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About Akke_Pakke

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    A Proud Gaelian

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  1. Akke_Pakke

    [1.4.x]Aircraft Carrier Accessories

    The tutorials for each part is included in the post. You need BDArmory and need to attach a missile/bomb to the rail. Then when emptied, you need to use the attach the plane to the fuel port, then it will rearm with the missile/bomb.
  2. Akke_Pakke

    [1.4.X] KS3P

    Hey man great mod, just one problem. When the mod is enabled, red or yellow boxes flash on the horizon while on the ground. Wondering if there is a fix for that. Thanks!
  3. Akke_Pakke

    [1.4.x] Kerbal Alarm Clock v3.9.0.0 (Mar 17)

    Hey, i'm currently having the same problem as Space Kadet a few posts up: My game crashes on scene switching after about 2-6 switches. I've checked my logs and there is nothing interesting, but they end like this: 12/5/2017 5:08:53 PM,KerbalAlarmClock,Loading Textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 12/5/2017 5:08:53 PM,KerbalAlarmClock,Loaded Textures (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) 12/5/2017 5:08:53 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) If someone has any idea, thanks. And if you need more info, don't hesitate ask.
  4. Akke_Pakke

    [1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]

    Hi, I also have the same problems with the carrier sinking, and the bridge disappearing. The conflicting thing i could think of is Galileo's Planet Pack.. I wonder if it changes the water... My mods are here:
  5. Can confirm that with the newest Kopernicus and newest GPP everything seems to work perfectly in 1.3.1
  6. Hi, any news of compatibility with 1.3.1? Can i update?
  7. Akke_Pakke

    [1.4.x] Mark One Laboratory Extensions (M.O.L.E.)

    Hey, stupid question: How do the experiments work? I load them from "manage operation" tab, but I don't know how to activate them while in orbit. Thanks.
  8. Hey, I have a problem with GPP with RemoteTech. All the ground bases are on Icarus rather than Gael. I've tried switching the body number in the cfg. file but nothing changes? Is there a way to make RT work with GPP? Thanks.
  9. Akke_Pakke

    [1.4.4] RemoteTech v1.8.12 [2018-07-17]

    Hi! I was just wondering if there would be any way to only have 1 "connection line" from a craft in map view? By this I mean all the crafts in the map, not just the active one. I have a big network and I would like to see that the sats are connected without all the additional clutter. Thanks in advance.