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About Atkara

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    Sr. Spacecraft Engineer

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  1. We still haven't seen your craft, we have no info on it's fuel reserves/remaining dV and we don't have a save with the craft (ideally) halfway between Jool and Kerbin. Without these, all we can do is chit-chat
  2. It's not just the craft. It's also the way he's trying to aerobrake. @Reinhart Mk.1 if your current aerobraking method is anything like what I saw in that recent video, that's not the way to do it. You don't go tail first and lock retrograde. Instead, you go nose first, pitch up to ~30 degrees and let those wings work.
  3. I don't remember events in detail. What I do remember is that I wasn't getting them killed early on and that most deaths afterwards, happened either due to bugs, or during test flights.
  4. Not if you intentionally burn towards the surface, especially if you're planning to refuel on the damn thing.
  5. Replace the central panther with a rocket engine -and the central fuel tanks obviously, since you'll need oxidizer. Takeoff, pitch up to 45 degrees and engage afterburners on the panthers. You'll be climbing on the panthers alone. The rocket engine will be used later. As you climb, right click on either of the two panthers and monitor it's thrust. When it drops below 50KN, now is the time to stage the rocket engine. Monitor your apoapsis for engine cutoff. As far as my plane goes, after a few modifications and a number of test flights, it even reached a stable orbit. More pictures here, in case you think I'm trying to pull your leg or something. Once in orbit, it has barely enough fuel for a de-orbit burn -but hey, it can get up there. Haven't tried a re-entry yet, but I suspect it will be... not so nominal It re-enters like a champ and I should learn to have more faith in my designs
  6. It isn't more precise, it IS precise. Try it -you'll see for yourself.
  7. There you go. Read the description and the action group info (I suspect you might have to enable full action groups in the difficulty settings) Other than that, it uses parts you've already unlocked in your tech tree. So you're good to go Do what @Goody1981 told you and you'll see for yourself what angle snap is
  8. Yep. Doing it all the time myself. But I also enable part purchases -makes me feel less "guilty" this way
  9. I was going to send you the following craft I made in a hurry, but you got it done so, good job. Take a look at it though, grab some ideas for the future
  10. Took your configuration (the one with the I-beams) for a spin. It remains stable at a max spring setting of 0.3. Dampers can be left to 1.0.
  11. Set spring/damper setting to manual and crank the damper all the way to 2.0. Do this for both sets of wheels and the bouncing will go away.
  12. Take temperature readings on the surface in early career they said, "it'll be fun they said".... And I'm not even sure if the thing works to begin with... PS: It works...
  13. When is "moar parts" too many? When you can't immediately recognize the parts you're looking at. It means you don't use them often -or you haven't used them at all. And if you don't use them, you don't need them. That's when, as far as I'm concerned.
  14. Back in 1.0.5, I was using Hullcam VDS and Squad's Asteroid Day,. Then 1.1 came out -x64 support, hard to pass. Got tired of waiting for either to update, which meant I'd lose ATVs with onboard cameras and sentinel probes in the process. The latter wasn't as bad. But the cars were roaming various celestial bodies by then and I didn't want to hyperedit replacements -seemed too "cheap" at the the time. Ended up restarting, which I obviously didn't quite like. And there were other, excellent, well balanced and regularly maintained part mods that I'd be crazy if I ever raised a complaint about. But I sat down and thought "If I had access to these, what reason would I have to use their stock counterparts?" Anyway, I resorted to using mods I can live without. Well, except KAC -that one is vital. Yeah... I think Freelancer was play-tested having in mind players who wouldn't (or didn't know how to) go pseudo-inertial (a.k.a. engine kill) and wouldn't use missiles (or didn't know when to fire one). These, besides the (obvious?) strafing and ECM usage. Even then, I've had a relatively recent example of a live-streamer who would repeatedly get destroyed because he wouldn't even boost. And he wouldn't accept ANY advice whatsoever -you risked getting timed or kicked if you did. Because Freelancer's bots can only forgive so far -they will tear you apart if you don't do what you have to
  15. I think I was on my 2nd month in KSP when I did my first docking op. I had made an Apollo style vehicle-lander configuration for the Mun. With the lander being behind the main vehicle, I had to dock with it. So I did. The return from the surface went well, docked back and brought the gang home. Docking on an actual station though... that took a number of tries. Did it eventually though.