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Morog

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  1. I found another way to "fix" the 1.11 delta V calculations. You just have to remove all kerbals from the craft, then it will be calculated as before. At least this worked for me.
  2. on Github @jrbudda responded 3 days ago on 19. Dec to the issue. https://github.com/jrbudda/KerbalEngineer/issues/66#issuecomment-748414809
  3. I find it strange that I hear still the stereo sound of the engine if I zoom out in map mode, as if the recording device is still located 20m next to the rocket. It would be more "realistic" to have the average engine sound on both channels if you zoom out. I know that sound does not travel through vacuum, but as this is only a game I choose to ignore it.
  4. Small tip for all who have trouble with forced updates, just copy the folder ...\Steam\SteamApps\common\Kerbal Space Program somewhere else, and start it from there. Even if there is an update you will still have your copy, and as there is no DRM you can still use it. Also use a copy to try out instable modcombinations, if it does not work just delete the copy and try again. Nexts steps are to add more Boosters, and then mod it till it breaks. The only bad thing about this update is that they still didn't readd the ability to shut down wheels by action groups, and the extendable radiators are still off center.
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