Unum Massa, so it would look a bit more like an L-type brown dwarf. I plan to add much larger atmospheric disturbances here in the future.
Next is an interesting-looking planetesimal in the Kernis system, Cran:
And finally in the Trinus B system, we have Tidor, and (as its name suggests) it's a tidally locked, potentially habitable planet orbiting the red dwarf.
Stay tuned!
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Investigation into using gradients for creating gas giant maps resulted in the planet Stom:
The bands aren't entirely noticeable at the moment, among other things. I'll modify the texture to my liking as development progresses.
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Started development on the Kernis system, and experimented with new ways to make sunflares.
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Arkon and all of its moons:
*try to find them
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2 hours ago, electricpants said:
Maybe you could add in the red dwarf system of OGLE-2005-BLG-390L around the second galaxy (was it Kandromeda?) since it's so far away in real life?
Sure, maybe I'll add it in.
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Had a break from modding to play around with the new KSS:
Spoiler -
This mod is turning into spaceplane heaven now, is it? Literally a treasure trove of habitable planets
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1 hour ago, FreeThinker said:
I see rivers but where are the mountains?
On planet E, the light spots are mountains, and on planet F, much of the geological features are on the night side due to it being tidally locked.
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Kepler-296e and f:
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Yay! It's back!
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11 hours ago, FreeThinker said:
Beautiful, but what are those red yellow dots?
Particle effects coming from Gilly.
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1 hour ago, StarCrusher96 said:
Bioluminescence
Does that mean... ALIEN LIFE?!
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Finished the Kerbol system with a revamp to Moho and Gilly!
More work on star systems coming soon
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@OverlordMorgoth Here's what I found in the logs:
[EXC 12:12:05.898] NullReferenceException: Object reference not set to an instance of an object Kopernicus.Components.KopernicusStar.LateUpdate ()
From my understanding, this Nullref spam is caused by either a planet that failed to load, or something that is wrong with the homeworld.
Send me this folder as a zip: /KSPDirectory/Logs/Kopernicus
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1 hour ago, OverlordMorgoth said:
Sadly it doesn't seem to work. It does exhibit some weird behavior so I am not sure if the mod is to blame or my home-brew. It got stuck on the loading screen of my save once and failed to load planet packs twice. Maybe it has something to do with 1.3.1 or Kopernicus. I'll keep trying and keep you informed
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What planet packs do you have installed?
If the issue happens again then send me some logs.
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50 minutes ago, OverlordMorgoth said:
Quick question: will this edit the stock system? Is it compatible with other planet packs (OPM, GPP (Secondary), Boris System, etc (all orbiting Kerbol))? I would like to add this beautiful pack to the fold without breaking my save.
Keep up the amazing work, cheers!No, this only adds star systems orbiting around Kerbol. I haven't tested compatibility with other mods yet, but I think they will work.
[DISCONTINUED] Intergalactic Development Thread
in KSP1 Mod Development
Posted
Hi everyone. I have unfortunately discontinued Intergalactic in light of some recent events, and due to the fact that I don't have enough time to complete as big a mod as this. Currently I am beginning work on a much smaller mod, which hopefully won't end up like this one.
Additionally, I gave the mod assets to @DeltaDizzy for the development of his Terras Ignotas mod, so hopefully IG would not be completely dead. For now, check out "The World Beyond" by @TheProtagonists for an amazing galaxy mod that has already been released.
Sorry I couldn't do a better job on this.