Poposhka
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I was dreaming of space, exploration, innovation, and science... Now i'm a kerbal-hauler.
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Pressure-triggered parachute not working without commnet?
Poposhka posted a topic in KSP1 Discussion
I had set my radial parachutes to trigger (as per ususal) at 0.75 pressure, and deploy at 350m, and as my unmanned capsule descended behind the mountains i lost commnet link, but the parachutes didn't deploy... I thought it was autonomous, just like what altitude to extend the chute? in true kerbal fashion i had forgotten to deploy my chutes. too many new shiny things in 1.2 -
so if a contract says ferry four tourists ... A's intinerary completion: $5000 orbit... completion: $900 suborbit... completion: $900 ... Rewards: Completion: $8000 at a rate of 12k:1, would I get zero science from this, because none of the sub-rewards are < ~12k, but each subreward would all be "docked" 60% income anyway. or would the total be considered $35200 ( 4 x (5000+900+900) + 8000 ), and the 60% applied making it $14080, but netting me ~1.1 science?
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Hi all. Newb here. 1. The clamp o tron Jr. doesn't seem to have any drawbacks other than not being dockable with the bigger version - is there any point in using the bigger version at all? seems i could save a lot on weight if i construct all craft with the jr. 2. how does the fund:science work in outsourced R&D, is it accumulated fund income, or per-payout? I.e. I have a contract to shuttle 6 tourists into orbit, it's split into many sub-components (like achieve orbital flight for Marlin: $9700, Achieve orbital flight for Kendra: $9700 .. etc), will each "payout" have to exceed the R&D limit (at ~12k) and the "fraction" is lost? or is it additive, i.e. the whole contract will pay $58k, and 60% of that is taken, then converted to science? if it's the former, it seems like it's utterly pointless, and just draining funds into nothing, is this correct? thanks all!
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How do you actually install this? the readme says to unpack it into the GameData folder, but it doesn't seem to work ... ignore this, i was using v2.2 which was designed for KSP 1.2 (i'm running the 1.1.x steam version still)