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About mikey117

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    Bottle Rocketeer
  1. I also had this problem with my reusable lifter.(I generally still had 20m/s to kill while landing on my chutes so I always throttle up a bit just before landing. Only 30-40units of fuel req)(atleast with a mammoth engine and 3fuel tanks prob be a bit less required for yours) What I found was, if you have enough fuel to keep engines on at tiny amount of throttle,upon landing it tends to keep the parachutes open then they will allow you to gently fall over and splash it down on its side. dont know why the throttle thing works but I'm not complaining. Also I'm on console so no mods. This should work with stock game hope this helps.
  2. probably a pipe dream but I'm kind of hoping it will play well on the scorpio/xbox one x (stupid name I think,lol) (TAKE NOTE SQUAD) either that or they release the actual PC version with/without mods to Scorpio users. I see no reason why they could not as It in no way contradicts xbox's one family of consoles stance (ie. Anything released to the Scorpio has to be released to xbox one also) it will technically be available for both consoles just a better version on the scopio.(so noone is left behind just ,just frustrated on the xbox one version lol)
  3. Hi folks , So I play on console an am at my wits end with this game. so to give you a bit of info on my current situation, I really love and am addicted to this game,however I am constantly having to downgrade/down size my missions . for a start, I built an epic space station only to have it be unusable due to the lag/frame rate drop being really bad once I tried docking more vessels to it(to be fair though It was over 300parts when completed)This I found frustrating as I have seen people on you tube with stations double the size and working fine. So I then started building some ssto's, and this is where I came to realise that any vessel over 150parts on console just bugs the game out. Cant even use my mk3cargo ssto with any kind of decent frame rate. so ok I say to myself its a big enough ask this being on console anyway, so maybe I should just watch my part count and get on with enjoying the game. and this is where things get really annoying. So I done some testing an building and after a wee while, had myself a Duna expedition ready to go. The plan was to send 5x vessels(1x duna lander,1xfuel tank station to be left in orbit of Duna, 1xsat/mini lander cluster and 1xlander and 1xsat cluster for Ike) to utilise the transfer window a bit better this time(only sent a probe first time then thought damn I should have sent more). So once I had my epic one shot mission ready to go I put all 5 vessels making the transfer burn up into parking orbit ready to eject to duna.Next step I done all of the transfer burns to Duna, Then this is where the game begins to royally screw me over. After doing all the burns i was finally ready to go so I switched to my first vessel and BOOM! It explodes.OMG I say to myself what is going on here ?so I change to the next one KABOOM! Exact same thing happens with every single vessel. So I loaded up my earlier save(thank god I'm so poophole about making a save all the time)and I tried to do the transfer burn for only the Duna lander and the fuel tank(which was needed forr my lander design, couldn't come home without refueling) The same god damm thing happened they both went pop. So I checked the mission report. And apparently one of my vessels crashed into eve and the other crashed into a plane? what the hell??????? ended up having to dock my lander and fuel tank stages onto each other and then do ejection burn. And it worked , I got to the Duna system and done my manned mission in the end,Finally. so I made my peace with the fact I can only send one vessel interplanetary at a time(lame as f###k) and carried on playing Now however I am experiencing the same thing now that I am trying to capture an asteroid. for some reason the klaw I was using just would not grab on after repeated attempts. So i went back to the space center and done a resart(usually gives u a good 20-30mins of the game actually working if u keep resarting on console) So went to tracking station selected my vessel an yup you guessed it KABOOM!!!!!! For some reason the game/bad console port. Cannot handle multiple vessels being in interplanetary space. so after the long explanation. I am curious to know, does this happen on PC aswell,and if so I there a remedy? and if I does not ,then this is something that must be fixed before this new port comes out Blitworks please actually test this port before releasing it and push it with the testing . Build a 300 part station on orbit and if it works fine you k ow you are dong better than Squad. Please please test the interplanetary bug . Finally please just don't even release another port if we cant have a decent part count / multiple vessels travelling through space ,in a goddamn space game seems pretty basic to me. (final note for moderators please do not move my post I have put it in the questions forum as I am asking PC players If they have encountered this. Also because it will be completely ignored if it goes into the console forum)
  4. yeah I have this problem on xbox also. I seems to happen after playing for a while/ transferring fuel/switching vessels. Its a pain if your doing a test flight but a quick restart seems to get it working again for a while.
  5. well before picking up ksp, I was playing a lot of, and am a huge fan of The long dark made by hinterland, So I chose the flagof a forest and called my space program. Hinterlanders.
