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EnderPig

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  1. Thank you! Adding two reactor wheels seemed to work. I landed safely without any damage.
  2. Hello. I've just come back to Kerbal Space Program after not playing it for about half a year and I'm doing career mode. The only mod I have on is MechJeb. I'm trying to complete a contract where I have to fly two tourists to a sub-orbit and back. The problem is that, whenever I come back from the sub-orbit, the command pod and the crew cabin start going crazy at re-entry and it starts facing straight towards Kerbin, even if I try holding it at the retrograde vector, and eventually it crashes down on the ground. I've tried doing this with a few different rockets and every time it has done the same thing. The picture shows the latest rocket, which I tried too, hoping that the two extra engines would help it stay steady and not turn, but they ended up exploding and the same thing happened again. I've been stuck here for many hours trying to figure it out but I just can't do it. Does anyone here have any advice how to survive the re-entry and get both the command pod and the crew cabin safely down from a sub-orbit? I've done this before, but only with a command pod. Thanks.
  3. Sent out my first spaceplane called Recovery to recover a unit in kerbin orbit.
  4. Okay. So I manually opened the parachutes one by one and landed on a hill, then rolled to the bottom and I got back up again. So I have succesfully landed now.
  5. Here is the craft: http://www.mediafire.com/file/zdxe1zm5hoodq2f/Ender_Duna_Explorer.zip
  6. Sadly that didn't seem to work with me. As soon as I deploy the parachutes the rover just goes crazy.
  7. Before I launched, I made sure that the wheels at least aren't out of the bay or in the bottom part.
  8. I am OK with that, I just need to know how to make it work then (pictures would be nice too) How would I get the rover moving if it has struts on though? Probably going to edit it into orbit.
  9. I am using the newest version of KSP on Steam. I think Scott Manley used 1.0.0.
  10. I added pictures of the F3 and what happens inside the service bay. What should I do in this situation and what is the way to fix this so I can safely land?
  11. So I'm quite new to Kerbal Space Program and I have been following Scott Manley's career mode tutorials. I have learned a lot. I am at episode 24 now where you try to send a rover to Duna. I have done everything except the landing. And I just can't do it. When I enter the atmosphere, then try to slow down and open the parachutes, my rover suddenly explodes and gets flung out of the craft. A message pops up saying: "[Rover Max Model S2]: Overstressed". I have no clue why this happened. I tried to follow the tutorial the best I can. Is it the parachutes or is something wrong with the rover? I can't figure it out. I had some trouble with the separator on top of the rover while building the spacecraft because I didn't understand what Scott wanted me to do with the offset. The only thing I changed on the rover was that I added a few batteries under the control. Does anyone have any idea why this happened? Also the only mod I use is Mechjeb 2 (For docking). I did comment on the video as well but I don't think anyone is going to see it. I am using the newest version of KSP (Steam doesn't want me to update it or anything right now) Video of the explosion: https://www.youtube.com/watch?v=jigbC7BYZ8w Tutorials I used to make the spacecraft and the rover: https://www.youtube.com/watch?v=LzQ4t7gjKcs https://www.youtube.com/watch?v=Qb6CVX6QwLA https://www.youtube.com/watch?v=Om1VOBKSRWA http://imgur.com/XoBQD52 Here the Rover is still in it's right position. http://imgur.com/0zy8x6r Here I have opened the parachutes, the wheels are gone and the top of the rover is stuck on the top. (Later on somehow the separator and the top part of the rover fells of the craft too) http://imgur.com/yU7ZxAr Here is a F3. What should I do to fix this? What do I need to change to make this work?
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