Akke_Pakke

Members
  • Content Count

    13
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Akke_Pakke

  • Rank
    A Proud Gaelian

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks for all the help. Did some digging around, turned out that Physic Range Extender was bugging everything out. I guess it's (or the version i had) incompatible with Kopenicus.
  2. Akke_Pakke

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l-
  3. Hey, I have a problem with GPP/Kopernicus. Whenever I try to enter another sphere of influence with a active craft (excluding Gael), or try to switch to a craft in another soi (again excluding Gael), the game freezes/stops responding. The cause here is this warning in the ksp.log: Cannot find preset 'Default' for pqs '(insert planet name)' After this message, the log just starts increasing the pqs cache without stopping (see log). This freezes the game. I am playing KSP 1.4.5, using Kopernicus 1.4.5-2 and the latest version of GPP from CKAN. Any help is greatly appreciated, thanks. Logs and pic of GameData: https://drive.google.com/open?id=1cejbjUN-BdeN86-AS1gwdBsSoi3-vflY https://drive.google.com/open?id=17nhEJ-kskWFqRBIA3pxU1EDiQ_B4gqye https://drive.google.com/open?id=1r0d0GjNMpwxWEEg50f1UFrrRlKe1m9l-
  4. Akke_Pakke

    [1.5.X]Aircraft Carrier Accessories

    The tutorials for each part is included in the post. You need BDArmory and need to attach a missile/bomb to the rail. Then when emptied, you need to use the attach the plane to the fuel port, then it will rearm with the missile/bomb.
  5. Akke_Pakke

    [1.4.X] KS3P

    Hey man great mod, just one problem. When the mod is enabled, red or yellow boxes flash on the horizon while on the ground. Wondering if there is a fix for that. Thanks!
  6. Akke_Pakke

    [1.4.x] Kerbal Alarm Clock v3.9.0.0 (Mar 17)

    Hey, i'm currently having the same problem as Space Kadet a few posts up: My game crashes on scene switching after about 2-6 switches. I've checked my logs and there is nothing interesting, but they end like this: 12/5/2017 5:08:53 PM,KerbalAlarmClock,Loading Textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 12/5/2017 5:08:53 PM,KerbalAlarmClock,Loaded Textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 12/5/2017 5:08:53 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) If someone has any idea, thanks. And if you need more info, don't hesitate ask.
  7. Akke_Pakke

    [1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]

    Hi, I also have the same problems with the carrier sinking, and the bridge disappearing. The conflicting thing i could think of is Galileo's Planet Pack.. I wonder if it changes the water... My mods are here:
  8. Can confirm that with the newest Kopernicus and newest GPP everything seems to work perfectly in 1.3.1
  9. Hi, any news of compatibility with 1.3.1? Can i update?
  10. Akke_Pakke

    [1.5.x] Mark One Laboratory Extensions (M.O.L.E.)

    Hey, stupid question: How do the experiments work? I load them from "manage operation" tab, but I don't know how to activate them while in orbit. Thanks.
  11. Hey, I have a problem with GPP with RemoteTech. All the ground bases are on Icarus rather than Gael. I've tried switching the body number in the cfg. file but nothing changes? Is there a way to make RT work with GPP? Thanks.
  12. Akke_Pakke

    [1.5.1, 1.4.5, 1.3.1] RemoteTech v1.9.0 [2018-10-29]

    Hi! I was just wondering if there would be any way to only have 1 "connection line" from a craft in map view? By this I mean all the crafts in the map, not just the active one. I have a big network and I would like to see that the sats are connected without all the additional clutter. Thanks in advance.