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About mikey117

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    Spacecraft Engineer

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  1. Well seeing as you guys on pc have robotic parts now, how about a transformer. Each person needs to build 1 piece each to put together to form a huge transformer /robot of some kind and each piece needs to be some form of usable craft ie car, plane, tank etc.before transformation. Bonus respect if each individual piece /craft can also transform into A small transformer/robot before assembly of the huge robot. Could be a good challenge or a pc melter, lol
  2. Well i personally do a lot out side Kerbins SOI. I've been to Duna and eve multiple times. Atm I am designing a flotilla of craft to head to the jool system. Yeah I can vouch for the nightmare of having to manually fly test runs to destination orbits. But the way I go about It, means I generally only need one test flight to any given body before launching. I usually do a test flight with heaviest payload then I use the same transfer stage to other craft to be sent. Whereby I just make sure all payloads are less mass than the one tested.(ie. Relay payload,lander payload,return craft etc) However this is very time consuming and frustrating. I'm really hoping we can get the delta v calculator soon as this will take a lot of the guesswork away and mean more time actually flying missions rather than being In the simulator.(That's what I'll pretend these test flight are lol)
  3. Thanks for the quick reply. Yeah now that you mention it, I have noticed spending too long at higher altitude causes more heat with deorbits from around kerbin.(not really sure why I didn't make the same correlation with mun return). Thanks for the logic recalibration ,lol Tbh it's one of the things I love about this game/ learning orbital mechanics in general. A lot of counterintuative things to wrap your head around. I will probably need to try slowing down a bit first. And will try a few different reentry profiles . I'm not at home at the moment, but i will let you know if i am still having issues after a few attempts. Not sure what craft mass is at this point ,but its a big mk3 cargo ssto, so will still be pretty heavy at this point. 2.well I tried my usual 30° and then also tried to nose into it a bit more to take advantage of the heatshielding on the leading edges of the delta wings. Still no luck. But yeah I will try ,try and try Again until successful as is the Kerbal way. If ksp came in a box with disc instead of an age warning it would have a :Caution stubbornness level required; -very high
  4. Does anyone know why my mk3 spaceplane wings keep instantly overheating?(big delta wing) It performs fine during ascent, however when trying to return from the mun the wings instantly overheat as soon as I enter the atmosphere. I was originally putting periaps at around 50,000m. I then thought well I obviously need to do a more gentle aerobrake . But the same thing happens even If I put periaps at 65,000m. Really frustrating me now. Also I'm on console . Not sure which version the console is currently on. So just thought I'd ask if pc players had the same /similar issue with an earlier build of the game?
  5. If you are on a slope try rotating vessel so it is facing uphill , retract your landing gear ,then try to pull nose up using reaction wheel /rcs and if you can get it up past 30°Then quickly extend landing gear again. Hope this helps.
  6. Thanks for the great replies. I do have a worlds first flyby and science from around Duna contract atm , and currently is the only mission I've got . I had a feeling I would need to complete the flyby first, I've already made a contingency for this. I'm going to decouple a small probe from one of my transfer stages just before circularising and will let it continue with the flyby. Once I get to Duna I will have a long wait for the return window to Kerbin so I am hoping it gives me some contracts when I switch back to the ksc. Don't worry dude I've been playing it for a few years now.(since original release on console) This game has a steep learning curve. Especially if like me, you like to try figure things out yourself. Took me 2 weeks to get into orbit properly . But if your not as stubborn as me I would recommend watching some vids on you tube .
  7. For Minmus i personally try to get a low orbit rescue mission early game. I will then rescue the kerbal and leave the pod in orbit ,as the low orbit ones tend to be on an equatorial orbit. You can then target this vessel for a reference point to set up inclination change.
  8. Fist off i will state that i am on console(xbox) just to try avoid the generic ,"theres a mod for that" answer. So I have an annoying problem with my current career save. Every other time I have played career ,when getting close to the first Duna transfer window the game has always given me a good selection of Duna world first contracts. This time around I'm planning on sending a decent sized expedition, consisting of 6x different vessels currently in parking orbit awaiting transfer window. The problem is the game is not giving me any worlds first exploration missions. I currently have one for gaining science around and performing a fly by. And it is offering me random satellite and station contract for Duna and Ike. Just no world first. So basically I'm looking for advice as to any particular reason why this might be or if anyone is aware of any kind of pattern to trigger the missions etc. For example should i maybe cancel /complete the flyby mission then hope it gives me better ones? I would really like to get some good missions to cover my launch costs as even with reusable first stages I'll be forking out just over 1million funds for this trip. Any advice would be appreciated.
  9. If you want to use rcs thrusters for forward thrust , then you need to enable fore by throttle in the editor. You can now use thrust /throttle as normal when in map mode. It's best if you can do this in the VAB as it will set all rcs blocks placed in symmetry to fore by throttle. It can be done in flight it just means you have to click on and activate it on each rcs thruster block seperately. Hope this helps.
  10. Got to say I'm really impressed with not only this update, but with the new development speed with ksp in general. I'm on console so I realise it will be a long time before we get this, if at all. But even the new patch on console shows they are actually testing the game more thoroughly. And listening to the community. And to those who say this can be done with mods, well that's all well for you but not everyone wants or has access to mods. Anyway for the moment I'm just hoping to get the dv indicator on console some time soon. And hopefully some of whats in this update also. Mostly the stock robotics.
  11. First thing you should check is, in the VAB activate centre of mass and centre of lift indicators. Ideally you want your centre of lift to be as close to just behind the centre of mass as you can. I suspect in your case it may be quite far behind the centre of mass. Which means it will turn. You just have to fight it a bit. Hope this helps
  12. Hmm yeah I never thought about that. Could come in useful. I usually just reduce throttle if there's more than one engine. This will come in handy when using only one engine though
  13. Check your pitch roll and yaw indicators. (Bottom left). If there is a pink/purple marker showing then you have trim set. This will cause your craft to continually pitch or roll etc depending on which axis trim has been set to. Not sure how to reset this on pc but I know it's LB+A to reset on console cursor controls . Also it activates if you input a control axis while holding LB on consoles. Again I'm unsure what this is on pc So yeah let us know if you see any pink markers on bottom left indicators and if you are on console or if on pc hopefully someone else can let you know how to reset trim. If Indeed this is the cause of your issues.
  14. Loving the new engine plates. Makes for some cool looking rocket builds. The service module shrouds are bugged ,I think. If you put solar panels / experiments inside the service module and launch without the shroud enabled , then the game thinks they are still blocked by aero forces. Kind of annoying. Does the pc version also have this problem?
  15. If you are using cursor control mode. Then it's LB+A to reset trim.