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DrunkenKerbalnaut

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Everything posted by DrunkenKerbalnaut

  1. I actually built the bicycle I recently wrecked. From the tubes up. I didn't mill the bottom bracket, and I bought prefab rear triangle, steer tube, and fork, but I have an understanding here. Luckily the internet is awash with good reading on the matter. Brazing is nerve wracking, when it's gotta keep you alive in traffic. Notwithstanding soccer moms, that is .
  2. An interesting side effect of a constant thrust trip: less time exposed to space-borne radiation. Don't ask me to quote exact numbers, but I remember an interview with Cmdr. Chris Hadfield where he talked about radiation exposure, and how it effects extended stays in space. For a vessel to be protected, he referred to a rule of thumb for shielding it. Something like 5 inches of lead or 5 feet of water. Actively googling to find the exact numbers, bare with me. Whatever the numbers were, that's serious weight to lug around. And if this protective jacket only surrounded the living quarters of the vessel, it could end up being a considerable fraction of the dry mass. Therefore, there's gotta be some trade-off economy in choosing a motor that gets you there in less time, using more fuel. Maybe not 1 for 1, but this lack of need for massive shielding frees up some mass budget for this faster propulsion method.
  3. Really? I mean we all know triangles, but kinks are usually welds, therefore good places for stress to propagate? I'm referring to your real world experience. Of course, bends usually make the tube material thinner to maintain the axial profile, so naturally that's an issue. Ive never given that much thought. Thanks for weighing in. Anyone else care to?
  4. I've yet to try one of these stock turboprops - or building one myself, for that matter. These are downright amazing, @Azimech. Well done! I glanced through your massive thread concerning these a few weeks back, but the forum (or my phone) was making things hard to read. Were you to recommend one of your helos for just trying out the design -tooling around KSC- which would it be?
  5. One of my debugging rigs I've been using. I dolled it up to show you guys. We're almost there, just ironing out some stuff! A question for you guys and gals: as you can see, the bends are constant radius instead of kinked, as they are in current release. For those of you who care, I can implement a mesh switcher with very little trouble to allow you to change between the two bend styles. Dimensions/collisions/nodes would stay the same, just a visual difference. Is there any interest in this? I'm already working on it, but didn't want to get ahead of myself if nobody cared for the kinked style bends.
  6. Hey @pellinor, is there a way to constrain a dimension when scaling a part?
  7. Welcome to the forums! Looks like you're having some trouble with the image. Maybe this can help:
  8. You creative son-of-a-gun. That's perfect. Were this a democratic challenge, you'd have my vote!
  9. I think MOM was the one I was thinking of. Thank you, most honorable Hebaru.
  10. Yeah was just reading the same. Any of you folks happen to know which satellite I'm thinking of?
  11. Now if only those (lofty) design ideas that carry zero reactant mass were capable of this. I'm thinking solar sail, ram scoop, EM... That sort of thing. Didn't New Horizons spend 100s of days thrusting just to escape Earth?
  12. KSP forums: Where whimsy, intellect, curiosity, and good will crash headlong into each-other at terminal velocity. The Kraken smiles on us, and then everybody has ice cream. http://www.demeterclarc.com/wp-content/uploads/images/2014/07/TAURUS1.gif Have you been able to test your constant thrust flight plan yet?
  13. This looks like the least stale post concerning multiple materials, so I'll ask here: how exactly is this done? My current hierarchy is like this GameObject -Mesh1 --Colliders -Mesh2 --Colliders And I need mesh 1 and 2 to use different shaders. So they need different materials, right? However, it seems through prefab or otherwise, changing one of their materials or shaders also changes the other. Do I need to set the material as a child object of the mesh in question? Kinda lost on that part.
  14. Sorry to have mislead you, or anyone else. The rest of the conversation after that post should hopefully serve to clarify my reasoning behind the reference. If it remains unclear to any passerby -having read the conversation in full and to this point- my comparison was not on the grounds of constant 1g thrust. The correlation was the use of constant thrust to reach Mars or Duna from Earth or Kerbin. EDIT: I've edited my reply to reflect the differences.
  15. I think the appeal is simulating gravity.
  16. Short, and then a small extension base to make it longer?
  17. If you squint, it says Helter Skelter.
  18. Winches are nice for self-supported rover excursions. Just bring a ground base block. Of course, a lot can be done with SAS or landing gear turned upside down, but That kills the immersion.
  19. Get it as close as you can, and then "set orbit" with Alt F12. It's not your fault the game can't hang. should be good for a few decades, after that.
  20. The fun part: "Kills Nearby Kerbals" You would probably want to go the beamed power route. That bad boy is thirsty at max output. A massive solar orbiter with microwave transmitters, and all that fun stuff. Maybe set it up at Kerbin L4, and another at L5 for the return trip.
  21. I don't have any experience with the mod, outside Manley vids, but you might have an issue with TWR. The highest ISP I see on the mod release page Is the DAEDALUS engine, @ 1,000,000 ISP. but only 600kn for it's considerable 72t mass. Maybe I'm missing something, though. EDIT: you need a ram scoop haha.
  22. I see what you mean. How do you plan to provide 1g thrust for ~15hrs in KSP?
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