Axilourous

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About Axilourous

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    Beginner Kopernicus Planet Creator

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  • Location 01101001 01101110 01110100 01100101 01110010 01100111 01100001 01101100 01100001 01100011 01110100 01101001 01100011 00100000
  • Interests Physics, Math, Space, KSP, Gaming, Pluto

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  1. My collection of abstract art.

    You win, you were first reply
  2. How to draw abstract art. (tutorial)

    Very interested
  3. So, for the mod I am making, I am trying to make a 2 stars, but I have noticed that it uses a lot of textures compared to planets, does anyone know how to make each of those textures?
  4. My collection of abstract art.

    Dude, I love your art! I just read thru all 4 pages and not one of them I didn't like! Currently, I have cyanide as my background, and I think my favorite is Quark. Can I use that as my YouTube profile picture? I know you said that it was okay to use(just say so) but I like to ask anyway in case you changed your mind or something.
  5. Oh okay, that does make sense actually, thanks for answering. What I meant with the comments was that the words were green, not red, comments are red usually... #Comment '''Comment thats not red''' 'Not a comment' #^ can be used like vessel.resources.amount('LiquidFuel') ^ They are different, I don't know if that's just just the forums, or if its actually not working... @artwhaley, I don't need to control them at the same time, Just be able to switch and use the part that BurnTogether adds. BurnTogether adds 1 part, you put that part on all the ships you want to follow you(plus yourself), then if you right-click, there are options, like Set As Leader, or Set As Follower(There are others.) I want to know If you can a.) Switch Vessels with a script, and b.) access that part to make myself a Leader, and others as a Follower. also, here is the link to BurnTogether if you want to know more, or I just failed at explaining:
  6. Thats really nice, I didn't even think about using def things, and its really cool how you guys kept cleaning up the same code, it looks really nice! Also can't wait to see that github thing! But I do have a problem, I still can't connect, on this computer. The other works just fine, but this one keeps saying it actively refused it, and yeah, i did have my server started and all that. Also, I think I found a mistake or two in that code, you set v = conn.sc.active_vessel, but later, you refer to v as vessel instead(I think that wouldn't work)...It starts at staging logic, and goes until the end. And the other one is that you multi-line comments seem as if they are registering as if they are just in single thing(--> those 'Hi' ). That could fatally break the code and send your rocket to the kraken. EDIT: Oh, and does this work with BurnTogether, like could I use code to set a ship as a leader, and the rest as a follower? Also, I got connections working now!
  7. [1.2.X] [Kopernicus] Total Rebuild

    Its perfectly fine, definitely finish school before updating the mods, I'm sure we could wait. Also, Total Rebuild looks great! It does work on 1.3, and even though my computers are potato, its worth the lag to have EVE and all that!(not scatterer though, that would kill my computers...)
  8. [1.2.X] [Kopernicus] Total Rebuild

