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bpilgrim

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  1. I believe this may actually be an issue with the Snacks mod. There was a report on its forum that the default production is incorrectly set to 21600 Snacks per day. You can fix it by changing the production rate to 1% in the options.
  2. I don't know of a way to turn off life support, no.
  3. You can turn off the random failures in the Kerbalism settings file by changing 'reliability = true' to 'reliability = false'.
  4. Does anyone know how to disable the resource coherency checking? I am trying to mine water on Duna using an unmanned lander, and the drill doesn't work when the vessel is unloaded. When the vessel is loaded and I try to do high speed warp I get the warning about EC acting incoherently (because I'm using a nuclear reactor I'm guessing), and it won't let me warp faster than 1000x. No Kerbals' lives are at risk here so I would like to disable it and let it do it's incoherent thing. I see in the changelog for 1.2.7 that it is possible to disable this checking, but I didn't see the option in the Settings file. Did I just miss it, or is there some other way it has to be done?
  5. @ShotgunNinjaHere are the log and my list of mods I have installed. I hope it's helpful!
  6. @ShotgunNinjaWhen the vessel is loaded, the Kerbals die of C02 poisoning. When it is unloaded, they burn to death. I have a station and ship that both experience the issue, and after switching between them it seems that the EC drains when a vessel is not loaded. EC accumulates correctly at regular speed when a vessel is loaded, but the unloaded vessel's EC drains. At high warp is when the 'Kerbals dying' thing happens, and that seems to happen whether the vessel is loaded or not.
  7. @ShotgunNinjaStill having the EC and C02 issue for me. I loaded an older save and haven't had the issue with that one so far, so maybe it is a one-time thing? The ships are not fully constructed in that save, though, so not a perfect comparison.
  8. I'm getting the same behavior on one of my ships since the update. It's got both solar panels and NF nuclear reactor, either of which by itself should be enough to power the ship. It's fine when the ship is loaded but when I switch to another vessel its EC starts draining about 1% per second. Once it drains fully, it starts a cycle of going up to 2% and then draining to 0%. Edit: I'm also getting the 'everyone dying of C02 poisoning at high warp' issue now. It happens when the vessel is loaded or unloaded.
  9. The waste processor uses Waste to produce ammonia, which contains nitrogen. Is there a chemical process that can extract the nitrogen from ammonia? Five minutes of Googling didn't turn up anything for me, but I'm sure one exists. Perhaps it could be added to the chemical plant. Of course, then you may have to choose between fertilizing your greenhouse and pressurizing your craft...
  10. Does your station have Nitrogen? That is what supplies air pressure
  11. I am still getting this, too. Most recently it was on my manned command module en route to Duna. The ship was in interplanetary space, so never in shadow, plenty of EC from solar panels (in theory). Usually it happened when I was warping while focused on another vessel, but it happened a couple times when I the ship was loaded, and I was at max time warp. I believe that ShotgunNinja indicated in the past that it had something to do with high-EC consumption parts like greenhouse and science lab. My ship does have a greenhouse operating on it.
  12. @Shield88 To make food, you need a greenhouse, which requires, water, ammonia, and light (either from Kerbol or lamps which consume EC). You can use a Waste Processor to harvest ammonia from Kerbals You make liquid fuel and oxidizer separately, but the main ingredients are water (which you break into hydrogen and oxygen using EC) and carbon dioxide (which Kerbals produce). Hydrogen + Oxygen --> Oxidizer Hydrogen + carbon dioxide + EC --> Liquid Fuel You need 3 chem plants for this: One each for the processes described above and another to break the water into hydrogen and oxygen I'm currently working on a station around Minmus that harvests water from the surface to produce fuel in orbit. Hoping to use it as a jumping off point for interplanetary voyages
  13. Here is a save file that is experiencing the EC issues I described in my post. I also included a CKAN file with the mods I was using (mymods.ckan). The main ones were KIS, KAS, Planetary Bases, and SCANsat. The vessels experiencing the issues are Mun Manned Lander and Mun Manned Cmd Module. Both are in orbit of the Mun. https://www.dropbox.com/s/rabmzihuic4okkl/FromBack.zip?dl=0 Hope this is helpful!
  14. I hate to bring up ghosts from the past, but I've had a few issues with EC recently that have resulted in Kerbals burning up or freezing to death. The first one: I have a station in 200 km circular orbit with a lab, greenhouse, and 4 gigantor arrays (and other stuff but those are the big EC elements). Occasionally (maybe 30% of the time) when I go to 10000x or higher warp the station's EC drops to 0, life support off, Kerbals dead. It appears that if the station it happens when the station is in shadow at the start of a warp but I'm not completely sure about this. The second one: I did a Mun mission today with a command module and lander. After landing I got the lander into low orbit (6000m Pe) to set up rendezvous. I switched to the command module (in higher orbit but still 6000m Pe) so that I could warp faster and soon after I sped things up to 1000x the lander EC dropped to zero, Kerbals dead. At first I figured that I hadn't aligned it's panel's properly so I reloaded, double checked, tried again. Same result. Switching tactics, I moved the lander into a higher orbit and kept it as the active vessel during time warp. Now, the command module's EC drops to 0, Kerbals dead. At this point I decided to do some investigation and get some screenshots. After playing around a bit, it seems that Kerbalism is considering the vessels to be in shadow at times when they are clearly not. If the vessel is active this doesn't seem to matter; I was still gaining EC from the panels despite the shadow icon in Kerbalism. But I'm guessing this is what was causing the problem when the vessel is not active. Screenshots link below so you can see for yourself. http://imgur.com/a/xw7Zz
  15. I encountered a small issue after I launched a station a few minutes ago: It didn't appear on my list of ships in the Kerbalism menu! Screenshots: http://imgur.com/a/dLPtS Switching to another vessel and then back did not fix the issue, nor did going to the Tracking Station. Fortunately, after I restarted KSP the vessel did show up, so it turned out to be a minor issue, but I thought you would want to know about it.
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