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EricL

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Posts posted by EricL

  1. On 9/20/2017 at 4:54 PM, ProtoJeb21 said:

    @EricL I think Kepler-296 would be a cool choice. It's a five-planet system around one member of a pair of binary red dwarfs, two in the habitable zone. Plus, I once used this system for IA-Revived, so it would be cool for it to once again be used in a Kopernicus planet pack.

    I was just wondering... is it okay if I use the system from IA-Revived as a sort of base to develop the system from? It's understandable if you decline. :wink:

  2. 2 hours ago, ProtoJeb21 said:

    THE DAILY ROUNDUP

    These past two weeks have seen some major development in the knowledge of several exoplanet systems, as well as the discoveries of many more interesting worlds.

    EPIC 210693462: I've been teasing a HUGE reveal about this system for a while now. Originally, it was a red dwarf less than a third the size of our Sun with a likely rocky planet nicknamed Natalie orbiting within the habitable zone every 31 days. After the initial discovery, Ian Crossfield said that the Exoplanet Explorers team would use the Keck Telescopes to take a closer look at the system in late summer to figure out how large the host is. This would, as a result, enable us to determine how large Natalie is and whether it is promising or not for life. On September 10th, 2017, the data and images gathered were uploaded to ExoFOP by David Ciardi. This is the image of EPIC 210693462:

    210693462I-dc20170820K.fits.jpg

    Whoops, I forgot to say "stars", plural. It turns out that EPIC 210693462 is something none of us on Exoplanet Explorers ever expected: a binary system. Libmar96 was the first to stumble across the results, and he was initially quite pessimistic about the results. The problem with transiting planets in binary systems is that the planets are ALWAYS somewhat larger than initially expected, as the planet would need to block more light from the single star to produce the dip seen in the light curve. Libmar suggested that Natalie would not be a rocky planet, but instead a gas dwarf. However, that does not appear to be the case. The EPIC 210693462 binary is nearly equal in size, which would mean that any planet orbiting the primary would be 30-50% larger than initially determined with single-star data. This means that, taking into account the original radius value of 1.278 RE, Natalie would be between 1.66 and 1.92 RE if it orbits the primary star, a size range most probable if the planet has a significant amount of water in its composition. Instead of being a terrestrial Earth-like world or a hostile Mini-Neptune, Natalie could instead be like the Star Wars planet Mon Calamari - a life-friendly ocean planet with twin suns. But what if the stars aren't red dwarfs? That actually seems unlikely. Look at the scale in arcseconds. Both stars are incredibly tiny, and they're only separated by 0.84 arsec. This, along with the spectroscopic data gathered by multiple observations, suggests that the two stars are most likely M-dwarfs. They may even be much smaller than the original 0.312 RSun size estimate given by Huber et al.

    KEPLER-90: I also teased new findings about this system over the last week or two. If you're not familiar, Kepler-90 is the first (and only) 7-planet system found by the Kepler mission. It is like a more compact version of our Solar System - inner rocky planets, mid-range Mini Neptunes, outer Gas Giants - orbiting a star around 20% larger in radius and mass than our Sun. Using a new beta version of LcViewer and an improved BLS Search, shutcheon did an analysis on the system...and found THREE likely new inner planets! These new worlds are 0.80, 1.24, and 1.20 times the size of Earth and orbit every 3.0351, 14.4481, and 18.7855 days. All of them are perfectly in resonance with each other and the other two inner planets, Kepler-90b and Kepler-90c. Things eventually got even MORE complicated, as I managed to find TEN MORE SIGNALS within the group of inner worlds. Most of them are either randomly aligned stellar noise or artifacts from the other planets. However, a few signals hold promise. The most likely of the bunch are, as of now, designated KOI-351.13 and KOI-351.14. Candidate 13 is around 0.77 RE and takes 6.760 days to orbit Kepler-90. The other potential planet, Candidate 14, is around the same size at 0.79 RE but takes 8.454 days to orbit the central star. If real, this would mean that Kepler-90 has a total of TWELVE planets, even higher than our Solar System and the HD 10180 system! Because all 5 of the new candidates are so small, it's probably going to take a while before any of them get confirmed. It's also possible that some of these are false positives, while some of the other possibilities I've found are real planets. Very confusing.

    KEPLER-20: Another confirmed Kepler system joins today's Daily Roundup. It has 6 confirmed planets, 5 transiting and one that is not. Two of the planets were the first Earth-sized planets found by Kepler, while 20b is one of the very few "Mega-Earths". Shutcheon managed to find a potential seventh planet, this time a tiny 0.26 RE object orbiting every 0.403727 days, Think of it as The Moon from Hell. However, closer analysis revealed that this object may have a longer orbital period of about 1.232102 days, putting it in a 3:1 resonance with Kepler-20b.

