-
Posts
180 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by EricL
-
-
7 minutes ago, Cabbink said:
Oh THANK YOU! I was having so Much trouble With exporting. Can you link the maps to a site so i can fix this?
Here you go: https://www.dropbox.com/s/mrkkxwn92qgeakr/Challenge_Planet_Pack.zip?dl=0
-
So another bug I've been having is the planets in the map view don't line up with what's really on the surface (Hel and Nulleff).
With a bit of Kittopia exporting, it looks a lot better, doesn't it?
SpoilerBefore:
After:
-
4 hours ago, Cabbink said:
First Release! Will Likely Be INCREDIBLY buggy. Tell Me what you think!
Congratulations on the release!
But...I can't seem to access it
-
-
Some more screenshots as we wait for the release of version 0.3 :
-
@Cabbink I don't think I did the naming for your planets...credit @NickRoss120 for that.
Also, nice job of the planet pack so far! Will definitely be checking on its progress in the future.
-
So, @The White Guardian, how's Evolution coming along?
-
Version 0.2.1 is out!
Changelog:
- Updated to KSP 1.3
- Added some (WIP) science defs
Download here: https://kerbal.curseforge.com/projects/kerbal-exoplanets
VISUALS: https://www.dropbox.com/s/wn4jvhq4s9d8xeb/Kerbal Exoplanets v0.2.1_VISUALS.zip?dl=0
Sorry this update took a while, I was working on another project of my own for a few days.
-
1 hour ago, StarCrusher96 said:
8 for basic KSS, 16 for full.
Actually I was able to use full KSS on 8 RAM...It just requires a lot of patience.
-
On 7/9/2015 at 1:14 AM, Sigma88 said:
ternary example 1
In order to get a ternary system of 3 planets (where Red is the biggest, Green is the middle sized, Blue is the smaller)
1 - Paste a copy of the template.cfg anywhere in the gamedata folder
2 - Rename it, to avoid overwriting it later
3 - open the file and edit the following lines
[snip]
4 - Paste another copy of the original template.cfg anywhere in the gamedata folder
5 - In this file, edit the following lines:
[snip]6 - I haven't tested this, so it may not work
7 - I have now tested this, and it works
8 - SoI calculation may not work with this method
9 - You can easily set the sphereOfInfluence with a MM patch
Does this method still work?
-
9 hours ago, Solar Ranger said:
Here is a preview of the next update:
[snip]
Thanks to @JadeOfMaar for letting me use the TBG star coronas
New stars? Nice!
-
My parents introduced me to Star Trek when they showed me TNG and TOS. And since then, I have been watching the other spin-offs (particularly DS9).
-
Looks like a nice planet pack, @Tynton! I'm going to try it out now .
-
16 hours ago, RealGecko said:
Alright, guys! I've quickly checked the log and found out that I packed the outdated GameData folder. Just download new version on SpaceDock, this must work. Note: eventhough it's marked as compatible with KSP 1.3.0 it might be not, proceed at your own risk
Still doesn't work:
-
7 hours ago, RealGecko said:
Can you upload your save file?
You mean persistent.sfs? Here you go: https://www.dropbox.com/s/kuod8qt713r2pjv/persistent.sfs?dl=0
-
On 5/28/2017 at 7:36 AM, RealGecko said:
Interstellar is cool, but pretty complex mod.
USI Warp Drive is pretty cool, but does not allow you to time warp.
I totally agree!
On 5/28/2017 at 10:47 AM, -glenn7252 said:the gui isnt comming up, i just get a line
I get the same problem. The log keeps spamming this:
(Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at WarpDrive.AlcubierreDrive.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) IndexOutOfRangeException: Array index is out of range. at WarpDrive.Warpotron9000.DrawGUI (Int32 guiId) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
-
Compatibility is almost finished! Just waiting for scatterer to update and then we're good to go!
-
This seems interesting... I think I'm going to try this out soon.