    Do you mean 1.3? or 1.1.3? I am wondering for 1.3 and am about to test it.
  9. Okay, new problem... so I have a 3 stage rocket, it is simple, It go up, it come down. But to decouple a stage I have to restart the program... I figured it might have something to do with the fact that I have 2 while loops, doing the same thing. So I decided I should instead of while (ves.resources.amount('LiquidFuel')>0.1): I should try using the while(ves.resources_in_decouple_stage(1[False])>0.1): But I can't seem to get it working, it says it can't have subclasses, what are subclasses? Would this code work? and how do I use it correctly? The API isn't exactly helping much... EDIT: Fixed! I did not use the stuff I said above, but instead, I used while(vs.thrust>1): and it worked out good, it will usually do that while loop, when its thrust is <1 It goes to the next loop, stages, and stops completely... I decided to try moving the second while loop into the first, so it looks like: while(vs.thrust>1) *stuffs* while(vs.thrust<1) *more stuffs* It worked perfectely! I even have it showing my velocity, speed, and LiquidFuel in my python shell thing, updated every 4-6 seconds! But, I like to know when its about to decouple, from the shell thing, so my newest question is, how do I get it to show the LiquidFuel of a certain stage? I also trying to get solar panels to deploy, how do I activate action groups, or deploy the solar panels?Also, as I did not figure out my questions above, feel free to answer them! You don't have to tho Jeez, after I completely loose fuel, It spams me Stage Separation every 2 seconds, lol. EDIT2: Figured out solar panels, maybe...
  10. Thanks, I'll check out that second book as I'm not to good with programming, and only know the basics of C#, HTML, and Java(I would've used C# or Java, but I couldn't get them working, and I found I like python better ) I figured out why it wasn't accepting LiquidFuel! It was supposed to be while(ves.resources.amount('LiquidFuel')>0.1): #Correct^ while(ves.resources.amount(LiquidFuel)>0.1): #Incorect^ Lol, glad that you showed me that line of code of yours
  11. Okay, so I am on a new computer, and it now works perfectly fine, almost. It says there isn't a resource called LiquidFuel(I was just basing it off of how SolidFuel was named.) Anyone know what its called? Also, @artwhaley and @Kerbart, thank you for the help and encouragement. This is actually my first time using Python, so you guys helped a lot, despite the fact that on my other computer, I still have that connection problem, I can figure that out on Monday though.
  12. Okay, so I have already done everything you said, and the one I haven't done, I just finished, but it still has the error, it looks a little different though. Error: ============== RESTART: C:\Users\***\Desktop\launch_rocket.py ============== Traceback (most recent call last): File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\connection.py", line 21, in connect self._socket.connect((self._address, self._port)) ConnectionRefusedError: [WinError 10061] No connection could be made because the target machine actively refused it During handling of the above exception, another exception occurred: Traceback (most recent call last): File "C:\Users\***\Desktop\launch_rocket.py", line 3, in <module> conn = krpc.connect(name='launch_rocket') File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\__init__.py", line 24, in connect rpc_connection.connect(retries=10, timeout=0.1) File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\site-packages\krpc\connection.py", line 25, in connect raise NetworkError(self._address, self._port, str(ex)) krpc.error.NetworkError: [WinError 10061] No connection could be made because the target machine actively refused it (address=127.0.0.1, port=50000) So, from what I know, it looks like my KSP install is saying no to my code.
  13. Rename the file, or Rename the name='Rocketything' thing? What about the client, do I did install it before the problem happened, but where do I put that krpc 0.3.9 folder, Should it also go in GameData, or get deleted, or just leave it? I just know that conn = krpc.connect(name='Rocketythingy') is the problem...
  14. I have a python code for a simple rocket, it is called krpc.py. When I try to run it, it says there is no such thing as the connect. I have code. import time import krpc conn = krpc.connect(name='Rocketything') vessel = conn.space_center.active_vessel vessel.auto_pilot.engage() vessel.auto_pilot.set_pitch_and_heading(90,90) vessel.control.throttle=1 countdown=10 while(countdown>-0.1): print(countdown) countdown=countdown-1 vessel.control.activate_next_stage() while(vessel.Resources.Amount(SolidFuel)>0.1): time.sleep(1) print('Booster Separation') vessel.control.activate_next_stage() while(vessel.Resources.Amount(LiquidFuel)>0.1): time.sleep(1) print('Parachutes Deployed') vessel.control.activate_next_stage() vessel.auto_pilot.disengage() while vessel.flight().surface_altitude > 0: time.sleep(1) print('Landed') Error: File "C:\Users\***\AppData\Local\Programs\Python\Python36-32\lib\idlelib\run.py", line 460, in runcode exec(code, self.locals) File "C:\Users\***\Desktop\krpc.py", line 2, in <module> import krpc File "C:\Users\***\Desktop\krpc.py", line 3, in <module> conn = krpc.connect(name='RocketyThing') AttributeError: module 'krpc' has no attribute 'connect' >>> anyone know why it is doing that? It is preventing me from launching my rocketything EDIT: With the python client thingy that I installed, do I put that in GameData?