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EricL

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Posts posted by EricL

  1. 40 minutes ago, NickRoss120 said:

    Still looks good regardless :)

    Congrats on the pre-release

    Update: I find this... odd at the least :huh:

    [snip]

    I'm not sure how or why this happened, but I suspect a bug with Kopernicus, I'll try re-installing this and Kopernicus to see if that works.

    Update 2: I've checked the coding (since it happened, again) and nothing seems out of the ordinary, so I'm calling a bug on Kopernicus' part here. It seems fine when I create a planet though, I'll investigate this. 

    I got the same problem when I was developing my planet pack. It's a problem with the normal map.

  2. On 7/9/2015 at 1:14 AM, Sigma88 said:

    ternary example 1

     

    In order to get a ternary system of 3 planets (where Red is the biggest, Green is the middle sized, Blue is the smaller)

    1 - Paste a copy of the template.cfg anywhere in the gamedata folder

    2 - Rename it, to avoid overwriting it later

    3 - open the file and edit the following lines

    [snip]

    4 - Paste another copy of the original template.cfg anywhere in the gamedata folder

    5 - In this file, edit the following lines:

    [snip]

    6 - I haven't tested this, so it may not work :wink:

    7 - I have now tested this, and it works :wink:

    8 - SoI calculation may not work with this method

    9 - You can easily set the sphereOfInfluence with a MM patch

     

    Does this method still work?

  3. On 5/28/2017 at 7:36 AM, RealGecko said:

    Interstellar is cool, but pretty complex mod.

    USI Warp Drive is pretty cool, but does not allow you to time warp.

    I totally agree!

     

    On 5/28/2017 at 10:47 AM, -glenn7252 said:

    the gui isnt comming up, i just get a line

    I get the same problem. The log keeps spamming this:

    (Filename:  Line: -1)
    
    NullReferenceException: Object reference not set to an instance of an object
      at WarpDrive.AlcubierreDrive.FixedUpdate () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    IndexOutOfRangeException: Array index is out of range.
      at WarpDrive.Warpotron9000.DrawGUI (Int32 guiId) [0x00000] in <filename unknown>:0 
      at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 
      at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 

     

  4. On 5/16/2017 at 2:29 PM, OhioBob said:

    Here's another spreadsheet that I've made to supplement the first:

    temperatureCurve and temperatureSunMultCurve calculator

    It produces temperature curves that can be copied and pasted into the spreadsheet KSPatmospheres.xlsx.  Curves can be produced for four types of atmospheres:  Star, Gas Giant, Earthlike, and Other.  The curves are only a suggestion, you are of course free to use whatever you like.  Most of the data entered into this spreadsheet is as described in the previously provided instructions.  The two spreadsheets are made to be used together, so whatever properties you enter into one should be duplicated in the other.

    This spreadsheet also provides some suggested properties.  For stars, the suggested radius and surface gravity are computed on the basis of luminosity, presuming a main sequence star.  The suggested surface gravity for other bodies is based on real life bodies of similar type found in our own solar system.  While you are certainly under no obligation to use the suggestion, deviating from it too far may result in a body having an unrealistic density.  The suggested greenhouse effect it little more than a guesstimate, using an empirical formula based on a very small sample size.  The actual greenhouse effect could vary considerably.

    For "other" atmospheres it is necessary to estimate the body's mean surface elevation (cell R20), which is required to compute the temperature at the datum.  If your body is a moon orbiting in the strong magnetosphere of a gas giant, then select "Y" (yes) in cell R21, else "N" (no).  The presence of a strong magnetosphere increases the exospheric temperature.

    These curves likely extend well beyond what is required.  It is recommended that you trim off the unneeded elevations when finalizing the atmospheric model.

    For this spreadsheet to work, interation must be enabled.
     

    Just what I needed! Thank you! :D

  5. Just now, blackrack said:

    I will need your kopernicus and scatterer configs for this, I can not know like this.

    Kopernicus config: https://www.dropbox.com/s/f3pqrvmpwg4jrtp/Germy.cfg?dl=0

    Scatterer config: https://www.dropbox.com/s/yn32ee3i3ot7mnq/atmo.cfg?dl=0

    And I used the config tool to make the scatterer config file.

  6. On 5/28/2017 at 8:51 AM, blackrack said:

    Sorry I can't really see what's going on, perhaps more pictures and description would help.

    This is what I'm talking about:

    Spoiler

    screenshot124.png?dl=1

    When the moon passes a certain position above the planet's daytime side, a weird shadow that doesn't really look like an eclipse forms.

     

     

    screenshot125.png?dl=1

    However, when the moon moves back into the night-time side, the shadow disappears.

     

    screenshot126.png?dl=1

    When the moon moves back into day, the shadow becomes like this, and as time goes on, it 'clumps' into a single dark spot on the planet that gradually fades away:

    screenshot127.png?dl=1

     

     

    The whole thing finally ends with a proper eclipse, but IN THE WRONG POSITION!

    screenshot128.png?dl=1

     

  7. Version 0.2 is out!

    Changelog:

    - expanded the Keldo System with 11 celestial bodies!

    - added a new star system that currently contains a single planet

    - scatterer and EVE compatibility! (Test - Germy and Fungler ONLY)

    - added a little something to the Kendulon System (and I'm not talking about the new moon around Nadoon!)

    - SigmaBinary compatibility! (to make some planets into a binary system)

    - recalculated some atmosphere curves

    - bug fixes and tweaks

    screenshot97.png?dl=1

     

    Get it on Curseforge: https://kerbal.curseforge.com/projects/kerbal-exoplanets

    Get the VISUALS here: https://www.dropbox.com/s/6sazizyrtgjszyf/Kerbal Exoplanets v0.2_VISUALS.zip?dl=0

     

    NOTE: THE VISUALS MAY GLITCH OUT (particularly the eclipses). Just disable them and you will be fine.

    ALSO: This update adds more new planets to the game, so be sure to back up your save files!

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