-
On 5/16/2017 at 2:29 PM, OhioBob said:
Here's another spreadsheet that I've made to supplement the first:
temperatureCurve and temperatureSunMultCurve calculator
It produces temperature curves that can be copied and pasted into the spreadsheet KSPatmospheres.xlsx. Curves can be produced for four types of atmospheres: Star, Gas Giant, Earthlike, and Other. The curves are only a suggestion, you are of course free to use whatever you like. Most of the data entered into this spreadsheet is as described in the previously provided instructions. The two spreadsheets are made to be used together, so whatever properties you enter into one should be duplicated in the other.
This spreadsheet also provides some suggested properties. For stars, the suggested radius and surface gravity are computed on the basis of luminosity, presuming a main sequence star. The suggested surface gravity for other bodies is based on real life bodies of similar type found in our own solar system. While you are certainly under no obligation to use the suggestion, deviating from it too far may result in a body having an unrealistic density. The suggested greenhouse effect it little more than a guesstimate, using an empirical formula based on a very small sample size. The actual greenhouse effect could vary considerably.
For "other" atmospheres it is necessary to estimate the body's mean surface elevation (cell R20), which is required to compute the temperature at the datum. If your body is a moon orbiting in the strong magnetosphere of a gas giant, then select "Y" (yes) in cell R21, else "N" (no). The presence of a strong magnetosphere increases the exospheric temperature.
These curves likely extend well beyond what is required. It is recommended that you trim off the unneeded elevations when finalizing the atmospheric model.
For this spreadsheet to work, interation must be enabled.
Just what I needed! Thank you!
-
12 minutes ago, blackrack said:
I don't mean just the .cfg but all the actual files needed to run it, including textures etc
Here you go: https://www.dropbox.com/s/ft1f07eq9oz2w3w/Atmo.zip?dl=0
This includes all of the .half files I used for scatterer.
-
Just now, blackrack said:
I will need your kopernicus and scatterer configs for this, I can not know like this.
Kopernicus config: https://www.dropbox.com/s/f3pqrvmpwg4jrtp/Germy.cfg?dl=0
Scatterer config: https://www.dropbox.com/s/yn32ee3i3ot7mnq/atmo.cfg?dl=0
And I used the config tool to make the scatterer config file.
-
On 5/28/2017 at 8:51 AM, blackrack said:
Sorry I can't really see what's going on, perhaps more pictures and description would help.
This is what I'm talking about:
SpoilerWhen the moon passes a certain position above the planet's daytime side, a weird shadow that doesn't really look like an eclipse forms.
However, when the moon moves back into the night-time side, the shadow disappears.
When the moon moves back into day, the shadow becomes like this, and as time goes on, it 'clumps' into a single dark spot on the planet that gradually fades away:
The whole thing finally ends with a proper eclipse, but IN THE WRONG POSITION!
-
The developer of Kopernicus has released a new version for KSP 1.3, so I'm going to be testing for compatibility with the new release.
-
Version 0.2 is out!
Changelog:
- expanded the Keldo System with 11 celestial bodies!
- added a new star system that currently contains a single planet
- scatterer and EVE compatibility! (Test - Germy and Fungler ONLY)
- added a little something to the Kendulon System (and I'm not talking about the new moon around Nadoon!)
- SigmaBinary compatibility! (to make some planets into a binary system)
- recalculated some atmosphere curves
- bug fixes and tweaks
Get it on Curseforge: https://kerbal.curseforge.com/projects/kerbal-exoplanets
Get the VISUALS here: https://www.dropbox.com/s/6sazizyrtgjszyf/Kerbal Exoplanets v0.2_VISUALS.zip?dl=0
NOTE: THE VISUALS MAY GLITCH OUT (particularly the eclipses). Just disable them and you will be fine.
ALSO: This update adds more new planets to the game, so be sure to back up your save files!
Challenge Planet Pack Development Thread
in KSP1 Mod Development
Posted
I got the same problem when I was developing my planet pack. It's a problem with the normal map.