    EPIC 210897587: A new find by Vidar87. Using newly processed K2 Campaign 13 data and an upgraded BLS Search, he found THREE likely rocky Super-Earths orbiting a small red dwarf star. The third one is potentially habitable!

    • C02: 1.03 RE, 6.343 days, 0.049493 AU, 473oK, 34.7 sigma.
    • C01: 1.44 RE, 13.855 days, 0.08332 AU, 365oK, 39.7 sigma.
    • C03: 1.16 RE, 40.661 days, 0.17079 AU, 255oK, 28.4 sigma.

    This system is absolutely amazing. All of the three planets are most likely real, and would've been confirmed by now if scientists had access to this data earlier. Plus, that final planet is one of the best candidates for potential habitability ever found by Exoplanet Explorers users. Its longer orbital period puts it smack within the habitable zone, giving it just about the same amount of stellar flux Earth receives. It is only a tad larger than Earth, and may be freely rotating if its orbit is eccentric enough. Based on its radius and estimated stellar flux of ~1.00, EPIC 210897587.03 has an Earth Similarity Index value of 0.95!!!

    EPIC 210736056: Another multi-planet system found by Vidar87 with a potentially habitable candidate world. The host star is significantly smaller than the previous star at about a quarter the radius and mass of the Sun. There are only two planets in this system, but both are quite unique. The first, EPIC 210736056.02, is the smallest at just 0.88 RE, not that much smaller than Venus. It is also likely similar to Venus, as its orbit of 9.944 days places it at 0.057162 AU, within the "Venus Zone" of the system. The equilibrium temperature of 333oK suggests a stellar flux around twice that of Earth, which would evaporate any water and lead to a terrible runaway greenhouse effect. The second planet, EPIC 210736056.01, is significantly more promising. At 1.32 RE, it's exactly 50% larger than C02, and orbits significantly further out at 0.11675 AU with a year of 29.024 days. This puts C01 within the outer part of the habitable zone and give it an equilibrium temperature of 233oK. This is just about the same as Proxima b and TRAPPIST-1e, indicating a stellar flux 2/3rds that of Earth. The calculated ESI value for this planet is 0.83 - not as good as EPIC 210897587.03, but still VERY good and indicates a potentially life-friendly planet.

    Wow, these are some very good findings! :o

    Also, what telescopes do you have access to over on Exoplanet Explorers?

  3. Anyone have any ideas on what real-life systems I can put in here? Currently I have Kepler-62 and Kapteyn's star. (Tagging @ProtoJeb21)

    ----------------------------------------

    In other news, I have decided to start doing a weekly progress report, so people can see how the mod is progressing! So...

    screenshot21.png?dl=1

    The Kerbol system revamp is going quite well, I hit a few snags early on but it's good now! Currently 2 out of 3 gas giants have been added, and all planets in the Kerbol system has at least 1 moon orbiting. There's also the lore, but I'm not going into that just yet. :wink:

    The Kerbal Galaxy itself can be described as barebones, at the most. Currently only 5 systems are orbiting the central black hole (because there was a huge lighting issue when I added an inner cluster of stars) but I plan to add more after I finish with the Kerbol system. Kandromeda, the other galaxy, will be just another boring old black hole until I have the time to add some systems around it.

    Stay tuned! :)

  4. Thank you to everyone for the enthusiasm in this mod, it's greatly appreciated and keeps me motivated! :)

    2 hours ago, hanhan658 said:

    Hi, i've been looking for this type of mod for ages, and i finally found it! :D It'll be even greater if all the stars (including Kerbol) moving randomly instead of all orbiting Kerbol, is it possible?

    No, this isn't possible because of the way KSP handles physics. But it does seem like a good suggestion to Squad (if they decide to change the physics engine at all).

    2 hours ago, hanhan658 said:

    Since you took Scatterer into the planet pack, do it mean that the stars have scatterer sunflares, and you said in the 0.2 update that scatterer is only applied to these 2 planets (i don't remember their names), is it still a "test" and only applies to these 2 planets?

    Since 0.3, the scatterer planets (Germy and Fungler) are not tests anymore, and I'm planning to add sunflares to the other stars in the next update (hopefully... :wink:).

    2 hours ago, hanhan658 said:

    Keep up the good work, now i can finally travel interstellar in my Kerbal Space Program series! But before i install it: do anyone know if it can run on 4 GB ram?

    I'm pretty sure the basic version (the one provided by Curseforge) can handle 4 GB ram, but I don't know about the visuals...

    On 9/10/2017 at 8:36 PM, TheSpacePotato said:

     

    Nice screenshot :)

  5. Hi everyone,

    I'm getting some problems with the scatterer sunflare not showing up on one of my custom stars, and seems to produce a glitching effect around the star (shown as an orange band).

    screenshot31.png?dl=1

    I have no idea what's causing this, although my other star worked just fine with a sunflare.

