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Allocthonous

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Everything posted by Allocthonous

  1. This was not the case in 1.13, or at least it wasn't if the labs were parts of a space station that were launched separately and then docked.
  2. Yeah, you can't land on asteroids unless you use the claw. And even then, it's more docking than landing. Really? Do you know if the science value stays constant for each sample, or are certain situations of biomes more valuable?
  3. I am very glad that you trumpet about this. I had no idea. Between this, the actuation controls, and having translation mapped to IJKL so it can be used while in rotation docking mode, I feel like I can dock just about anything.
  4. I've made orbit with robotic craft at every single body, and I think I've landed on everything but Tylo with robots as well. Never really done any kerbaled missions outside of Kerbin's SOI, though.
  5. I've gotten several contracts for satellite launches that claim to be in a synchronous orbit, but with a retrograde inclination. That is not a synchronous orbit, by definition. I would like to see a sanity check added to contracts so that this does not happen, or at least so that the orbits are correctly named. I know it's a minor quibble, but this is really bugging me.
  6. Taking along too much fuel just means you can play around a bit. Your space station booster unit has twice as much fuel as you needed? Try and land it back on kerbin using no parachutes. Leave it up there and suck the excess fuel out of it using grapple nodes like some sort of bizarre interplanetary vampire. See if you can get it all the way to Duna with the excess dv. Being super precise is fun, but overbuilding things can be fun too.
  7. Seriously increased for blunt ones. I managed to drop a basic capsule with heatshield from minmus orbit straight to a 45 degree re-entry on kerbin without lowering the apoapsis at all, and it came in safely. Was going something like 3000m/s hitting atmosphere, and it still decelerated in time. I don't think that would have worked in the last version.
  8. Completely normal. There was nothing strange about the actual orbit at all, just the conic.
  9. Wobbly! This was a surface mining rig headed for minmus insertion. Its engines were mounted at the far ends of three horizontally attached orange tanks, but I don't think there was that much wobble to the ship. Once I got into minmus' SOI everything was normal.
  10. Doesn't the surface scanning module do this for 10% of the weight?
  11. An acronym for it, you mean? I can't come up with much for the last half, but I like 'Integrated Systems Orbital Carrier' for the first part. Hmm...maybe 'Integrated Systems Orbital Carrier Endures Launch Extremely Successfully'? It's optimistic at least.
  12. I was quite proud of the S.E.A.L -- the Single Ejection Affordable Launcher, a recoverable SSTO with no decouplers but the one for the payload. Of course, it couldn't carry a very large payload, so I built the S.E.A.L.I.O.N. The Single Ejection Affordable Launcher Inconvenient Object editioN. I seem to recall using WALRUS as an acronym for something in that same career game, but I can't for the life of me remember what it stood for.
  13. I can think of two things that might help with that; make the pieces heavier so that they wobble less, or put more distance between the triangle of docking ports. Long pieces flex a bit, which would give you some wiggle room. I guess you could also try adding three spacer pieces with docking ports on both ends in between your three hub sections; docking ports move around quite a bit, and you could maybe get things to warp into place that way.
  14. You could disable the engine fairing, switch to a 2.5m decoupler, and add another 3.75m fairing underneath it. Fairing segments will attach to the underside or bottom edge of cylindrical rocket parts just fine, although the cursor behavior while building them is a little finicky. I don't know anything about tweak scale, but this is the only way I can think of to get a flush fairing over an undersized engine using stock parts.
  15. I'm going to have to try this. My last multi-carrier used stacks of landers hooked together with stack separators and rooted to a fairing, but that meant I couldn't put antennas on the tops of them. That really bugged me. This would explain why those engine shrouds that get left in the stack decoupler on my motherships vanish between launches. Thanks, I kept wondering about that.
  16. I was really excited when I figured this out. Not having the little pieces of trash stuck the fuselage is great, especially for things like carriage-launched planes.
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