  6. . Yeah same here cant seem to stop playing this game , even with all the difficulties of being a console player.corrupte saves. My station being unusable after being built( as it was more than 200 parts, and the xbox cannot handle any more craft coming near or docking.also the fact the game is lacking without some mods. But despite this amongst other issues, I just keep coming back.Guess I'm just krazy
  7. . I agree with the OP. For some of us even the small things can be really annoying. I personally went through my friends crafts and fixed all of his vessels with airbrakes. And also the ones missing adaptors lol really grinds my gears when I see a ship transitioning diff sizes without an adaptor or fairing.i know its petty and like my friend said "it still works" yeah but still.with airbrakes in particular IMHO it really would not make sense (esp if used at speeds generating substantial heat ) to have the airbrake mechanism exposed to damage / being melted. Rendering them inoperable. At the same time though it is a game and different folks different strikes,lol
  8. yeah ive landed a probe on Duna during last transfer window. Done the warp all the way out and landed , it wasnt until i came back to ksc i thought damn i should have sent more.lol. So this time im sending a fleet . thanks for the quick replies folks. Should give a bit more peace of mind . also I'm on console so sadly do not have access to mods. I would kill for mech Jeb / kerbal engineer. Whichever one has the DV readout. But for now I'm stuck with eyeballing my builds. Literally had to do a practice run to Duna in order to test my landers capability. Its maddening
  9. So I will give you guys some background info. I have just made a 25ton lifter to the duna system. ,which with my 3kerbal lander gets me landed on Duna and back into orbit with a bit of fuel left. So my plan is to launch multiple lifters an send 3payloads to Duna ( 1x lander, 1x fuel tank to be left I orbit for the landers return to kerbin. And one 25ton satellite and mini lander cluster) and 2payloads to Ike( 1xlander and sat / mini lander cluster). My question is how much time should I allow between launching each vessel?,so that they all enter the Duna system at roughly the same time but not too close together so I have time to get each one into a stable orbit before the next payload arrives I was thinking to just launch them one day apart ,but unsure If this will make them enter Duna's SOI also 1day apart. Any advice would be much appreciated.
  10. yeah and seeing as I'm on console wouldn't mind sending a caged FT into oblivion. Lol
  11. so after announcing that a new type of spacesuit is to be added, I thought I would make the suggestion of the squad chimp as a playable character. its something I've wanted since first picking up the game, just wasn't sure how feasible it would be to implement. so what do you guys think, is this something you would like added?
  12. I'm unaware of a workaround for this. Unfortunately until this is fixed you will need to orientate using the map view and navball. Its tedious but will give you a better understanding of how the navball works. So if you set up a trajectory that looks like it will pass close to the target/mission marker. Then you just have to keep an eye at the top of the screen and it will tell you , you are entering zone xz86 for example. Then just come out of map view and run experiment/ crew report( whatever is required for the contract) hope this helps also try to get a good plane built for these missions, as it will cost too much(and be a lot harder to do)with rockets, that way you can guarantee a profit from the mission as you can just land and recover vessel/ fly back to ksc to get 100% of the cost of launching the plane.
  13. you don't need to mess around with your tv settings, there is an option in the game settings to adjust the aspect ratio. I also had to change it as it cuts off the parts list a bit when building,hope this helps
  14. well I can understand peoples frustration, and for a while ,I also felt like we were being completely ignored. However yes they may have gone quiet again on progress reports, but firing FT and hiring blitworks is a major step, which we should be thankful for, as I'm sure Squad would have lost a lot of money with this decision. I dont want to get bogged down with going in circles with the blame game and being frustarated. I personally am trying to be positive about it . (although I will say could have solved alot of anger and gathered a more supportive console fanbase, if it had been released on the early access program) so now I've said my piece what I really want answered is with this being a new port will it be possible to use our old save file?/even just craft files. I know this is probably asking alot but if someone from squad could give us an update /answer as to how likely this will be. Before they release the new port. the main reason I ask is I am currently building a station around kerbin. Therefore dont want to put too much more effort and time building it if I am going to lose it and my 15T reusable lifter.(took a while to get it working ) Anyway I'm really curious to see how much the new port can improve the game. as I am about half way through my station build and its not looking good (frame rate is already dropping) not sure if its the game/ console that is struggling. tbh I really dont think we will be able to enjoy ksp at its best until maybe the Scorpio comes out.
  15. I think you can also change aspect ratio through the in game settings, I'm sure this is what I had to do, I'm also on xbox and the edges of the screen where obscured. Hope this helps.