    Here's my log: https://www.dropbox.com/s/21ylk8ok2p8czq3/output_log.txt?dl=0

    and here's the config: https://www.dropbox.com/s/33vvarqvzkcmpgz/Kendulon.cfg?dl=0

  6. 15 minutes ago, Gameslinx said:

    You can't apply a space centre to something which isn't kerbin. Thus why Post Spawn Orbit is required.

    Really? This code seems to work:

    //for changing Kerbin when moving it
    @Kopernicus:FOR[Intergalactic]
    {
    	useOnDemand = false
    	Body
    	{
    		name = Kerbin
    		flightGlobalsIndex = 3
    		orbitIndex = 0
    		finalizeOrbit = true
    		cacheFile = Intergalactic/Cache/Kerbin.bin
    		Debug
    		{
    			exportMesh = true
    			update = true
    		}
    		Template
    		{
    			name = Kerbin	//clone Kerbin
    			removeAllPQSMods = false
    		}
    	  	Orbit 
            	{ 
    			referenceBody = Kerbol
           		} 
    	}
    }

     

    15 minutes ago, Gameslinx said:

    To scale up the sunflare, reduce the last value in sunflare and sunspike settings. Yes - reduce it. The formula for the scale is (1 / number)

    Thanks! I'll try that out!

  7. 2 hours ago, kjack1111 said:

    I feel tempted to continue development on this. I can create kopernicus planets, but the problem is i can't hand-draw textures.

    You don't need to. I've been doing procedural planets lately, and they seem way better than the Kittopia-SpaceEngine hybrids I've been doing up to now.

    (And I can't hand-draw textures easily due to the fact that I'm not an artist :P)

  8. Wow! Looks very good!

    Will be giving this thread a follow, and see how it turns out. :wink:

    1 hour ago, Gameslinx said:

    Yep, been there done that. Kerbin drifts away from its orbit in the tracking station and things can get a tad funky. Won't be using PSO any time soon

    How about deleting Kerbin and create a clone of it? And reparenting the clone around whichever body you choose? (I used the 'template' node for this)

    1 hour ago, Gameslinx said:

    Special sunflare provided by @JadeOfMaar! Had to scale it up 35 times to fit the giant star! (This is taken from Duna nearly 1.5x as far out as usual)

    Wait, how do you scale sunflares? Does it have something to do with the flareSettings or spikeSettings?

  9. 4 hours ago, Greatness101 said:

    Great News! KSS 0.7 is (tentatively) entering its testing phase!

    We're getting the bugs ironed out for the completed portions of KSS 0.7 so we can save time later.

      Reveal hidden contents

    I'm not going to spoil too much, but here's another sneak peek of updated Kerbin and a shot of the refreshed Kerolon System (without visuals).

    oVeaQ5z.png

    3kVcaWh.png

    Expect some more news in the near future.

    That updated Kerbin looks nice!

    ...and what is this refreshed Kerolon System? Are you adding new planets to it or something?

  10. Spoiler

    Intergalactic is an upcoming mod that aims to add galaxies to KSP, and also provides a new universe for your brave Kerbals to explore in. This has been in the works for a few months now, but I think it's finally stable enough for a dev thread of its own. Also, suggestions are appreciated :)

     

    Screenshots:

    Spoiler

    screenshot120.png?dl=1

    screenshot245.png

    screenshot16.png?dl=1

    screenshot187.png

     

    An overview of the Universe:

    Spoiler

    The Kerbal Galaxy:

    Kerbitarius A* - The central black hole of the Kerbal Galaxy. Also the Kraken's home.

    --Inner Cluster of Stars--

    Kepler-296 - A binary system with 5 planets.

    • 296A - primary component of the binary.
      • 296Ac - gas dwarf.
      • 296Ab - a large desert planet, with a very thin atmosphere. Good luck trying to land here!
      • 296Ad - water giant.
      • 296Ae - another large potentially habitable planet. Tidally locked.
      • 296Af - the most promising habitable planet of the system. Has a large ice cap on the night side.
    • 296B - secondary component

    Kerbol - the home system of the Kerbals.

    • Paramon - hot Jool, with an atmosphere literally evaporating. Has 3 moons.
    • Kerbin - home planet of the Kerbals. The new ravamp makes it a very dry, desert-like world, and the proximity to Kerbol isn't helping much.
    • Duna - a dead world, the result of a collision with its ancient moon Ike.
    • Dres - a rock that looks like a grain of sand. Also a very boring place to visit.
    • Jool - Jupiter analog, with a lot of moons!
    • Minmus - a small comet, just drifting through the Kerbol system.
    • Kronos - Saturn analog
    • Kitanis - Uranus analog, and also the most complete planetary system in the Kerbol system.
    • Poseidon - Neptune analog
    • Eeloo - a frozen dwarf planet

    Kernis - a protostar near Kerbol. Has a few planets orbiting it, and hosts a large accretion disk.

