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EricL

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Everything posted by EricL

  1. Here you go: https://www.dropbox.com/s/ft1f07eq9oz2w3w/Atmo.zip?dl=0 This includes all of the .half files I used for scatterer.
  2. Kopernicus config: https://www.dropbox.com/s/f3pqrvmpwg4jrtp/Germy.cfg?dl=0 Scatterer config: https://www.dropbox.com/s/yn32ee3i3ot7mnq/atmo.cfg?dl=0 And I used the config tool to make the scatterer config file.
  3. The developer of Kopernicus has released a new version for KSP 1.3, so I'm going to be testing for compatibility with the new release.
  4. Version 0.2 is out! Changelog: - expanded the Keldo System with 11 celestial bodies! - added a new star system that currently contains a single planet - scatterer and EVE compatibility! (Test - Germy and Fungler ONLY) - added a little something to the Kendulon System (and I'm not talking about the new moon around Nadoon!) - SigmaBinary compatibility! (to make some planets into a binary system) - recalculated some atmosphere curves - bug fixes and tweaks Get it on Curseforge: https://kerbal.curseforge.com/projects/kerbal-exoplanets Get the VISUALS here: https://www.dropbox.com/s/6sazizyrtgjszyf/Kerbal Exoplanets v0.2_VISUALS.zip?dl=0 NOTE: THE VISUALS MAY GLITCH OUT (particularly the eclipses). Just disable them and you will be fine. ALSO: This update adds more new planets to the game, so be sure to back up your save files!
  5. In the first image, there was a black band around the planet that was not supposed to be there. The 2nd and 3rd images were just there to show you that the shadow still appears even though the moon is not in front of the sun. (Now I believe the problem is the rendering of the eclipse)
  6. So, I'm working on adding Scatterer compatibility to my planet pack, but there is a bug with eclipses: I also tried to head over to the affected area and here is what I came up with: Can anyone figure out what is causing this bug and is there any fix for it?
  7. I will be adding a little something to the Kendulon system.....
  8. Our telescopes have discovered more planets in the Keldo System! Coming in v0.2!
  9. Attempted a mission to Hekim in my career save, and it's looking pretty good! (although I can't see a thing except for the lights, and I ran out of fuel on the descent ) So now Geoffry's waiting for a rescue mission to send all the science back to Tenebris!
  10. @daniel l. you should also consider adding parts to the new research nodes, because I just started a career game and they were completely empty! (except for start)
  11. Actually this will be released with 0.2 as a separate download, you should expect it to come out in a week or two.
  12. Really nice mod here @daniel l.! I'll definitely be having fun trying to get to other worlds in pitch-blackness (and will be waiting for the custom skybox in next release).
  13. Testing Scatterer Compatibility: @Vinhero100 I finally figured out the scatterer configs!
  14. Actually many of the textures were from Kittopia, the only planets that have a placeholder Space Engine texture are Kadar and Virum. I will get that fixed soon though, thanks for the heads-up!
  15. The only mods I have installed other than KSS is the Alcubierre mod and Extraplanetary Launchpads.
  16. The nuclear engine is a bit overpowered... This is happening at only 1/3 throttle and a thrust limiter of 26.5 (and the nuclear engine is generating 465 kN of thrust).
  17. This mod doesn't have scatterer support yet, maybe if I can figure out configs and stuff then I can add support.
  18. Okay... I'll recheck if I installed everything correctly.
  19. I'm going to try that as soon as I can. On another note, Are there supposed to be clouds here on Alar? Thank you in advance for all of your help.
  20. I tried it out. It works in the tracking station, but not when you press 'M' in flight (you can only focus on stars at that point).
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