    Kreln - a quaternary star system, WIP

    Trinus - A trinary system (:P) containing a few planets.

    • Trinus AA-AB - binary system of orange dwarfs, with a few planets around it
      • Heta - A circumbinary planet orbiting extremely close to the Trinus AA-AB binary, so that it's starting to boil away.
      • Meare - a hot desert world with a poisonous atmosphere.
      • Arkon - a habitable Super-Kerbin with some life on it, but that life is limited due to the high temperatures. Has a large amount of moons, most of which are asteroids.
      • Stom - a large gas giant that offers a place to aerobrake into the system from a long interstellar journey. Has moons, but otherwise a pretty boring place.
    • Trinus B - a small red dwarf in the trinary system.
      • Carbix - a desert planet with a toxic atmosphere.
      • Toz - A dwarf planet that has picked up an accretion disk from the other objects in the asteroid belt
      • Tidor - As the name implies, a tidally locked habitable(?) planet

    Kapteyn's Star - discovered by the legendary Kapteyn Kerman, this star contains some of the first exoplanets to be discovered by Kerbalkind.

    Kepler-62 - Famously known for its amount of desert planets, this system also contains a potentially habitable planet, which makes this an interesting destination for scientists and astronomers.

    Glacien - A mysterious white dwarf.

    Unum Massa - a brown dwarf on the very edges of the galaxy. Not much is known about it except that it has an exoplanet orbiting it.

    --Other random stars of varying spectral classes to fill the empty space, which can be identified by the prefix KS. The user has an option to remove these from the game--

    The Kandromeda Galaxy:

    Kandromeda - The central black hole of the closest galaxy to the Kerbal Galaxy.

    Ogol - A star orbiting inside the galactic bulge of Kandromeda, contains a single icy world.

     

    Please note that this list is in no way complete and will likely be updated in the future as I keep adding more celestial bodies to the mod.

     

    Progress Chart:

    Features Status
    The Kernis System Almost finished
    The Kreln System In development
    Visuals In development

    Also, please check out my youtube channel for occasional videos on the progress of this mod!

     

    Thanks to:

    @Thomas P. for maintaining and updating Kopernicus

    @The White Guardian for his Kopernicus tutorials

    @Gameslinx for his support and helping me debug a few issues

    @ProtoJeb21, @Artyomka15, @StarCrusher96 and others who have inspired me to create this mod

     

    And finally, please show some support for the mod by posting in the comments section below! At the moment, I really need some more motivation on developing this mod.

  11. 3 hours ago, alex_1313 said:

    I fixed the problem that i posted above, but i ran into another one.

    Now all the planets that i placed in orbit of the new copy of Kerbol that orbits the blackhole do not receive sunlight and the KSC view is pitch black, only the UI is visible.

    Heres my config file for new Kerbol:

    Spoiler
    
    
    @Kopernicus:AFTER[Kopernicus]
    {
    	Body
    	{
    		name = Kerbol
    		cacheFile = KerbolEscape\Cache\Kerbol.bin
    		Template
    		{
    			name = Sun
    		}
    		Properties
    		{
    			sphereOfInfluence = 120000000000
    		}
    		Orbit
    		{
    			referenceBody = Sun
    			semiMajorAxis = 4500000000000
    			inclination = 0
                eccentricity = 0
    			longitudeOfAscendingNode = 0
                argumentOfPeriapsis = 0
                meanAnomalyAtEpoch = 0
                epoch = 0
    			color = 0.99,0.72,0.074,1
    		}
    		@ScaledVersion
    		{
    			Light
    			{
    				givesOffLight = true
    			}
    		}
    	}
    }

     

    Try adding intensity curves and see if that helps, I did this for my own Intergalactic mod:

            	ScaledVersion
            	{
                		Light
    			{
    				IntensityCurve
    				{
    					key = 0 0.55
    					key = 1000000 0
    				}
    				// other star parameters
    			}
    		}

    or check this post:

    Hope this helps :wink:

     

    3 hours ago, Sigma88 said:

     

    to reparent kerbin you can't change the referencebody for KSP reasons

    you need to add a PostSpawnOrbit node instead:

    
    @Kopernicus:AFTER[Kopernicus]
    {
    	@Body[Kerbin]
    	{
    		PostSpawnOrbit
    		{
    			referenceBody = Kerbol
    		}
    	}
    }

     

    I simply deleted Kerbin, then added a new one exactly like the stock one, but reparented to Kerbol.

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